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What is your character name in New World: Vanghern
What server/world did you experience your issue on: Ursa
Describe the issue you are experiencing: I didnāt get expertise bump from Lazarus twice in a row and my friends with lower luck score are getting better loot tham me
Is this a bug or an exploit: Bug
(if a bug) How did the issue effect your gameplay: It sucks, coz Iām running Lazarus for loot
(if a bug) Were you able to recover from the issue: No
(if a bug) Please include a screenshot or video of the issue that you have experienced:
What are the steps to reproduce the issue as you experienced: Idk, equip tons of luck and go to Lazarus to experience no expertise bumps. Itās the same for the arenas btw.
Expertise bump works only, if you get an item which rolls high enough to be forcefully an upgrade.
Regarding your luck issue:
Take down (completely, to your stash) and reattach ALL your trophies in all your houses
remove ALL pearls of your gear (also jewlery which means to switch those)
Thank me later
My hint from another thread:
Maybe the best way to test it safely for yourself, is to buy cheap blue/violett gear with your mainstats and %-luck. Equip it without pearls and do some runs.
Iām completely sure youāll notice the difference and even if not - you just lost very few gold for the cheap test-gear
While I know u might be right on this one, but its just not right and needs to be fixed. As for Expertise - I understand how it works right now, but it was advertised as āguaranteedā expertise bump, while itās not. Thanks for your message tho
the way I understand it is that 590 is the cap. Once a piece or slot reaches 590 it has a CHANCE to drop up to 600 from the level appropriate mobs.
In the meantime, the gypsum drops / orbs are guaranteed bumps in expertise up to a max of 590.
Jewelry is the worst and lowest dropped item in game (ring, earring, amulet) but youāre able to force upgrades with the gypsum orbs, I think 7 a day? Iām not sure yet as Iām not 60.
it looks like your shield and secondary weapon / jewelry are all that you have left to bump to 590.
Then the dev notes get strange. Sometime in January, theyāre rolling everyone back to 590 or lower gear score (weāre in a grace period with no reduction in stats āto be fairā or something like that) and then when you get a 600 gs drop itāll increase your stats / output etc.
In the January update, gear obtained afterwards will be scaled partially to your expertise if the gear score is higher. If your expertise is 590, you will have no change in 600 gear, because 590 gives ±10 to obtainable gear score.
If you had an expertise of 550 and obtained a 600 gear score item, the stats will scaled to the average of the difference. E.g. the 600 item will be scaled to stats of a 575 item. If your expertise in that 550 category increases, the stats on the 600 item will do so as well, up from 575 until you reach 590, when it will go back to 600 stats.
There is no ārollbackā in expertise or currently obtained gear.
Additionally, items you craft yourself and dropped items and quest items will not be downscaled. Only items you obtain from other players, after the January patch.
Just because you donāt understand what the patch notes say doesnāt mean there is a bug. There are plenty of resources online that go into great detail about every aspect of expertise.
It is known by anyone with fairly basic reading comprehension and a tiny bit of magic (Google.com) that expertise is not only capped at 590, but also is based on the item that drops.
The game doesnāt āforceā the item table to pick items that are still capable of an upgrade to drop. No where in the patch notes does it even say this. This is 100% working as intended and in no way is a bug.
If you want to understand why they capped everything at 590; itās simple. They needed a way to ensure that not every drop would end up 600 legendary. Itās a way to still introduce RNG at endgame for the final 10 item levels left in the game.
However if you chose not to ābelieveā me or still fail to understand the patch notes fear not, youāll know itās working as intended when you donāt see any response from the devs confirming there is a bug or fixes in the patch notes.
Hi, Iām also experiencing this luck problem. I would like to clarify what you said as a solution
Remove all trophies and re-attach: can I remove each house individually and then reattach the trophies for that specific house or do I remove all of them from all houses and then put trophies up again in each house individually.
So I just run without pearls in any gear and jewellery slot and just standard luck on them?
I did not say even once that there is something wrong with 590 cap, itās a well known thing, and itās working as intended, none of my posts/comments was related to the number 590, itās something you made up and it is known by anyone with fairly basic reading comprehension, without any tiny bit of magic.
