It’s funny how someone who thinks they are good at something loves to throw casual around.
The lack of casuals in MO2 will be why in a couple months it’s just gonna be you and your zombies buddy, same thing that happend to MO1 and Dark Fall.
I’ve been playing full loot MMOs since Meridian 59, they all end up the same. A guild grows to large, takes over the server and anyone not with them is now the “casuals”. They get pushed out of content, can’t leave town without getting zerged down and eventually stop playing.
Wait… can you tell me at what moment they couldnt handle the players and it created massiv queues? When they had 2k players or 9k? That’s a joke right?
Well clearly some filthy carebares managed to sneak into Star Vaults headquarters and made NPcs too strong in lawful towns and make you lose rep too much if you go ganking around etc.
Like I said the MO2 forums are hilarious to read
@redrowen I remember when we were talking with old NW Players about PVP and tons, of tons of toxic PVE players that dragged this game down to this level, demanded everything that would made the game shallow(gj on achieving that by the way) and made arguments, that the game is being ruined by all the toxic PVP players(while the “toxic pvp players” were mostly the people that could create quality feedback, clear and concise thoughts etc.) Then, I posted this tread to drop a info to those who might still jump into the forum from time to time from my group and…
Apparently toxic PVE players are back, because when I read these posts, of people that see a game with richer content and player driven economy, your arguments are:
You can play MO2, but first you better take a couple advanced courses in the art of reading 25 books of every step of every single thing you do.
"Then get naked and go attack people with wooden swords, because that’s basically all everything in the game devolves into.
The combat is clunky, the interface and actual direction to do anything within the game is non existant and the community for the server you play on will have 1 dominating group controlling anything of value."
I’m glad you stay here instead of coming to MO2.
Like…if that is what you do in games, I’d rather would ask you to not make rubbish posts in the tread, people will get easier access to richer and normal content.
Just to clarify - You can use books as an additional source of learning skills so for example if you think you want to learn how to gather scales from dead enemies that do have scales, you buy a book or drop or find it somewhere(depending if a skill you want a book is rare etc) and put that book on your character. This means you can go hunt with a bow or something and meanwhile learn other skill. IT also counts time when you’re offline.
But yea - go naked and before that remember to read 25 books or you can’t play
Tell me where i’m wrong in what I said. The combat is slow and clunky, a lot of fights devolve into naked stick fights, the learning curve of the game is a real bitch (which I personally am fine with, but most aren’t) and most servers in full loot PVP MMOs are dominated by a single controlling group of players that make not being with that group a nightmare to play around.
Maybe MO2 evolved since I last played the Beta and I am giving it to hard of a time, but the beta was pretty much training island MO1 reskinned and I played MO1 for years being on both the oppressive side and the underdogs and once one side can freely pump out top tier gear, the underdogs are at a massive disadvantage.
I am not the person who fights for a PVE only experience, there needs to be a balance.
Take Albion for example, the balance is the Black. Many many players can just play in the lower zones if they don’t want to fight, but if going into the black your either trying to avoid being ganked while gathering, or your out with your own zerg for guild on guild fights. This is a healthier way of going about the full loot pvp gameplay.
I play games that are full loot and most likely if there is an Encorced Roleplay+PVP I’m on them. There is ALWAYS a min maxer guild and ALWAYS some toxic people that make the game hard for others. You can easily put them down or simply counter, it’s about players doing their job, unless you wanna be protected whole life with pvp turned off or city guards everywhere.
Since launch I can’t find any problems and team development is really quick. Hopefully I’ll meet these all might controling all people and face them
And before you say “out of context”. “just few bad apples” - go read the rest of the forums you will find a lot more than a “few” of posts and mindsets like this
So relative to MO2 crowd the most “toxic” PVE players are little kids in pajamas.
Meh, maybe I am giving MO2 a harder time than I should and the development got a lot better.
Like I say I played MO1 for years and the servers I played on died off due to those same min/max toxic players you referenced.
There is an element of excitement and fear trying to get your loot back to town safely, avoiding being ganked, it’s what I loved about Dark Fall. Same with old M’59, surviving in that game was a challenge and it made the game better for it.
But unfortunately, the player base that fits into this niche gameplay style is limited which stifles growth and makes it so your servers slowly bleed out to the oppressive victors.
it’s about players doing their job, unless you wanna be protected whole life with pvp turned off or city guards everywhere.
The problems those underdogs always end up with is the lack of players. When your stuck in town not because you want to be, but because you know you won’t make it half a zone without getting zerg stomped, that’s where it all falls apart.
Worth to note is that Subscription was turned off for the problematic period, not sure if they popped it on already. Secondly…forums are forums, like here, there will also be toxic players but I really can’t see normal people not filtering such posts and going to more quality one. I mean, if someone asks a question for example or tells something or asks for improvement, and all he gets is rage, hate etc. Normal person just scrolls that type of post to search for normal answer no?
I’m not saying their forums are great, that could be improved but from my life experience I know that such players vanish quickly due their own rage. Sub will also lower number of such people, it’s a matter of time to settle. Absolutely not defending game community, it’s just not stable yet since official release is very fresh.
As to game behaviour, still, I think that if someone is that turbo toxic kid, that just kills as much as he can, pointlessly just to make someone life worse, playerbase will eat him.
We’ll see. Market is missing good open games, people instead of developing them make tons of shitty ones without purpose, just to take money bags and go away, just look on NW hype, people thought it will be like that. Then Lost Ark came - hype there. MO2 - hype here (although game wasn’t properly advertised, heard of it by accident)
got Good feelings and I hope for good competition and people doing their job well in keeping the game playable. Also MO1 was in pretty toxic times, even UO PVP servers weren’t that bad from what I heard
I want MO2 to do good and I am not shitting on the game for what it is, full loot open pvp. I agree there needs to be options out there and us MMO players are damn limited in that department right now.
So, apologies for jumping on some of my personal pain points with MO2, I do hope it turns out to be a good experience for everyone.
Lost Ark however, is a Pay for Convenience cash shop cow. Every activity you do is time gated and the shop sells you the key. Beyond that it’s just follow the dotted line spam complete all the quests and watch every monster from here to Narnia explode from you just looking in their general direction.
Sadly that leaves New World, which was basically unplayable for the past 3 weeks due to roster, movement and lag detected issues coupled with extremely gated content and nothing to do anymore but farm a magic GS number. The freedom to do anything in NW was removed with all the time gating to the point you need to schedule every activity in game like a children’s play date.
Same logic can be applied to toxic PVE players, no?
See in my experience, the best way to see what the community is about is to look at game’s community wiki. MO series have been in existence for 12 (?) years and its community wiki has whopping 262 pages. It has been explained to me as follows:
If I believe this explanation (I don’t, EFT, DayZ, Rust are all as cutthroat and have wikis that are 20 times larger), this means that the community is non-existent (disjoined guilds doing utmost to keep info secret =/= community) and game is essentially DOA because in 6 months time nobody is going to join a game where you have to fly blind in a hostile environment with everyone already far ahead of you (unless you join a guild before buying a game)
Btw, don’t think I am hating on MO2. I believe everyone should have a game they want to play so it is great that some like this sort of thing and I wish them best of luck (personally I don’t but I am obviously casual carebare weeb so that’s ok).
The game is ass, the graphics haven’t changed since the first, the gameplay hasn’t changed since the first, there’s usually 10k or less players.
The reviews may be “ok” but there’s alot less people reviewing than the NW community gives a false sense of “the game is good”