I think it is going to be really hard to create our own roadmap because we don’t know what features will take what amount of development time to implement, test, qa, and then push live.
That said I think you have some key bullet points on here but I don’t agree with their order or grouping. A full quarter shouldn’t be dedicated to just one game mode and having all PVP for all spring seems a bit much for a segment of the game that has attracted the least actual player activity historically based on steam charts and update correlation. I think it makes more sense to spread features out across all modes if they continue to try to fundamentally support each.
- New PVP Mode - Capture the Flag (think Warsaw Gulch).
- New PVP Mode - OPR 2.0 - (think AV w/ destroyable control points and respawns w/ obj win conditions).
- New PVP Mode - War Simulation 50v50
- Transmog - allow us to apply the skin of any other item we currently own or have in a collection to the visual appearance of an item we are wearing.
- Item Set Management - a way to quickly equip gear sets and a way to store them conveniently to be able to do this on the fly as needed. Ideally needs to have some graphical system that makes items in sets easy to identify. Maybe force salvage lock items in sets.
- Group Finder - Cross Server Functionality, this should inherently not just be expeditions but include pvp modes as well.
- Group Finder - Consolidate the difficulty teirs in mutations into 4 common levels. Create ques for those levels instead of 10 total levels. Rescale the difficulty on these and make these a kind of LFR difficulty with muted rewards compared to actual normal Mutations. That way they can be used as a more accessible version of Mutations for the masses.
- First Raid - 10 man expedition.
- Raid UI for PVP Modes - uses the same raid ui used for the first raid allowing to see health and raid members in the game the same way you see party members now.
- A paid DLC or Expansion that increases the Gear Score Cap and Level Cap. Inherently a level jump would dictate a gear score jump and doing it this way allows everyone to leap frog the current expertise and gear score grind to a new threshold say 650 via quests and other common and easy to aquire means…then they can have another shard grind from 650 to 675.
- Company QoL Improvements
- Company In-game Mail - items, gold, messages.
- Better UI for message of the day.
- Company Halls w/ Company Banks
- Refined Rank Permissions
- Custom Chat Channels w/ Passwords
- Alliance System
- Guild Levels w/ Perks and Benefits to being in an established guild
- Better perks and rewards for loyalty to the same company
- Ingame company recruitment system and companys tatistics
- See the current territory and location in company roster
- UI Overhaul - allow us to undock and move UI elements so we can customize the UI to our potential taste in terms of where we want things like health bar, abilities, chat, etc. Let us choose how many buffs to show and how big the icons are. Basically rip off SWOTORs UI system.
- Overhaul armor weights and review Tanking in general. We’ve been left in the cold update after update and need some love. Make tanks actual tanks and work on balancing how fortification and everything works. We shouldn’t have DPS in light functioning as Tanks in PVE content.
- Better hostile and friendly effect identification. i.e. Either use color coding to destinguish what things are hostile versus friendly or maybe use saturation levels. Something needs to make them distinct so we know is this a friendly sacred ground? Is that an enemy ice storm? Either that or turn on universal friendly fire and enemy healing… one of the two.