Take this - 
when people complain about things that most of the player base enjoys having. thats how a game gets ruined… thats why its toxic… I have seen it in SO many games get ruined, things becoming too easy, changes made that are disgusting… etc… A few people here and there complain about issues that actually make the game good and fun because they are spoiled brats and then… one thing leads to another, game is ruined. game becomes brain dead.
Man, we are here in the feecback section. Feedback is subjective and it is ok if you don’t agree,
However, to me it is clear that the PvE stuff was added in a rush. This game should have taken 6 months more until release. It is far from finished, new features will come, the game will evolve. You can’t just expect the game to stay as is and tell everyone who likes the game to evolve and become better to just leave. That’s not how it works.
Its a game not a dick, dont take it so hard.
The travel is meant to serve as signpost to grab stuff on your way and back to turn into the town boards for added xp. If tuned to give boosts purely from questing it would become difficult to tune at the top end imo but it could use some better pacing and less back and forth fetching.Additionally traveling opens up much quicker once you can get houses up and running as each has their own hearth and can be reset for small azoth quantity.
Repair more sparingly; you can save parts by waiting until an item is fully broken and avoid using the repair all function. You can Ctrl+R to quickly repair items wo the confirmation E screen to quickly repair multiple items wo using repair all this will save you parts and gold. Also can do quick salvage w Ctrl+S but make sure to use salvage lock.
Additionally you shouldn’t be hoarding every piece of gear you find and should be salvaging them for repair parts if you don’t have an immediate use for them if you aren’t doing so already. The game will give you plenty of gear from mobs and general play even in the 1-25 zones. Azoth becomes more readily available right around the time after Amirine because the quests will start giving big chunks of it to port around; also as you move out of the 1-25 areas you will frequently get +10 azoth from faction mobs specific to the zone among other sources of getting azoth.
Travel naked reset hearth to new zone you want to move mats in, travel back for distance costs only then take fill inventory and recall to inn for azoth free travel (get more benefits in azoth travel if your faction controls the 3 key forts related to fast travel [Cutlass Keys, First Light, Monarch bluffs]) Spread things around but ultimately just don’t horde to begin with.
Again this will open up down once out of the 1-25 zones and you can also begin to purchase homes in zones to create multiple free recall inns that can be reset for small azoth cost which by then you will have more than enough of.
There is a reason for this i’ll elaborate in your feedback about pedantic questing.
Mute faction chat to remove it out of your feed and check in on it manually if you feel you want to take a look. Or begin to mute the players discussing PvP to filter down the faction community to the players you want to see and interact with.
Here is where your hoarding is hurting you and why these quests exist. The design of the system is such. You take these quests and grab town board quests.
The quests provide you signposts and the town board is the fetch along the way. By the time you return you will have gathered the key items to break everything down and refine and turn in for more xp while getting nice steady self sustainable progression on your tradeskills and reducing your overall inventory volume.
The idea here being you get just what you need to progress and the leftover will carry over to the next zone you travel where you will either turn it in for more town board xp or sell it on market to circulate it for players who need it. So new players entering a new zone bring the material circulation for the players already existing there.
Instead what most players are doing is they are trying to rush MSQ expecting that alone will carry them and for a while it will especially if you do all the side story quests in a region for all 4 regions but ultimately this type of powergrind causes the headaches with inventory and needing to travel back to get materials or spending azoth to inventory manage. It’s a player behaviour issue not a game design issue imo.
If you instead hold off on the hoarding then the townboard quests will generate a cycle that routinely syncs w the story/faction/explorers wanted etc quests to provide get you everything you need to turn them in and break it all down.
The issue right now is also everyone is powerfarming because that’s what they are used to and the server pops are a bit too crowded to accomodate the design.
If you however take your time and don’t horde and just get what you need as you need it you will get a nice steady flow of progression to carry you from zone to zone comfortably, will get good gold economy going purely by selling off excess when reaching new zones, save azoth from not having to port everywhere and have enough inventory space leftover in areas where you do want to bank key items.
Don’t disagree with most of these but QOL is something that can come in time; don’t think any MMO launches perfectly cooked.
I think the game feels like a job to you because of the manner in which you are approaching the game; I felt the same way too and spent a lot of time fighting inventory management that frustrates you right now. Once I started taking this approach I suggest I found everything flowed smoothly and I didn’t have to think about that stuff as much beyond maybe a small bit here and there.
I do agree min/maxxing inventory stuff isn’t fun but the game also can’t simply allow you to ignore it completely; if everyone hordes than everyone camps resources and assets don’t get circulated through the economy and then well noone needs economic players.
I think you can focus on the combat and gameplay as a core part of the game if you reduce trying to farm and horde things to manage and instead take the relaxed approach of using quests as signposts and town boards to assist in getting materials and breaking things down before you head off again on the next quest.
It only cost me 25 Azoth to travel there. Try emptying out your bags.
