New Territory Management Changes ARE HORRIBLE, here is why:

Guess you never owned company.
Anyone who is sane wouldnt say what you did. And we want to enjoy wars, so what? Imagine if you had to pay 10k for every regular dungeon you play.

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No, its penalty for everyone.
This will just make people dont run townbuffs anymore, because it doesnt even matter if people are in your city or not.

So if someone for purpose destroy territory, there will be nobody conquer it because they will lose money if they want to upgrade.

Why would you keep something you are losing money on?

Someone will build it up and make a profit, people who don’t aren’t going to keep fighting to keep something they can’t just sit on and make bank.

Not running town buffs means no one is going to do your town boards.
It’s a give and take. Not a take and take.

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You already GIVE SO MUCH TIME in preperation, gear, strategy, roster, recruiting players to GET TERRITORY, YOU SACREFICE TIME TO GET BETTER and win over. YOU SHOULD get coins for it NOT lose. For real, get yourself together.

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You are getting coins!

It’s just not instantly 2 or 3 million coins a week xD. You have to put in time to make it that way now. It costs investment.

It also heavy penalizes again, owning derelict towns. There’s no monetary incentive to try and lock down half the server any longer. It’s much better to build up your one town and keep it.

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Blockquote Why would you keep something you are losing money on?

Exactly, why would you?

Blockquote Someone will build it up and make a profit, people who don’t aren’t going to keep fighting to keep something they can’t just sit on and make bank.

Assuming you CAN build it up is what is causing the disconnect here. What if you cannot build it up to make a profit? That is the problem we are discussing.

Blockquote Not running town buffs means no one is going to do your town boards.
It’s a give and take. Not a take and take.

Running town buffs is easy, it’s the DOING of the town boards that is no longer getting done.

You are just checking the zone earning and assuming it’s all profit.

If you have a company 200k in expenses and 100k in revenue, how long are you going to stay in business?

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So you are telling me that I am not sane. Nice insult!

  1. being attacked does not cost a "fee
  2. you don’t have to buy the consumables, you can farm them all.

So AGS absolutely does not force you to spend 100k every week, furthermore it is not the fault of AGS that you as a “city owner” have these self-made costs.
Before now comes but we are all pvp only players and do not farm all day, bad luck the game is not only PvP.

What kind of argument is that, none, right.

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You just said you are making 125k weekly -Profit- after all expenses, which is about 75k less than your were making before. I think you’re going to survive.

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I’m losing braincells reading this.

100k - 200k = 125k. I forgot, you’re right

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Edit, nevermind. I see that second block is a -125k.

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Lets just assume the profit is 125k though.

Could you divide 125k by 50 people for me, let me know if thats worth 4+ hours of your time every week. You probably spend more on your pots and gemstone dust for the wars.

We are LOSING 125,5k!!

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I edited when i looked again,

What is the time to factor for max income through upgrades?

You are definitely burning money elsewhere, but i don’t think they set it up to lose 100+k on purpose. That has to be an oversight, i was wrong in my initial analysis not realising the - in your original post.

I can see them planning on low tier profits for a low upgrade town, IE 100k profits, to an eventual 1 mil or more depending on traffic and taxes at max upgrades. But losing money on a medium built town cannot possibly be the expected or desired outcome. That would just make people not want to own towns in the first place.

I totally expect profit from smallest to largest, just the amount of profit to amount to the effort put in.

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most towns sit around 15-20 upgrades. You need 39 for max income. Assuming 20 upgrades at 2 for the first 5 days (town/fort) and another 15 days where you only upgrade fort because the town is most likely max, upgrades will take minimum 20 days to achieve in a decently upgraded zone and you’d have to win 5 invasions.

However, town boards are taking around 3 days for Reekwater on my server for instance, so it could be up to 60 days and 20 invasion victories. Every invasion loss would add 5-15 days.

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Then maybe you should stop before the last ones are gone.

I love forum entertainment.

:popcorn:

Nothing to do with an update and new content at all. Nope. Wars are gonna slow down till people finish the new content.