I have also been telling them this stuff since day one. Im no systems designer but I have played MMOs since EQ1 and have been playing games since pong and Oregon trail. I know what works and what doesn’t.
They don’t change over night but they could change a lot faster if they stopped wasting time on baby changes. Orbs were changed almost every month. Reduced cost, reduced cost, put on faction vendor, lowered cooldown on faction vendor. How much time wasted on that instead of just nipping it month one?
Its like AGS has this thing of trying to see what the player will put up with and slowly changing it until they will put up with it. Problem is you lose 10’s of thousands of players in the process. Stop messing around. We know what we want and that is to play the game and have fun doing so. We don’t want to compromise. We don’t want to get just enough that we can deal with it. We want real changes that aren’t 6 months of slowly changing something. Just change it. You would have saved probably 100,000 players by changing this month one instead of incrementally lowering the cost.
The changes over the last couple patches are fantastic. It shouldn’t have taken 6 months and tons of player loss to get there though.
Everything in the game takes effort. There is not enough time in the day for the average player to have enough effort to do all they want to do. Farming, crafting, faction points, expertise, dungeon, wars, invasions, gold making. Not everyone can play 10 hours a day.
Dungeons being locked behind orbs is one of the stupidest design decisions I have seen in an MMO. They literally keep people from playing the game. Expertise and taxes are probably #2 and #3.
Completely agree!!!
Just show your listening and remove a system that is causing no good
If you can grind them without cost, you can expect them to nerf the crap out of the drops.
We keep explaining this to you “orb haters” and you don’t ever seem to get it.
I don’t want to have to run the dungeon hundreds of times to target farm an item because you guys are too lazy to buy a cheap orb from the faction vendor.
This is exactly how it works in those “other” mmos where you can just run them over and over. The drops are rare as unicorn crap and you get to run it many many times to ever see one.
The orbs are as cheap as they’ve ever been and you’re still here complaining.
How about instead of that, you spend the same amount of time running 3 faction missions in ebonscale every day and you’ll be able to purchase a mutator or tempest orb and other things, every single day. I have piles of them now, for doing something I was already doing.
Removing the system that limits the number of tries per day will HARM everyone.
Not going to work in a day and age the average gamer only has 2 to 3 hours of playtime a day. Not going to work in a day and age, where the requirements to actually LIVE is rapidly rising. Maybe this type of attitude back a decade or so ago was ok.
Anyways most people play games to have fun, and maybe compete in PvP. Not to work a full time job for free. Doing monotonous labor for thousands of hours. In the hopes to have fun afterwards. However if you are going to design a MMO around that type of player. Then I’m sorry it’s going to be a very niche MMO. Currently like New World is. Where AGS can’t really get people to try the game for free.
That’s ok though, just don’t expect gamers that actually have lives. That can’t just grind for 8+ hours a day. Which is the majority of gamers these days.(Which is why mobile games are huge hits now. Because gamers can play those at the office on slow days.) To think about playing your game. Enjoy being the elitist of nothing.
How many tears i saw in this post, how u can expect a free pass to dungeons??? i played a lot of MMO and dungeos have always a key/orb needed or they have a limit per day/week.
You want something u need to do an effort to purchase. STOP giving for free all this mechanincs to this glass people who only knows to cry when something becomes a little bit hard.
At the star of NW u needed someone with 200 stonecutting for only 2 orbs per week, so now u can buy 1 every 24h and still crafting 2 every 3 days so STOP CRYING. thank you
I feel line orbs are in a good position now.
I say it as someone playing heavily while having a job (like 3h per day or smthg). So i can do at least 1 expedition run per day and even sole mutation with sharing keys.
With faction tokens you can basically have one run for free per day. Many other players runs them too so the place are free once again. Heck as a tank i even managed to get paid.
Also mutation beeing in a longer cooldown, but not a harsh one like 7 days. Makes it so you don’t want to ruin it, while also beeing to actually play the game (while in previous patches i literally played once or twice a week for those mutas)
People have stop crying. Hence why your game simply have worst player count then P2W glorified Mobile MMOs. Like I said, enjoy playing a low populated niche MMO. Which most gamers won’t even touch for free. Lol, you forget people like yourself only stands to lose. Should servers hit criticality.
