New World: lottery ( poor RNG) grind to nowhere.
same skins throyght all tiers change size and hit points
drops/loot/gold incomensurate with lvl ( (watermarks) and doesn’t match needs in game for progression:
unless one sold junk early for a Lil coin by 60…fewer quests even less gold and repair parts from dropped loot…
every storage can be full houses too and yet with the spread the ingredients or the lack of station Tier prevents progression…
the bait & switch:
entire foregame PVE is byproduct last minute ( year ) of development… everything nerfed for entire servers due to PVP whines… rather than clipping the procs & abilities in PVP/War instances…
…the crafting is abysmal… To threaded to allow for useful development: and NOTHING crafted is functional for any purpose endgame… the occasional rare legendary recipe for a stat boost… no weapon no armor … Minus 500 hours to grind out mats for a piece that may or may not meet the watermark…
- Have been playing MMO’s since most of the naysayers (defenders) were sweat in nether regions of their progenitors… so be hushed: LOL
Okay vent done: will enjoy the scenery for now in New World in hopes that they within a year, salvage what has potential.