New World is a niche game - not for casuals

you know… its like new expansion in WOW… all your gear sux everytime and its new start…and people dont have problem with it for years

What is there that is rewarding about this game prior to hitting 600 watermark? 2 folks in the same group run laz. 1 has 600 watermark, the other has 510. Kill the same boss. Who gets the better gear and why?

Actually, the way I have experienced New World, it is for ‘casual’ gamers. I think it is great if you only play the odd hours, but I am someone who can push massive hours in games, and New World burned me out and I have left it behind. I don’t mind grinding (currently levelling a new veno in PWI - you grind on mobs for hours and hours on end to keep your pets levelled with you), but it was the kind of grind which made me leave. Not enough variety, no feeling of reward (like when my pet gains a level and I cheer and feel all fuzzy inside).

Think that is the biggest issue with long hour grinds in NW, the inbetween steps lack this ‘yay’ feeling for me. It’s just a goal at the end of a long grind, and you can do it for 1 or 2 hours and feel fun because what you do feels ok enough, but do it for 10 hours, and it zombifies you. I could not do it, it lacked moments of reward for me and felt endlessly monotonous, but I hope the game will grow, and in time, hopefully, it will get more fun engaging content going.

Dude, what is wrong with you? Seek some help… please…

System is not at all like wow. Skill plays a large part in gear progression. Not time played.

Just seeing if i am missing something. Grinded to 60, was rewarding. Grinded my materials for full voidbent set, was rewarding. What is the next reward? 600 watermark?

Reason a lot of people ditched wow based on the feedback I’ve seen.

I’ve been quite fine with it since I qualify for best ilvl first day of the Arena season.

I love how skill and rating is required for gear now, can slaughter people even easier in casual PVP.

Funny - for the most part this is a pretty casual game at least up to 60 from a PvE perspective. You can just chip away at things for an hour or two no problem whether it be crafting, quests or whatever.
I’ve been doing everything but PvP and I am 58 and a bit without having done a quest over level 45 and only went into my first dungeon yesterday. Definitely casual oriented, which imo is just fine.

I’m a casual and Im playing the game. :thinking:

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Don’t get me wrong, i loved this game up until i hit 60. I still hope it succeeds, and it looks like AGS is finally starting to listen to the players. I know all games have a certain gear progression grind to them, but i just hate this system. Some folks like it. Is there something i am missing then? It feels like everything is locked behind grinding something. Only thing skill based is the pvp, and on a low pop server forget about open world. And on a server that is dominated by purple, forget about wars (i am purple btw). So you only have OPR, and the ques are never full.

So now you are left with this gear progression grind. If you want to do it with crafting, you have to grind your crafting first. Chests, then grind chests. OPR /Wars - forget it. Expeditions, grind mats for tuning orbs. You can’t just log in, get a group, do a difficult dungeon and have the chance at a nice drop if your watermark is low. Not what i was expecting. Again, i know some folks like it and that is great. I tried to like it, and failed. When is there first expansion with new content? Maybe it will be better then.

You don´t need 600 Expertise to do any form of content. A well prepared group with 520 faction gear is able to clear endgame expeditions (Genesis + Lazarus) with ease. In MMOs players who play 1-2 hours a day will never be able to have the same amount of progression as someone who plays 10 hours a day, thats just how MMOs are.

I know this. Gear drops are still gated behind players watermark right? Not around content difficulty.

The changes add new avenues to get levels up. You can now play as you’d like without running zergs.

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And what MMO’s are you playing then. You are saying that all MMO’s progression is dependent on time played vs skill of player? lol

Yes their GS it gated behind watermark. But you will be able to increase your Expertise by doing pretty much anything, you won´t be forced to do chest runs. You will get there, slower than a player that plays 10 hours a day but we don´t have infinite gearscore, it ends at 600, for now. You will catch up :slight_smile:

About the only thing appealing to me is expeditions. How do i get more tuning orbs?

let’s hope eventually they’ll be easier to make.

I am confused.

I think its based on the destination.

If your destination in playing New World is to experience the game its self then a casual player would actually have more longevity in playing the game. Say all the content is grinding GS to 600, maxing all crafting skills to 200, maxing all refining skills to 200, maxing all gathering skills to 200, playing hours of OPR, playing hours of Wars, playing hours of invasions, and playing hours of dungeons/arenas takes 600 hours total. Then someone who plays 1-2 hours a day would have some progression, some enjoyment in moving forward for 300ish days. Where as a hardcore person who plays 8 hours a day would only have that for 75ish days.

However if your destination in playing New World is to have everything the 75 day guy has just as fast as he has it, then I guess you are going to be frustrated very quickly.

Really does it matter? I am a casual and I have been grinding my watermark out daily for a few hours. I may not make it to 600 in everything, but I will have a huge jump for when the new system is launched. The second post when they mentioned 1.2 in Dev corner flat out said that they will be grandfathering in values. So, hint hint, get to grinding!.

My destination was to log in, do a dungeon or 2 and maybe a little bit of pvp. I guess i should have expected to have to grind mats for tuning orbs and to sit in an empty que. lol

Still confused?