Yes that’s sounding great. Main damage is INT but maybe poison DoT could be scaled from the STR so you can decide how you want to deal the damage. Higher upfront INT based dame and low DoT damage or low upfront but incredible DoTs! Think a bit like the Brimstone archers! ![]()
With 4 different schools of magic? Earth, wind, fire, ice. ![]()
That was similar to what I was thinking with claws. Instead of throwing claws there would be poisoned darts. ![]()
I’ve seen those too! They look great in their robes. Very dark and sinister. ![]()
And shadow!
Like the Scholar in FF14? I did like playing that spec. It was my favourite healer.
I’ve never played FF14 but it sounds good to me ![]()
I would love some sort of pet class/druid with maybe some tameable creatures around the world that encourage you to go exploring!
I’d love a flail…to use with shield.
I’ve wanted this forever in this game but I can’t imagine the issues with the animal AI it would have… I don’t think there would ever not be a bug with that weapon lmao
AGS cant even get close to balancing the weapons we have now so I am in no rush for new weapons.
I gotta agree with WebBull, adding more without having a level playing field is just asking for more problems.
Add a weapon but remove another -in my own personal order
Remove Musket, Blunderbuss, Greatsword, and Void Gaunt
Add Mace (use with shield) Focus.
Add Tome (int)
Add daggars/knives (dex) (throwable)
It’s an MMO, they will never “balance” weapons. It’s no fault of AGS it’s just inherent in all MMOs.
I’m not sure we need another broken Str/Int weapon. Maybe a new option for healers is a better choice.
Ranged meta needs stealth weapon to put out of control ranged builds in line.
in pve, all lightning attacks are damage and control attacks. I don’t see why giving weapons to healers, healers heal and want to escape
There most certainly needs to be more forms of healing other than a lifestaff. If you’re arguing otherwise then we should just stop here.
no need to be upset, I analyze the situation. now the lightning attacks in play are damage and stamina reducing attacks. that’s how there is no debate. as for the healers, they will all use a weapon to protect themselves and not die, giving 2 healing weapons will not be useful. and the healing stick will never be replaced. unless you give a second identical weapon. and in this case there is no interest. to finish an offensive weapon for heal and damage? I think that would be too strong.
Realistically this! They can only re adjust on patches.
