New World is in trouble (yes another one of these)

Just about the economy, the main thing that runs an economy is character progression, almost the only thing. Consumables, materials to make gear, or to make something you need to get more progression, or to do something that’ll somehow reward you progress e.g. gypsum to get "expertise, and a green item, which makes me laugh at the devs every single time I turn in gypsum for 3 shards and like 2 gold from dismantle.

Anyway, the way that a game splits up the end game “power” of different avenues of progression by the way, for example, that it creates and chooses perk pools on different levels of gear, on a scale of weak to powerful, with niche items being balanced in there, makes the game well-rounded and fair or stupid and frustrating.

New World did well on the item distribution and I believe if crafting DID NOT exist in the game, that the rewards for PvE content (PvP just has faction gear and it’s trash compared to what you can buy for like 900g at this point from TP) are fairly balanced and quite fun, but still too grinding, which speaks directly at how they split up their loot tables, and their loot tables are the main thing causing level 60s to quit.

The contents of the perks and stat systems that they created are both weak and poorly distributed. The way this destroys the already unpolished “economy” is through CRAFTING. In NW, you can craft an optimal item (incomparable, except for PvP musket/bow). This means that through crafting, you can obtain an item that 10000000 hours of PvP or PvE or gathering cannot match. I don’t mind this concept at all.

However, the “economy” of the game, meaning the entire input-to-progression formula, is so bad, that it leaves the end-game player with nothing to do for progression, except for run dungeons for the optimal items they haven’t yet found. How stupid and dead is this game? Well, the devs decided to make a mutation system that doesn’t even reward players for INSANE amounts of work to get to 625 GS, even on a single set of items.

They literally tell you that the reward for your grinding is the permission to grind more. By upgrading your item’s gear-score, you somehow take less damage when the boss slaps you? Ok cool, I’ll get optimal gear-sets every week, and do the hardest difficulties to upgrade more. Except, why would I do that, if it gives me virtually nothing back at the end of the day? Let’s say I got a full set of PvP gear to 625…what now? OPR with 39 VG players?

Back to the point, by fucking up the most complex part of the game, the “distribution of wealth and power”, players are left crafting expensive gear to progress, which is like a 90% loss with the current state of the economy (because of terrible charting and bad perk-design, it was always a massive loss to roll items), with no real way to make money, because there is virtually nothing in dungeons that sells, see the price of timeless shards dropping like 85% over the span of 1 week. Everyone is stagnant, because the market is ruined, and there’s nothing to do.

It’s not a fed up “fuck this game, I’m leaving” in most cases. Most of us played since launch, and that was a while ago. There’s just nothing to do, and when the PTR notes come out, unless there is a LOT more in there than there historically has been, the attraction gets weaker and weaker, until it gets replaced with something else.

This should be obvious. If you know anything about MMOs, they succeed when they have people consistently playing. The problem is, people consistently playing this game doesn’t profit anyone. All signs lead to Amazon throwing the game out there to make some money off of a dead-end game, in their eyes. They charged a lot of people for this game, and definitely succeeded with the price and the ease of using Amazon/Steam to buy and play the game. The game is just too empty to have me believe that they EVER believed in it to be a top MMO, let alone currently. The cosmetic shop is just sad, and they’ll be 6 months in after their “bug month” with an ever dwindling peak-base.

This leads me to believe there are two scenarios. First one is they keep a keen eye on the player numbers and release just enough content to keep from losing their whole base, while keeping decent content in a folder (with the added zones that have already been designed) and releasing it with an expansion, to level 70. Second, they know that a shitton of players have accounts, and start pumping in money and ideas, while adding in some actually nice cosmetic/whatever shop stuff so they can actually make money (even charging monthly to play), knowing that they did a stellar job of marketing getting us to buy their unfinished game at launch. I think the first one’s most likely.

About economy, its amazing that they tried to re-invent the wheel with such a mixture. You can have a player driven economy with separate markets in big servers (eve online, albion online…).