Those of us who just make suggestions on how to make your game healthy. Mostly don’t even play the game in it’s current sad state. Hell most more than likely will never touch anything AGS makes in the future. That bait and switch AGS did through Steam. Has done unrepairable damage to their reputation, in the gaming sphere. RIP
I hate the orb system, but derv here have a solid point. We all know AGS obliterates stuff when nerfing ( 1 wyrdwood per wolf, like, wtf?), so we need to worry what they’ll nerf when removing orbs.
I think orbs should be used to keep the current loot and non-orbs runs should have a decrease in gold drops. I think itens/expertise drops shouldn’t change regardless of the orbs used.
But now that I think about it, it just feels overly complicated and a mess. Maybe a better approach would be using the same system as the faction missions. No orbs and you get to do 3 dungeons with the current drops per day, and after that the bosses only drops 28 ~ 50 gold per kill.
Just my 2 cents.
This is a bad idea, thanks to the orbs stonecutting is valuable. Also thanks to the orbs people are flaging for pvp and doing pvp quests to buy orbs, without orbs a loot of nice game content gonna be killed, what for? Because someone is lazy to play the game?
I think with the most recent update the orb system has reached a nice balance. I don’t do 20 dungeons a day, i do maybe a max of 7-8 on really grindy days but 1-2 on normal days and the last week or so i haven’t had to even be concerned with “do i have enough gold” or “do i have enough orbs” because my server runs all free/cheap mutation orbs and you can get quite a few from various means.
I do have to wonder about the “players only have so much time” thing, when something like tempest takes an hour to complete if you’re doing it decently.
How many of those was a “casual” couple hour a day player actually going to grind anyway?
I probably put in 3 hours on any given day and I can usually only get a couple of runs in with company members and then do a little other content and then I’m done for the day.
I do maybe a half hour of gypsum chores if I combined my topaz/obsidian/diamond/emerald run with my faction missions in ebonscale for 15k+ tokens. That buys a faction gypsum and a high level orb for a half hour of play that also got me 5 casts. I might spend 10 minutes doing my crafting cooldowns
If I have another hour to play that day we get in a couple OPRs
as long as anyone else in your expedition group of 5 is also contributing an orb, it feels like you’d never have a shortage of these
You can buy 3 end game dungeon orbs a day….it’s fine.
Yeah the token changes and orbs being daily has made this a non issue except to the absolute most hardcore players who want to get600 to 625 in a day. Since the patch i make enough gold and tokens each day from limited play to buy each orb and a mutator on cooldown and i still make plenty of money.
Personally, the only issue I have with the orbs is that they prevented you from making as many as you wanted. I think the orb system is fine, but if you are crafting your orbs you should be able to craft as many as you like, if you have the materials. I get limiting the amount you can get from the faction vendor since those just cost faction tokens, but if I have the resources lying around to make 10 Laz orbs then I should be able to make 10 Laz orbs. Not 2 and then have to wait a week to make 2 more.
Honestly, if I could delete the post I would, with how the orbs are now, I feel it’s much mmmmmuch better in it’s current state than before. Now mobs have chances to drop tuning orbs in some locations,(got a handful at siren’s area on trash mobs) it’s good as is and I go back on my previous suggestions.
it doesn’t feel like a cell phone game anymore with these limitations.
I can’t see the reason why i am not able to sell those orbs .
Let me explain , i have 1500hours in NW but most of them i just want to loot and farm . Now i have already run all dungeons at least 100 times each so there is no need to continue . So my only profit would be to craft orbs and sell them to earn money.
So an idea is to change orbs from bind on pickup to equip !
Dont buy them, fromfraction merchant, u can sell orb materials, and this asmodeum stick xd dont remember what is wxactly, if u put orbs on TP they will be worth around pennies after few weeks.
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