Before this stupid update:
Morningdale daily: average 68k = average +480k weekly
Upkeep Cost = -20k weekly
Everyday we pay 20k for upgrades in town = -140k weekly
Everyday we start townbuff for 2,5k = -17,5k weekly
We got average 3 wars weekly, declare cost + consumables for war = -100k weekly Total profit: 202.5k weekly
After this stupid update:
Morningdale daily: average 35k = average +245k weekly (even considering server is more crowded after update)
Weekly Upkeep Cost = -113k weekly
Everyday we pay 20k for upgrades in town = -140k weekly
Everyday we start townbuff for 2,5k = -17,5k weekly
We got average 3 wars weekly, declare cost + consumables for war = -100k weekly Total profit: -125.5k weekly
This should never be case and yes, you messed this up AGS, good job.
This is not even fair, you are doing PvP influence with company and alliance in the teritory do all roster thigs about 50 ppl, if you are good you win city, but city going to loose your company funds, it´s give you funds only if all city craft tables etc. are on the max rank. If it´s not maxed you going to loose money…
These changes could destroy crafting in the cities and townbuffs aswel.
This system is really bad and going to ruin motivation to do wars, crafting and economy.
Not online is brimstone deleting the money earned in it’s own territory, it’s deleting gold earned in all territories until it hits 39 and its at 4 lol
They wrote a breakdown of how it was going to work.
It’s a penalty for people owning several towns and leaving them derelict to collect taxes. Now you have to build them up to maintain income. And incentive to complete invasions and hold onto the one or two that you can afford to, so you can get the rewards you want.
Once you make the upgrades the money will be worth it.
OR, you wait for someone to fully upgrade a zone and just take it from them (which is what is already happening). Let someone else lose all their gold and take it right when it turns a profit (if it ever does).
Guess you never owned company.
Anyone who is sane wouldnt say what you did. And we want to enjoy wars, so what? Imagine if you had to pay 10k for every regular dungeon you play.
You already GIVE SO MUCH TIME in preperation, gear, strategy, roster, recruiting players to GET TERRITORY, YOU SACREFICE TIME TO GET BETTER and win over. YOU SHOULD get coins for it NOT lose. For real, get yourself together.
It’s just not instantly 2 or 3 million coins a week xD. You have to put in time to make it that way now. It costs investment.
It also heavy penalizes again, owning derelict towns. There’s no monetary incentive to try and lock down half the server any longer. It’s much better to build up your one town and keep it.
Blockquote Why would you keep something you are losing money on?
Exactly, why would you?
Blockquote Someone will build it up and make a profit, people who don’t aren’t going to keep fighting to keep something they can’t just sit on and make bank.
Assuming you CAN build it up is what is causing the disconnect here. What if you cannot build it up to make a profit? That is the problem we are discussing.
Blockquote Not running town buffs means no one is going to do your town boards.
It’s a give and take. Not a take and take.
Running town buffs is easy, it’s the DOING of the town boards that is no longer getting done.