wasn’t until I played heals that fury started dropping which is funny because my will of the ancients didn’t drop until I went melee lol.
I have a buddy with the exact same problem, we’ve ran literally around a hundred laz runs and he’s never dropped a fury. Sorry bro you’ll get it eventually.
the worst is gen.
oops all blightseeds.
also werent they going to reduce the blightseeds rarety so it stops disappointing people?
Lol
If you want a Fury Legendary Drop then the absolute best way is to level up a >600 purple of it. As soon as you do this you are almost certain to have one drop on your next run…
he isnt getting the purple fury ether lol.
Lol so true.
upa sorte amigo uauah
I got it at my 4th run. Am I very lucky or are you very unlucky?
Try using a non str build to do laz. This is why healers get every other thing and struggle to get will of the ancient
This would be easy to fix.
Introduce limited timed tradeability to all bop items for anyone you had in group when the item dropped.
other MMOs have the ability to trade in instance item drops. I don’t know why this one is a so rock hard on instanced BoPs, maybe the devs should not be devs anymore.
Didn’t you read the OP? He’s not furious, he’s Fury-less. Gawd.
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I know that feeling well. Took me well over 150 gen runs to even see dooms earring drop. Felt good when it did tho, still had to level it with umbrel tho but worth it to stop the torture! ![]()
Wow had bound loot once looted via roll or masterloot for years. Just because other games have it doesnt mean its resource practical to develope and implement now. Sometime you have to pick and choose what is achievable with the resourves you have. The existing system would need to be in place to build a temporary tradable state so its not like they chose a over b and a is worthless, they just have more work left to do.
Jumping straight to because it doesnt work this way fire the devs is a little aggressive in my opinion.
I really think the game chooses an item and says “you won’t drop this”
Oh I’m 100% on board for the devs to be fired not because of this decision but every single one they have made this far. It all adds up and the bill will be due one day.
When do the players who arent paying any recurring subscription with unrealistic expectations and no unified voice get their bill?
Thousand people all yelling conflicting requests must be like god listening to prayers coming in from a las vegas casino floor. He just say bust them all.
900,000. → 25,000.
Numbers don’t lie.
I didn’t make these decisions to get those numbers where they are at. Neither did you. So who’s fault is it?
If I was bad at my job for 5 months straight I prolly wouldn’t have it anymore.
Most job probational periods are what 90 days?
They got an extra 60.
The problem with that statement is you as the customer are assuming the kpi. Playerbases plummet after launches before stabalizing. Thats normal.
It might be slightly worse than average but the optics are wrong when everyone blaims the game itself. An unprecidented interest at launch that cropped up over night created super hyper inflated starting numbers.
Players refuse to give any credit for the responsive development and implementation of not only merges but transfer self service features i side of two months. Those were needed because of unexpected overwhelming interest by people from a very diverse gaming community that was never going to stay to begin with. The game was an oasis in a dessert.
Then came new AAA launches and the usual big title expansions and as if no one could predict it all the game of the month gamers split.
Im not saying the game hasnt had qa issues but again many stemmed from an unexpected player surge. It also doesnt help having every streamer openly sharing and promoting exploits.