Would be better to have those links in initial post, not somewhere in comments where they will be lost in no time.
Thanks, just updated initial post with links to French and German topics on the forum
You should really add links to reddit with description of other types of functionality on the site. Otherwise people will be lost
Nice
I feel you went to so much trouble for such a mediocre game. Thanks though.
Much appreciated! Please, enjoy the website, hope it helps you during playing game.
In fact, too much time was spent on the website. Ads were added only yesterday and it doesn’t seem like advertising will ever recoup the cost of website development (talking about time, espicially)
Great idea! Will add them to the footer of the initial post
Quick question, is PVP Luck Bonus not implemented? Also does 131.5 Luck really mean a hardcap or is it just what was achievable before the PVP Buff?
Will be there in a few days MAX!
I also want to note, that drop chances for chests and NPCs are a work in progress currently. It will be there eventually, but drop from NPCs and Chests is simply are not finished (just yet) and work in “Alpha of an Alpha” mode currently. Or in the case of NPCs are not there at all, coz (with the current stage of how data about them is processed on our side) there would be displayed dozens of mobs with the same name.
It’s better to consider current stage of development like more usable loottables extracted from the game, but not as finished and ready-to-use by anyone product. Still, it applies only to chests and NPCs drops. All the rest (e.g. common animals, plants, etc) work as it should.
Example of not implemented NPC: any named mob, or mob with location specific drops.
Implemented: common NPC animals lynx, bears (e.g. black bear, turkey
All plants, veins, etc are implented, e.g. turkey nest, starmetal vein (e.g. medium starmetal vein) and so on.
All of them easily accessible via resources which you are actually are looking for. Typically when you play New World you don’t look for Starmetal Vein, you need starmetal ore instead (or maybe brilliant carnelian? so you just search for them, and there will be a list of all (except NPCs, yet) available sources for a specific type of resource
Would it be possible to add tooltips on this Items: Armors Page - 1 New World Guide ( and all the same for others items ) ?
Cheers
I use a lot of new world sites and I agree great site, one thing every site is missing though and would give me a definitive selection when i pick which site to go to.
Is the ability to filter perks by weapon type. So I can easily see what perks are available for say Spear and what the corresponding charm/crafting material is.
What available for spear - already there. Just open any spear 
What craft modification required - work in progress currently, will be there in a week or two
Thanks for your feedback!
Couldn’t get a question regarding tooltip, could you clarify? Maybe it sill be easy to do.
Thanks for feedback!
Sure sorry about that,
for example in this page Voidbent Wraps New World Guide tootlips for items are working fine ( https://i.imgur.com/dt1U0Lw.png )
but on this page Items: Helmets Page - 1 New World Guide for example, tooltips are not working ( https://i.imgur.com/eRhr4iE.png )
Keep up the great work 
Very weird and definitely not expected behavior. I spent some time researching it, but still don’t have an understanding of why it happens this way, probably just missing something.
I will look into it once again a bit later, this must be fixed and will be on top of my list
Thanks for reporting!
Sorry for not attaching an example of the spear for you to try and see perk buckets. There’s a link to play a bit with them Forsaken Spear New World Guide (new-world.guide)
And the previously described big update has finally arrived!
Check the first post from a series of posts regarding latest update
I want to request an improvement! Could you add a way to calculate sum price of an items for craft and advise as what better be crafted and what is bought directly from TP (when using calculator)?
Any ETA on update for 1.2?
We’re working on it right now, expect an update in a few hours 