Specially in a map like the NW one, with traveling cost stupidly high (not so much now, but still) , you need to give something to people to stablish in different places around the map, not just in the center, avoiding the corners. It’s easy as fuck, and many games have addressed this giving different perks/buffs to different cities.

And like this, you can think of many different approach to all of the main problems this game is suffering that have already been fixed by many other games before, but no. NW devs had to try their own way just to fail miserably.

The combat mechanics are cool as fuck if they worked properly. You didnt have to invent a single shit with the gameplay. A system like M+ from wow would do wonders, but instead we have the orbs. And so on…

Please get your numbers right.
Peak time is not 30k at all.
It just cheapens your whole argument.

You are correct. It is 60-65k over the last week. Avg about 58k over the last 30 days. Down from the 70k, 80k, 120k, 900k. See the trend? New game launches early access tomorrow. Lets see how the numbers look the next few days and then again the rest of the month.

I only said the numbers were wrong. I’m not denying anything else.

Sure but what does it really matter? The game is bleeding no matter if he said 60k or 30k.

I completely agree with this. I doubt there’s anything that could ever hype me up enough again to try New World, until it’s been fixed for several months and there’s a track record of good gameplay. I’ll never re-buy or restart this game from the beginning. I have no faith that it will be good. It has to be proven now.

I think they will change from b2p to f2p. And yeah, NW has big problems.

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Now I wouldn’t say this a month ago, but all the content released is completely in the wrong order. With this new patch implementing umbral shards might have seemed like a good idea - ended up being a complete disaster. Prior before increasing the gear score, new content should have been released to back the grind needed. Mutations have created a huge diversity in players that can afford to participate versus those who simply can’t afford to buy runs once their orb has been used. Before the mutations they should have released:

  • new zones
  • new expeditions
  • fixed all the previous bugs
  • more instanced PvP content
  • rated PvP content
  • open world PvP events

The list goes on. Instead of implementing another useless grind, they should have polished on what they already had. Mutations would have been a great idea a year from now, but was 100% released too early.

A few more months/years this game will not exist… if it does it has gone from B2P to F2P with heavy micros…

That’s what has been foretold to happen and seeing as how every single other thing that was foreseen to happen has to come to pass… I’d say were right on track lol

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Where have you seen me spam anywhere?.. or… OR!.. do you just toss around words while having no clue what they mean?

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I think you should either re-read my post, or… OR!.. re-learn how to read entirely.
I never said that YOU specifically spam everywhere. But you did create, just like many others like you, this useless post about the same thing.

As I said - move on, geez. Are you really this beefheaded?

I posted on Alpha forums about 2 years ago…

It would absolutely be the best thing for this game, given that this has been an extended beta thus far.

Not a chance I would come back to have to compete with the numerous (probably over 70%) people that achieved their expertise by abusing busted game mechanics, buying gold, owning WW/EF for any period of time, or just botting themselves.

Only solutions are a total wipe and rework (best option imo); or make a fresh-start server (maybe even a dedicated pvp server) where nobody can transfer in (weaker option imo since the game will still blow without an overhaul).

I’m still playing NW, but I’ve decided I’m not going to spend any more money on it until I see if they go in a direction that interests me. To keep playing this game long term, I’m going to need some more content and QoL adjustments.

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Down to 38k players now. Still bleeding players and fanboys still high on copium

all good until you said wipe or reset lol

no fucking way people gonna start over from scratch after 1-2k hours game time

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some ppls don´t start over right but most of the ppls have stoped playing way with lower gametime. So the 1000 ppls that stop playing are not counting for a rerelease strategie as they could not keep the game alive.

They may as well just kill the game and consider bringing it back reworked with new systems and under a new name.

There is no wipe for NW

I agree but what is the alternative?

Personally I was hoping they would continue with the skill-based part of the game and make the progression based on your weapon skills and add more so called elite skills. So instead of grinding GS, you would grind your weapon and (new) armor skills, making you progressively more powerful, using an exponential curve making it more and more difficult to progress, in whatever skill you are using, instead of random drops.

This could go hand in hand with gear progression, without the feel that you have to grind gear.