Now this part is the case of my post and I disagree with your ā100% working as intendedā. Patch notes clearly said, that the expeditions have guaranteed expertise bumps, which actually means that they should force loot table to drop an item that can give u a bump. That said, what u stated is correct - game doesnāt do that and, if patch notes have been written correctly, it is a bug.
Just because u made up some additional notes, that are not included in the actual patch notes, doesnāt mean the mechanics works correctly.
Where in the patch notes does it say that loot tables would be changed to accommodate for any potential expertise bump? Go on Iāll waitā¦ā¦
It feels like you have never played an MMO before. If you had, youād know that loot tables are generally a set thing where specific items ārollā or drop. Itās no different here.
If a boss can drop a bow, helm, staff then that is their set loot table. If any of those items drops AND you still have expertise to earn it will bump up. If not, you donāt get access to some other loot table, you get a roll on those three items that can be from 590-600. Simple.
No bug, no patch needed. Just basic understanding of game mechanics.
Patch notes says that itās a guaranteed expertise bump, and guaranteed means that there is no other event, that can happen; it means that probability of that happening equals 1, or, in percentage, itās 100%. There is no such thing as āconditional guaranteeā and even if u want to make one, you need to specify it to make it fair. AGS didnāt specify any conditions for that, so it means, you should get expertise bump 100% of the time.
And before some idiot will come with an argument āoh yea, what if u get everything up to 590!!!ā, we are not talking about such situation.
I asked you to show me where in the patch notes does it say that loot tables would be changed to accommodate for any potential expertise bump and you came back with what exactly? Youāre creating your own meaning to fit your narrative, because you donāt understand how mmo loot tables work. Iād say thatās on you at this point.
Donāt you think there is a reason why everyone else is telling you why this isnāt a bug? Maybe itās because they understood the game system? In any case, i think plenty of people in multiple threads have already given you all the information you need.
My only remaining advice is to enjoy the ābugā. Itās going to last a very long time as a core element of the game play loop.
I was running full VB and Pearl jewelry, even luck secondary weapon
Somewhere around 30-32% luck
Ran 5 Lazarus orbs, a bunch of greens and random drops. Not a single legendary.
Took off my Jewelry and used onyx, no luck perks.
Removed Pearls from VB armor, removed all luck trophies from my houses and then went back and replaced my luck trophies.
Ran 5 more Lazarus orbs, 3 legendary items and significantly less greens.
To ensure all our end-game activities provide compelling rewards for the effort and risk involved, weāve reviewed them and made some adjustments. We will continue to audit our rewards for each activity and make further adjustments as necessary.
For this round weāve focused on Expeditions. Our goal is that Expeditions are super rewarding experiences, since they require a time-investment to craft an Orb and are challenging content. Weāve made 4 adjustments to make them more rewarding:
Each expedition boss will guarantee a random Expertise bump
We fixed all chests in Lazarus Instrumentality and Garden and Genesis so they have a chance to provide end-game Expertise bumps
Added Item Shards as a guaranteed drop for Expedition Bosses and as a chance to drop from Elite Chests
Added guaranteed Sapphire Gypsum drops for each Expedition Boss
My buddy and I are having the same issues. Both on Gen and Laz. I have much less luck than he does and get more expertise bumps than him. Though I sure do not get a bump every boss.
Neither of us are 590 in every piece of gear. So we have room to receive expertise bumps. As is stated in the dev corner I previously linked it should be happening guaranteed.
If we take this dev post as written every boss should be bumping expertise. I would like to know if this is the main bosses (3 gen, 2 laz) or if it includes the mini bosses. Laz also has a third boss that drops gold but has no additional mechanics (just saying because laz is boring after Cilla) I am unsure if it is considered a dungeon boss in the same way the other two are. If yes then she rarely drops anything for me except the 200ish gold.
@Zin_Ramu any idea if it is still gaurunteed or if this is a bug? Sorry if you not the person to ask but if your words are taken literally we currently are missing out on a lot of expertise. If your words are no longer true than we are spending a lot of time/money/ and effort to make these orbs for a gamble we were not aware of.