New Territory system

Hey look! its me again, back with some unsolicited suggestions that probably wont ever see the light of day lol

TLDR for all you lazy bones: smaller villages/ new invasion mode/ Open World PVP mode (escort mission)

What I think sucks about territory control is that it is very exclusive to the best handful of companies on a server. Although its usually rightfully earned, I think smaller companies or slightly less pvp centered companies should also have a chance at owning something and making some honest money out of it as well. More inclusive + more content + unique encounters + NEW way to open world pvp= fun. So I really hope these concept posts that I keep making impact someone on the dev team because I legitamately think these can breathe life into the game.

CONCEPT
-Every territory can have smaller villages with the settlements being the capitol.
-These villages cannot be owned by the company that owns the territory, but is up for claiming by other companies in the same faction as the territory owners.
-These villages have tiers of their own (similar to crafting stations) and upgrading them changes them aesthetically as well as giving boost in whatever functions they have
-These functions can involve future crafting stations or trade skills that I didnt think up of too much because im sure whatever ideas you guys have is pretty much set in stone. BUT on the possibility of adding mounts, these villages can offer stables or other structures to house these creatures. (more logistics on the mount idea at the end of this)
-these villages need to defend against smaller scale invasions but instead of just corruption, they should be invaded with whatever creatures roam that area (i.e. lost, ancients, angry earth, etc.)

-The pvp aspect of this I think is the juiciest part though:
The main objective of villages is to do missions and gather specific supplies to send to the main settlement via carriage. Once all supplies are gathered, the carriage will be set to move at a specific time. Once the carriage gets going, it is up to the defending faction to move with the carriage and defend it from anyone trying to attack it… On the other hand, anyone from the other factions can try to raid the carriage.
-A successful escort results in: Anyone participating to get their rewards, the entire territory gains an active perk (different perks dont depend on the which village it is, but it is randomly decided when the delivery reaches the settlement.), and the controlling company for the village recieves their payment for the shipment
-Successful raid: Similar victory rewards as defenders, access to chests inside the carriage which would give valuable rewards, and temporary control over the village which would mean the profit from that village goes to the company that temporarily claims the village.

NOW for the whole mount thing. I think It would be much more meaningful if mounts werent just “click on them and they appear infront of you”. Instead, you can pick them up from the stable or keep that you rent from these villages and when you get off of them, they remain there until you get back to them. with either a symbol on the map to show where they are. If you dont get back to them or log off, they spawn back into the keep. This would give villages a stable source of income as well as a great reason to constantly visit them

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I’d agree with any new territory war system, but creating more ‘smaller villages’ wont help the game. Actually it would just create more alt companies.

But I hope Amazon read ur thread. So far I never saw them replying to any territory war threads.

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I like the idea of the smaller village thing but they would need to fix shells first before that happens. The escorting also sounds really fun. Just giving the smaller guys more shots at world affecting pvp I think is the right move

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I agree. I didnt mention issues like that because I assume that by the time this would develop they wouldve addressed those issues. Shell companies need to be fixed or this would juyst give them more hand to abuse the systems.

I also thought about the issue for people ganging up on a carriage as it is open world and very possible. They would need to release a few more territories and have a bigger map, and they would need to set it up in a way where multiple carriages set off at the same time. This would avoid people ganging up on a single carriage and spread out the fighting… but realistically 2 factions cant team up very effectively when theyre all flagged so I dont think its much of an issue.

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