Answering to OP only.
I think honestly that you are making this game way more difficult for yourself than you realize.
1. World Travel is not immersion, it’s annoying
It feels like you are doing that part wrong or in a completely unoptimized way. Here are a few hints, having reached lvl 60 in a week from 90% questing:
→ Group your quests. Be it the MQ (main quest), the SQs (side quests), the FQs (faction quests), or the TQs (town quests) make sure you don’t run around opposite directions and that you group them by batch. If the MQ brings you in a new region, start the SQs there at that time, grab hold of FQs and TQs and reroll them if needed. Don’t leave a region until you finished it and its last quest brings you to a new one.
→ Travel light for cheap azoth price, change inn often, buy house in faction (or even better, company) owned territory.
→ Try not to idle run as you do. It’s ok if you don’t want to optimize your running time by gathering, opening chests or killing mobs on the way, but you’re loosing on the long run.
→ If it reallyt comes to it, suicide in game to revive in the closest town, t the price of item durability.
2. Repair & Azoth resource gathering make this un-fun
→ Azoth is the easiest to get. Portal farm. Get azoth perk on gathering tools, fight mobs, participate in war or invasion…, place your houses, inns in the 4 corners and center of the world to not have to fast travel a huge distance.
→ 2000 repair parts is huge and will always be sufficiant. It’s always full for me, and only thing that hurts about repairing is the gold amount (250 gold+ for a full lvl 60 repair). If you don’t have enough parts, it’s probably that you forgot to salvage all the trash loot you find.
3. Crafting is monotonous
→ Pick storage bonus always first in every territory. Learn to specialize your settlements. You should not really go for 2 crafts specialties per town. Of course this is going to be dependent on your server map and the upgrades of each settlement.
→ Never travel with full bags. You can use shared storage in faction owned territories. Else, travel through inn, houses recall when you have a full bag. I never even moved once my belongs by feet in 130 hours. I Don’t understand. And azoth is cheap anyway.
4. The faction community is frustrating
→ You don’t have to flag pvp if you don’t want to.
→ You don’t have to do wars if you don’t want to.
→ You don’t have to capture the fort everytime someone calls for it. It’s completely inefficient since anyone can reclaim it so easily.
→ You don’t have to listen to global or faction chats anyway. Find a company of people that match your style and you ll have normal social interactions.
PVP in this game is optional.
5. The quests are just pedantic
Yes. I have never seen an mmo with good questing, but this one is particularly simplified indeed. Before there were no quests but you had more gold and xp drops from mobs and chests were important.
On the needlessly complicated travel system, come back to answer in point 1. SOmething is wrong in the way you’re doing it.
6. There are so many quality of life challenges
- Run being canceled when looking at inventory → yeah
- Issues with swapping weapons during combat → swap using the quick swap key (unmapped by default). Not from weapon keys.
- Problematic blocking & dodging when being overwhelmed → I can’t really say much apart that it takes some training and getting used to. But that’s the same for everyone.
- Difficulty with aiming ranged weapons → Same as above.
- Ranged weapons easily outmatched by same-level mobs → Probably a build issue here.
- Quest levels being different than what’s on the journal → Did not even see but hopefully to be fixed in the future.
- Inadequate trait descriptions on tool tips → Did not even see but hopefully to be fixed in the future.
- Map scaling always changing after combat → -> Did not even see but hopefully to be fixed in the future.
- Map notices such as pending invasion always being active → Bug.
- Issues with ‘leaving event’ staying on screen → Bug.
- Always being asked to check into inn in a town when you don’t want to → it’s just a friendly reminder, i don’t see how it is harmful if the pop up disappears under one second.
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Above all… please modify the game style so that actual game play – combat and engagement – is more heavily focused, and so resource generation & maintenance is less… FAR less than what it is now.
I already have a job, I don’t need a second one. Make New World fun."
→ MMOs are like a second world, life, work, it’s a marathon, not a sprint, it encourages cooperation, involvement and so on. You can avoid all the crafting already. You can only focus on dungeon and questing. But then maybe you are trying the wrong game !
just stop playing the game
It’s all early-game with a rush to be at the top. This is clearly an end-game MMO and nobody should be reaching end-game in week 1 with everything maxed out. I guess it’s stressful for a casual gamer to watch everyone else pass them up and feel overwhelmed in the requirements for advancement.
Sounds like you have not bought a house yet. That will add to your recall locations as you can recall to a house and pay (less) azoth to reset the house recall than it cost to fast travel. Also if you are short on repair tokens then you are not doing much in the world as I have over 1k repair parts just from the numerous drops that I salvage from questing. WoW has gone way too far the other direction by simplifying everything, I hated it. I prefer that there is some ‘work’ involved.
It’s not for you then, I guess.
Yeah… doesnt really seem you have enough MMO experience, or prefer a far more simple version of them?
