So apparently you are making changes on the live servers and are gaining feedback on them after you just made a PTR… for what reason?
Please AGS, what is the thought process of doing this? I couldn’t care less about what you did, but how you go about it is horrendous. You can’t just make major changes to how your game works without notifying people and then swoop in and say you’re only 12 hours into the patch and are gathering feedback.
It’s not a testing server.
It’s not testers playing your game.
Why do you treat your player base like testers and feedback mules instead of using your PUBLIC TEST REALM (PTR in case you get it confused)? I simply don’t understand what the reasoning behind this is.
Again, I couldn’t care less about which changes were put in, there are probably reasons I could agree with… however, I am in no way supportive of making major changes to a live game after you just made a PTR do those exact things.
Come on team, I know you can do better. You’re digging your own grave, and pretty quickly at this pace.
They have a PTS and took Feedback on the majority of these changes and they still literally made zero changes based on feedback, just ignored everyone. People begged them not to overly nerf FS and just do small changes at a time, now the weapon is dead.
They had no balls to post the Crafting changes because NOBODY WANTS IT!
9 more levels for my second character and I’m done and ill go spend my money back on either Runescape or FF14. Games that deserve it.
It’s a spit in the face to come out with a ptr and the first patch after has big UNDOCUMENTED endgame gearing changes. Like the players wouldn’t notice.
maybe it’s in Early Access not a release ? IDK but for now (and for me) this is NOT a release that we all are playing, it’s a disguised BETA / EA.
Investors (or some bad managers / directors) pushing the devs to their limits just to put this “thing” online then “game not ready yet ? bugs ? yup, we’ll see later”
The obvious reason is the we players are in fact testers.
The prelease development took several shifts in direction and the game was delayed about 18 months from it’s original announced release date. Someone up top told the team “you’re going to release the game on this date…” (whatever the Sept date was) and it clearly was not ready.
In this whole situation, I am concerned about the question how could bugs not appear on the test server? Especially a bug with a character that happened to every 5 players
AGS is a small, independent studio with just a few developers. New World was made out of their garage in Sacramento or somewhere. You can’t expect them to have the money to pay QA testers. Come on, now.
While annoyed at the seeming lack of paying the feedback any heed, keep in mind: They were put on a schedule for not only getting patches out but one large patch monthly. I hope that some of the feedback given to the first round of PTR will start to trickle in over the next two-three weekly (smaller) patches.
Side note, I know many of us are not happy for various reasons about patch 1.1; the people from New World staff answering here really are generally not to blame. They are the forward facing part of the company, it is the managers or higher who force them to push patches to meet schedules, no matter the game impact…
Increased the XP requirements for progressing Crafting Trade Skills.
Once players unlock a new tier of recipes (e.g. Iron > Steel), the XP requirements to continue progressing by just crafting things at the previous tier will be significantly diminished. However, it should still take the same amount of effort to progress the crafting skill if you craft items in the highest tier you are capable of crafting.
Anyways, all the memes aside, I am very disappointed in how the faces of the dev team are just expecting players to use unannounced changes as a feedback opportunity. I’m not here to do your testing AGS, I’m here to enjoy myself.
Yea I get that, but they could just be more upfront about it. How many wouldn’t like the underdog AGS saying they have “deadlines we need to meet so bear with us for a year until we ironed everything out, we are doing our best to deliver a game you’d like to play for years to come” or something along those lines. Instead, we get this snappy comment:
As with any live game, balancing is gong to be an ongoing thing for New World. Stuff is going to get changed or adjusted, we see how it is doing in the game, we read feedback and watch game telemetry, and if changes are needed again we make them.
The changes for Into the Void have been sweeping, for sure, but we’ve only been live for less than 12 hours. We are watching how everything is performing and tracking all of the feedback. Please help us by keeping the feedback constructive and concise.
And it is very unfair to change crafting xp now, without any form of compensation, since there are people who could max the crafting skills before, easily, and now it has become significantly harder. So, like many other aspects of the game, who is already on top will stay on top forever and the others, the “new ones” will forever struggle to reach that top but must use difficult paths. Nonsense.
Again it seems that this MMO has been developed by people who never ever played a MMO before…