Concurrent players is the true metric of the game’s health (as an MMO) - when a given player logs on, they want to know how many other players will be around to play. If I were to log onto my server - I’d know there would be on average around 80 TOTAL people on the server. That’s not good in any measure.
Saying how many people log on for an hour to farm stuff then log off, that’s not a healthy stat to include for an MMO.
its not clickbait at all actually, its counting the number of different players that get on everyday, thats the number its providing. It could be 20k players average but that number is change every minute by people hopping on and then off, also account for EU servers on the second half of the day.
The problem is you cant compare that metric consistentlt across all games. Not every game developer provides that level of info. It makes it hard to know your comparing apples to apples.
All MMOs generally track their game health by subscriptions or active logins within a 24 hour period. The steam way of showing concurrent peak users is a outlier and not really helpful in a persistent world.
Yes some servers may be dead but that doesn’t make a game dead that makes those servers dead. A game is dead when the developer turns off the server.
I think we are in an ok state. 20k max concurrent, so maybe 100k still play.
The next 6-12 months will be for reworking the game systems and adding more end game-content. With the expansion, it will most probably go free to play.
The factions game design just doesn’t work. We have seen it 3 times already on each server. One faction dominates, then everyone leaves, including the winning faction.
For PvE they can covert the existing expeditions like Depths, Amrine to level 60.
I don’t feel that people always have to play during the exact same hours for it to be a metric to consider in regards to game health. I log in early morning farm a bunch of mats and list them on the TP. You log in during the afternoon to buy those mats to do some crafting to list on the TP. Later that evening, someone logs in to buy that item and run some content. We are all working together, at different times.
Yeah I think it’s tough when people interchange active players with concurrent. Without a doubt we are down from the beginning. Some is just expected with any new game but a large portion had to do with the games rough start. Would be interesting to know how many active players we have? 500k? 1 million?
Active within week? Within month (less helpful for a newer game), how many millions of games have sold so far, etc. Just more curious. People tend to get so caught up in these steam numbers though. Game definitely is improving and I’ve actually seen people coming back which is exciting. Probably won’t see a massive influx until Brimstone. I think having arenas set up before that we be very helpful because as of right now the PvP scene is a bit limited. PvE definitely in a better place. When they really add a ton more mutations, which they seem to have had multiple meeting and plans for this, PvE will be in a better place.
Then it’s just moving forward with open world content. Which is early now, but we are getting some of this already. Excited to see where this all goes. Think this game to be successful, just needs is time like every other MMO that struggled at the beginning.
New World was never going to compete with the Wow, FFXIV, ESO crowd. Its far healthier than games like SWTOR that are more your tier II mmos.
Its held steady at around 25-30k concurrent players for a couple months now so if they keep on improving things it will be fine for years to come. Again it will never be a FFXIV, WoW or ESO, those games have a HUGE IP behind them.