So the basis for what i am saying is this. As everyone knows, there are very limited slots for Dex boys in wars. Why is that you ask? Well here is a little summary Twitch . I will go in more detail now.
I have been using the bow since the beginning of me playing this game, and here are some major issues that need to be looked at.
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The arrows are agonizingly slow, their speed needs to be increased a tad bit to make them a competitor in wars.
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The desync the bow has with arrows going right through targets and not doing any damage.
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Rain of Arrows. The issue with Rain of Arrows is that when you go to use it either in a dungeon or war, the ability gets body blocked by teammates. Causing the AOE circle to stop at your teammates feet instead of going to the intended target
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Sometimes you could be aiming directly at a targets center mass from a relatively short to medium distance, which you know the arrow will go where its intended. But SUPRISE, your arrows fly wide left of the target when you know you have a guaranteed hit on the player. My point with this right here is that arrows sometimes never go where they are supposed to go.
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The draw time for Rain of Arrows is incredibly long. Having to slowly drag the arrow upwards, notch an arrow, pull the string back, then a secondary pull, only for the arrows to finally release. the speed on the ability usage needs to be altered to a faster ability time usage.
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The good ole stand still till you die Rapid Shot. This is a big issue especially when it comes to dungeons. I know from personal experiences that not being able to cancel the ability while I am mid ability. This is a serious problem. I will be using Rapid Shot in a dungeon but i cant cancel it when a main boss is using a big ability that either kills me or takes 85% of my health, and i have no choice but to sit there like a rag doll and take the hit.
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Again the topic of Rain of Arrows. The greater the distance at which you go to use the ability the less chance it has at registering. And also when using the ability on an enemy/enemies standing on top of anything other than a flat surface there is also a good chance the ability wont register, or even somehow overshoot your target, or as stated above get body blocked by your teammates.
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This isn’t a part of the Bow, but the Great Axe’s Maelstrom abilities eats ALL incoming friendly abilities. Meaning every friendly ability being used while a friendly Maelstrom is being used, just disappears into thin air and not doing a single bit of damage. This has been tried, tested, and proven for months now. Not only does the Maelstrom do that, but it also makes it to where you can’t even drag your cursor over someone using Maelstrom.
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Penetrating Shot and Poison Shot. I know these have been noticed by you Devs at one point, but the issue still stands. Both Penetrating Shot and Poison Shot will sometimes make a sound like the arrow has been shot, but in fact the arrows has remained in the bow, causing you to 1, either realign your shot, or 2, repress the key bind in an attempt to hopefully make it shoot this time
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The cooldowns. Now for this I will also be comparing the bow to the fire staff, because this was brought to my attention yesterday and is an issue. Back to the Rain of Arrows yet again. Rain of Arrows, has 170% based weapon damage with a 30s cooldown timer, along with the reasons I mentioned above in points 3, 5, and 7. Compared to the fire staffs Fireball cast. it has a quick cast time, a similar impact zone, instant hit, deals 150% of your based damage, AND has a less than 10s cooldown. It is absurd how drastic these two compare.
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Poison Shot should be a bit more unforgiving than what it is currently. If you hit someone with it, it does max just shy of 300 damage per extremely slow tick. Compared to the ice gauntlet ability Ice Storm doing like 800-1000 damage every second that you stand in it. Now I’m not saying that’s how much damage the Poison Shot should do. But 1 piece of regenerating can heal for every tick of damage the poison shot does. All I am saying is that the poison shot DoT should tick for at least 400 damage every second. Make that ability more useful, other than just tickling the players armpits and nose hairs(terrible analogy, but what ever lmao).
Closing note: The Bow needs love. These are the issues with the bow that are making the bow unenjoyable to most, if not all players who have played the bow since they started the game. And because of these issues the bow is very unreliable in wars. And even in OPR, and open world PVP. I decided to write this all out in hoping that the New World Developers would see this and that the issues with the bow are brought to light and fixed.