Its really hard to copare NW against any other mmo because the combat system is not the same. Tap target vs action skills the content is not even close to compare. Let alone trying to compare its PvP to an arena shooter like overwatch. NWs PvP was great in the beginning, yes as players got stronger and crafted specific gear there was first instances of unbalancing. They over corrected this by nerfing heavy to the ground and buffing all range while rapier iframe fest continued. They do need a big PvP overhaul but to me its still one of the better PvP out there. Though i am bias and hate tap target.
Well slow down,nobody wants that in THIS mmo.
I’ll take it in quite a few others though
I love comments like this, all I see here is “hey you paid for something so let me decide how long you should get to enjoy it, oh and here is your wallet back with how much we think you should have” gives me quite the chuckle ![]()
Yeah, too bad lots of people didn’t try the game at all becuase of rumours about azoth being pay2win in the cash shop.
Sad how other p2w and mtx infested games are more popular, and a lot of them aren’t even good.
In games that have full loot, the gear systems are set up differently, yes if you lost what people have on them now, it would be devastating. Any full loot game I have ever played , there is nothing that you can lose that will make anyone feel like their life is over lol. The game would have followed it’s initial model of full loot then this whole gear system we have now would not even exist. It would have been implemented in a way that the rush is still there during a fight, but not going to end the game cause you just lost a plethora of time and money in one fight. Granted most of these games do have a smaller following, but I think the best of both worlds can co-exist with PvX. The game and the players would need to adapt as it goes along to see where the balance needs to be focused. The state NW is in now though, having full pvp would really benefit those of us who really want the rush of knowing at any time you can be attacked or can attack another player. Add in some elements like a murderer system so people cannot just “zerg beach” other players into hating the game. The days of full loot I feel are truly gone and will stay locked up in the realms of Agon and Britannia, but this doesn’t mean a more realistic approach to a better open world PvP system can’t be achieved.
You are trolling right? Not made for PVP? Almost the entire basis of the game is PVP wars lol. C’mon go back under your bridge…
The game was originally built around being pvp. However, due to the toxic nature of gamers, pve was added, and they veered away from being pvp.
The game is NOT setup around being full pvp. This is in part, due to the griefers that would exist within a PVP server. The only ones left, would be pvp company war loggers. The players that won’t collect mats or anything of the sort.
The game, is NOT setup for PvP. They would have to put in time and effort into making it pure pvp viable. It simply is not worth the time investment.
So, you, sir…go back into your hole and shoo.
I just stated this above and …i can’t get back to my hole since you now occupy it ![]()
Sort of. Those who weren’t involved and wonder why AGS moved away from the original concept of New World as a fully flagged survival game need look no further than the PK subset of PvEers who got their jollies slaughtering low level over and over and over again in the initial Alpha. After seeing Butchery on the Beach™ AGS realized what the game could easily turn into and immediately changed direction.
“One of the problems we observed with this system was that some high level players were killing low level players, A LOT. Sometimes exclusively. This often led to solo or group griefing scenarios that created a toxic environment for many players."
You lost me right here.
So you think that PvE players don’t deserve an online game? Do we only get the scraps left behind after the PvP players get their fill? Are we less of a gamer in your eyes because we don’t want to fight other players and enjoy the other aspects of a game? This feels a bit condescending…
I may be a PvE player but I support compromise, I think the PvP community deserves more than what they have, but not at the expense of the PvE experience. If the devs want to do PvP servers, great, if they want to add PvP zones, go for it, but don’t change the game we have now. To advocate for something like this makes it sound like you want to get it your way and don’t want anyone else to have it theirs. I think this game can exist for all who want to play it, no matter how they play it, especially if a little compromise can be found, but tuning it into an us vs. them fight wont accomplish anything good…
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Oh no sorry if it came across like that, I didn’t mean it like that.
I just don’t like the fact that the game sometimes seems like two games shoved together.
I love PvE. I really only enjoy PvP in a “battleground” (to use a generic term) scenario.
Because when I am out fishing or gsthering other items I dislike being attacked.
Well, pvp and pve together is like mixing milk and orange juice.
Which is delicious!
What problem would this solve? I don’t understand why the current design isn’t just fine? Players have choices, and the only thing really breaking the game overall is towns giving far too much income to a small portion of the player base.
PvE and PvP are not impacting one another otherwise.
If this were a pure pvp full loot game, no pve. You’d still be upset because you’d constantly have to rebuild your character from scratch while town owners have an infinite pool of resources to beat you down with. It’s not the pve’rs that don’t want this - it’s also the pvpers.
If people that flag today would most likely be the ones left in a pure pvp world. How would that be better?
It arguing, just curious on how getting rid of PVE would enhance pvpers lives…
Clowns like him ruin the game for pvp and pve players! We can all unite against toxic idiots ![]()
Sounds reasonable. Lets do it.
You have made exactly the correct point. Pvp is fun when it’s wanted ! But pvp is awful when it is unwanted ! Some people want pvp all the time and get excited when they are ganked while fishing. Others get so frustrated by the disruption that they leave the game.
If ags could find a way of providing lots of different pvp “doses” so that players can find the right amount for them, this would help. E.g. pvp only zones. Or pve safe zones.
This still doesn’t solve all the problems though. “Pvp only” zones will be fun at first but then after a dominant team of pvp players begin to dominate the area, ppl will stop going there. You’d be mad to go there when you know it will lead to your death.
The dominant players will complain because there’s fewer ppl to kill, and the other pvp players will complain because the dominant players are all that they encounter at these zones. Pve players will never go there because, rightfully, they dont enjoy being killed. So most of the players will avoid this zone most of the time.
You could put a very valuable resource in here to try to force players into a pvp zone so that they can be forced into pvp content that they dislike, and this would make most players very very unhappy, but it would give them a reason to be in a “pvp only” zone. This would be bad. Games are supposed to be fun, and the only reason a person should be in a pvp only zone is for the pvp.
Making pvp an inconvenience or an annoying disruption , instead of making it a fun choice within the players control is very important for game design.
I feel like this is something so many overlook. Gear acquisition is so much different. Things are often “easier” to craft and less rng in crafting. It’s all about getting you to the fight quicker/more easily.
Not as much toxic as PVP, still somewhat toxic but not as bad. You don’t get a whole company reporting your governor at least.
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