Hello Everyone!
Today I want to talk about how the economy in New World Works from a server perspective.
TL:DR
After the initial quest surge, PvP activities (War, Outpost rush) and Invasions are the main source of Gold Generation in New World. All other aspects of the economy, like the Trade Post, are dependent on the amount of PvP activities being completed on a given server.
There are 6 ways to generate Gold on a server in New World.
They are:
War, Outpost rush, Invasions, Quests, Expeditions, and Monster Drops.
War:
Generates 50Kg on the server per war.
(-7-15k to declare) + (60-70K to participate)
Outpost Rush:
Generates 12Kg per match (300g per person).
Invasions:
Generates 25-30Kg per invasion
(assuming 50 people participate)
Quests:
85-150G per quest per person.
Quests are the largest source of initial gold on servers, but eventually dry up as people complete them.
Expeditions:
100-200G per boss per player + gold drops from monsters
Average 2Kg per run
Not a major source of Gold all in all.
Monster Drops:
10-15G every 5-10 monsters
Assuming level 60-65 monsters
The server drains are:
Weekly Territory upkeep > Work station upgrades > Repairs
Weekly territory upkeep:
11 Territories from 10Kg - 100kg+ per week, per territory, depending on level of crafting stations.
Average gold lost per server, per week, is 250Kg for low pop to 1100kg+ for high pop.
Work stations:
Assume 5kg to upgrade each on average.
(Downgrade 2-10 Work stations when invasion is lost)
Average cost of 40Kg to lose an invasion
Repairs:
25-50g a death and 50-100g upkeep cost per 4 hr play session at lvl 60.
in theory this is covered from killing monsters.
So, What does this all mean?!
To achieve a gold positive server, there needs to be constant war declarations, outpost rush matches, and Successful defense of invasions.
Servers that are anti war/instanced PvP will very quickly end up in a gold deficit, once the gold from questing dries up.
To promote a healthy economy, there needs to be constant Instanced PvP!
This is an unusual economic design from other mmos that rely on NPC venders and trash items to generate gold/set price stability.
That being said, the current economic structure does allow for gold positive generation assuming the server is doing wars every day, invasions every day, and outpost rush to fill in.
If your server is experiencing a gold deficit, there is a very high probability the server:
is not declaring war often (1-2 wars a day),
Can not defend against invasions successfully,
does not have a significant amount of lvl 60 players to do out post rush consistently.
As soon as a server moves towards an Instanced PvP mentality, the server will achieve positive gold generation. Which, in turn, will lead to a more healthy trade post/economy.
Thanks!