Like the great T1 once said “It sucks playing this s*** and im f****** addicted, so i cant quit.”
I haven’t played many MMOs in recent years, but what is the end game like in other MMOs? I was under the impression that people just grind the same handful of dungeons/raids over and over until the developers release new dungeons/raids. Is this incorrect?
This is
nobody who accidentally duped got perm banned. Everyone who duped knew what they were doing and deserve the punishment.
No, I don’t think New World can keep new players in the current state. If it could, they would be here.
I believe a lot of the bugs come from builds getting cross contaminated. I believe the lag comes from having too many calculations all happening at the same time. Also too many nested calculations being the cause of both as well.
People giving different reasons because it could and probably is a lot of things, but none of us work for AGS so none of us actually know.
The pvp combat is so terrible right now. People will quit because of it. Therefore, I disagree that the playerbase has leveled off.
I love the game, played since closed beta. I have a lot of issues with it tbh… The biggest is just a lack of content though. I mainly PvP and mainly play solo. I have an average of 610 GS/expertise(only been earning umbral since February patch). I am doing a daily dungeon and spamming OPR. Aside from that I don’t know what to do with myself…
I came from ESO and love the build in that craft in that game. You literally have no where to play your build though as PvP content is so broken… NW runs like butter in comparison ![]()
For me it’s like… PvP is broken and only getting worse, there is no world PvP, I can’t even make my character look how I want, I have no interest in mutations…
Why am I still playing?
FOMO is why you are playing. The idea that the game at some point could be amazing and if you stop playing you are missing out on doing your cooldowns, getting your gear, whatever other daily chores or whatever your goals are. Then if you came back 6 months later you would essentially be starting over with a long grind to go before you caught back up with others.
that game is actually worse than NW
Partly that. Partly I have nothing else to play…
What a Sad New World.
True. Its either new and crap or old and stale.
Last time I checked it still was going down. Compare week to week basis, so Monday last week to Monday next week. I don’t think that Monday next week will have the same amount of players, pretty sure it’ll be lower by 1-2k again.
Excellent post, other game numbers tanked because they felt that you could just stick in endless grinds, trivial rewards and a bit of FOMO on top and the players would still stay loyal, nowadays though its a saturated market, if your not having fun, you hop to another game until you do really.
Its sad because the game had probably more potential than other MMOs of the genre in years, but the game directorship and management has let it down hard enough on top of the obviously buggy engine and the fact they released it in a clear beta state.
I was 400+ hrs into the game and I felt that I had no choice but to quit because of AGS doing the same attitudal stuff ive seen on other MMOs ignoring the playerbase repeatedly and then fixing problems that no one had,
We were saying we absolutely hate dungeon orbs, have they gone yet ? No, its a barrier to enjoyment, you want to log on and do dungeons you have to craft first, ridiculous,
You could see crafting was painful, they doubled down on that and made it worse and more expensive for players who weren’t quick to level it at the beginning which irked me hard at the time.
Watermark/Expertise grinding served no real purpose either, might as well have added it onto levelling of weapons and armour, especially then nerfing peoples live gear.
It had so much potential this game but it just seems painful for all the wrong reasons.
On the 30k left, 15k are bots.
The player base (active) will increase as fixes and improvements are made. New World has great bones just needs a bit of work.
Flag up and meet me at them gator grounds!
Played since day 1, gs 622 and all trading skills 200, i like the game, but whatever happens i wont recommend it to a new player. Only grinding 500 to 600 than 600 to 625 takes weeks. Until gs620 at least. You are nothing. I dont want to mention if you are crafter. Market already sell items very pricey. This game is not suitable anymore for a new comer.
Last 30 days?! WOAH!
If I didn’t know any better I’d say that it was due to two new (major) releases coming out in last 30 days.
Hold my beer…

They really just need to fix the desync any way possible. Rework weapons and abilities if you must but it just has to be fixed. I don’t care if the game is exploitable because they rely more on the client for a fix, just do it and ban people who abuse exploits.
Second they need to add repeatable ranked PVP modes. There are super easy cheap ways to do this.
Let OPR que across servers. This will make the queues faster and let people on low pop servers still play.
Add ranked version of OPR in a 10v10 format. This would be based on company. You and 9 other company members could queue into this ranked OPR to play against other companies. Add ranking latters with MMR and show companies current rating on their profile. Add rewards based on company rating, skins, weapons, company crests, etc. players must have their own personal rating behind the scenes to block players from joining companies to get rewards instantly.
Change the way influence is pushed so it isn’t as much of a grind that no one wants to do. It should be some sort of event with a scheduled time frame where players can earn the dec. This could be a really fun opportunity for large scale battles that people look forward to. People are tired of running factions missions.
I think it needs another 6-8 months before it can go Free To Play.
The 600-625 gear grind is just a bad system. So many players have left because of it.
Pre mutations, everyone went on chest runs and there were tons of players lining up to do Gen or Laz. Now with 10 levels of mutations there are equivalent to 12 expeditions and only 1/12th of the smaller player base want to do a specific one.
I also believe companies owning towns needs to be redesigned. If someone in a faction, keeps on losing, they will leave. Similarly if someone in a faction keeps on winning, they get bored too, and leave.