New World is WildStar 2.0 (Change my mind)

Completely agree, same feeling over there, but most people wont see this even coming till “the end”
Also feeling thats the goal is to maintain a part of people enough time that they will still purchase stuff through the store to maximiaze rentability with the less engaging ressources behind in term of developpment and structure cost (servers,etc…)

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5 Reasons Why Wildstar Failed (mmosworld.com)

Iots of similarities …

umbral and hardcore rank 10 mutations will be the death of this game unless they figure a way to incentivize people that are at rank 10 to help with lower mutations

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Wildstar was a ton of fun.

Guess what then? You don’t have to play the same 2 dungeons 10 times a day then if you don’t want to. Crazy how if they had no orb system or CD that YOU can still choose to run them only 1 time a day then while others may want to do it more than 1 time a day.

So, sound design and lighting? These are the only 2 things NW does better than the other MMOs in the market.

I don’t have hope for the game because the leadership at AGS is completely incompetent when it comes to building a persistent pleasant product. They refuse to learn from their competitors, and are doomed to repeat the same mistakes.

nonononononono…

wildstar survived… 2 years? new world won’t survive that long.

Wildstar marketed itself as a hardcore , raid-centric PvE game, and it remained a hardcore raid-centric game for all it’s life.

New world started as a hardcore survival PVP MMO and now turned into an instance-based PvE gear threadmill.

Dev stated they heard our feedback about limited gen/laz tuning orb, and came out with weekly cooldown on mutator orb.

Dev heard our feedback about chest run being the only way to efficiently raise your GS… then they came up with the gypsum system ( instead of scrapping the watermark system) which ‘’‘allowed’’’ you to raise expertise through other means. 1 PvP , 1 crafting, everythingelse PvE… now we have umbral shard, who are only realistically obtainable in high-level mutation… once again going against their previous patch design.

new world design team have no idea what they are doing… Wildstar knew, it just wasn’T popular.

not only have I no reason to do a lower level mutation, but I have a very good reason to find a bunch of sucker to open up low-level mutation for me, ditch them, and save my orb for high-level one with my push group.

this is a lot more toxic than we imagined, and it’ll be worse next week when the playerbase realize it.

I am on a fence to leave. Now with taxes fiasco this is really showing up, that this game is ony for people who own territories and sit on huge pile of gold. These people dont mind bots, that are stealing all the resources.
These people can play invasion/wars for the rest, the peak of the gaming experience is zerg rush daily elite chest.
Game was best fun, when we had 140 people on server during peek - exactly enoug for good war and no bots, cause nobody was buying from them anyway

You might not agree with anything anyone says, but still, Wildstar was far more colorful and had a sense of humor integrated in it’s world and many quests.
New World is too dark and gray for that.

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I’m betting the servers are merged together faster and faster and by end of year the game will be taken offline.

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I’m guessing further merger consolidation, vast expansion of the in-game store, switch to F2P right after failing to get people to pay for Brimstone Sands expansion then shuttering.

You can’t compare new world to wildstar… Wild star actually had a world that was alive, not to mention content. The world in wildstar actually felt large.

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Lol this so much. I almost wanted to make a new topic mentioning this. If anyone played Wildstar. This game is starting to seem more an more like a repeat of that one. Those two, yes you can’t compare them really. However, their overall success is very comparable.

lol how this has aged, the mergers are real atm.

I bet F2P at the end of the year.

wildstar was run better…

With all its faults, Wildstar was fun and parts of it were better than any comptition. Housing in particular and (maybe a matter of taste) raiding.

WildStar 2.0 is Lost Ark

Wild Star was a better game, top to bottom, but they grossly overestimated their audience and their marketing was so so bad and, allegedly, their work culture was not great.

New World could have been good. Wild Star was good.

I would say New World is Archeage 2.0…

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