World Travel can definitely do some fine tuning like some sort of movement speed bonus while traveling on the roads, which wouldn’t be unrealistic given that its a road for a reason. Only thing that would require is some kind of system that wouldn’t allow players to take too much advantage of it during active PvP, but at the same time would make for an interesting strategy difficulty for group PvP, as in slowing enemies before regrouping and so on.
Azoth is barely any issue, specially once you get the MSQ up to the point that allows you to participate in the Corruption events. Repair parts? dont die so much? 
Crafting… sure, storage can make it so you have to think twice about how much stuff you gather and when to actually start using it. What is crafting without management? come on now. Tho i do feel that the storage upgrades should be more than just 25 points of weight…
Just mute the faction chat. Ez fix, you can create or join your own company and do things your way. Nothing is being forced upon you.
Do multiple quests in a row, or just do them as it becomes convenient for you. I myself take the quests im mostly interested in and do them whenever it just seems like its on the same way as the MSQ or other objective i already put my mind to, then just deliver them all. Except for any quests i want the gear crate from ) What you expect from a MMO? saying stuff like “it repeats, seemingly endlessly”? what you though you signed up for…
There are for sure many QoL changes that could be useful, tho some of those you mention are more skill-based and just training to get better at it, such as “ranged weapons easily outmatched by same-level mobs, aiming ranged weapons”… do your stats right and practice. This is a Souls like game with the MMO factor, Souls like games are merciless, NW atm is being kind in terms of difficulty. Amrine expedition being tuned down? What Do You Mean? level up your weapons, get the right equipment such as gems for the tank and so on… the only issue atm with at least my server is the huuuuge delay/desync in animation we been having, otherwise that expedition is eaaaasy.
Here is the rub. I completely agree with your post and felt much of the same…but all this walking, no mounts, monotony in quests, grindiing, etc is by design.
There is not a lot of content in game, and they are artificially dragging out what content they do have while they work on future content. I don’t like it, I think the game feels like an early beta but people and or the bean counters wanted this game out, so it was pushed in a relatively polished, but unfinished state.
I mean, they still have graphic place holders on half the furniture. Tell tale sign the game was not ready for release.
No. This is a part of immersion/roleplay. You can’t grab through the thousand of things in your quite big bag without doing a stop. Quick-Slot usage is OK, like pockets or slots on your belt. etc. Swapping of weapons too, although it might be more realistic to place the wepons crossed on the back of the char instead of covering each other (see Witcher I).
But looking for something in the bag during running thorough the land full of monsters - not that realistic thing. Something in between could be the witch from running to walking and somehow smaller window with things in the bag without character picture and equipment and probably somehow less sorted or even restricted, because you can’t just reach the items on the bottom of the bag that comfortable without getting unpacked.
I strongly disagree its strong in pve content. In this game the pve content is basically ''collect boxes and bring them back to me." If you find that strong, more ups to you. Let me be clear, on OP point on travel and expeditions, i disagree with him, but quests needs to have a overhaul
I have to say after reading the whole thing I don’t understand why you are playing this MMO. It seems to be at odds against your expectations of what this game SHOULD be.
The world map is very small compared to most other MMOs, no need for mounts, I understand its not very engaging but this isn’t supposed to be a twitch/fortnight dopamine hit, its a slow burner.
Repairs - I have had the opposite experience where I have over 1k repair mods from just passive quests and some crafting. Azoth I do find a shortage of, but if you go do a 3/3 faction board missions in any town you will easily get a couple of hundred Azoth for 10-20 minutes work.
Crafting - Sounds like you are holding onto a lot of resources ‘Just in Case’, I would recommend not doing that in this MMO, as the game in deliberately designed to not allow people to squirrel away 100s of thousands for raw mats. (See why I said you are against how the game is designed)
The faction community - very anecdotal, and my counter would be that this is not my experience.
Quests - Completely agree.
With the quest system I agree with you, with the other things I just have the feeling that you just want it to be easier, that’s what will destroy the game if everyone gets everything screwed up their ass. Really noob friendly.
Regarding Amrine: If you really had problems clearing Amrine, you should look for another game. Didn’t even die as a Level 22 tank, nor did my mates.
And my repair parts are always on cap, no idea how often you die.
I literally could not agree more with almost everything you pointed out!! This game is literally, a chore because of the quality of life is not there. Fix those issues, and the game is SO much more enjoyable.
I agree but some of these posters influenced by youtubers can’t understand some of the critiques we are trying to make but instead accuse us of trying to make the game easier. I disagree with op on some things but quests needs an overhaul.
the game was supposed to be open world PvP. forcing players to learn their characters in a more challenging environment than just turning in quest after quest.
There are plenty of other MMO’s out there with that very streamlined style that you seem to want, this wasn’t meant to be that.
If people got to fast travel from anywhere or return to an Inn every 20 minutes it would mean people spend less time in the world and more time in a pvp free zone. That wasn’t the intent by the devs.