Pvp perma flag server where (1 per region for hardcore player)
Drop 10%-30% of all farmed resources if you die in open world
PvP track items only purple or legendary
PVP Craft mod box, (easier way to get craft mods like squirming vines and such)
Weapon perk craft mod box (for weapon perk mods)
consumable craft mod box (honing and cosumables)
Arena tournament system. (daily at a fixed server time arrange a torunament. Pay to enter. the collected money is divided between the system and the arena winner)
Duel wager system. (make bets in deuls)
Server ranking system based on open world kills (Unique kills not the same person 100 times). (More open world incentive.)
Bounty system where players can put a bounty on a certain player for in-game gold after dying to the same person x amount of times.
Bonus pvp xp zone (one region per day where u get bonus pvp xp for open world pvp)
Influence push based on kills or different pvp activities in the zone as op suggested
You lose 1 player level for every 5 deaths within 24 hours. You can farm it back by kills or quest
Match making in arena as op suggested
1v1 2v2 3v3 and 5v5 arena setup
Thats just some things I thought on top of my head
They have to give 100 % gather amount bonues when flagged for PvP so even the snovflakes will never run around without PvP on. The bonus we get so far for being flagged for PvP is a joke.
need more opr maps. this doesnt need to be anything crazy. add some more maps that use the same general rule base as the current (3 points to capture/hold, fort upgrading, baron), but give us some new scenery. some new layouts to the forts, a different environment, different terrain…anything. make the maps either random at time of opr session creation or make the maps cycle daily. monday = map A, tuesday = map B, wednesday = map C, etc
yes i saw it when they said luck bonus should have nothing to do with PvP and also there should be no exp bonus for being PvP flagged. I know everything since day 1. Its time now to give PvP players something and to notice that PvE is not the only way to go with this game…otherwise we will end up with server merges every month again and at 10 k players like we were once.
How many people are excited for the new mutation dungeons? New dungeon arrival isnt what the game needs. We need good pvp rank system and rebuild pvp rewards.
AGS things there is more PvE players than PvP because they look at some numbers we dont know about. AGS ignores the fact that PvP players are forced to PvE in this game to effectively progress gear, gold and umbral shard wise. I would never ever touch PvE again if i had the same rewards for PvP as for PvE.
xDDDD. Dev Talk : Surprise no PvP. Dev Q&A no new OPR and they will do a influece rework to make WARS… in some point with NO DATES… AND about 100% people that like PvP , how many of this people % is interested in wars? Why no put Outworld PvP content for all people? to be enjoyed by all kind of PvPers? a simple question… and some Date? when we can do some fresh PvP features? Cause we are bored of OPR? and rewardless arenas? TY.
They have indeed, it also seems that the topic has reached a certain size, maybe we could get some feedback or acknowledgement at this point.
Clearly forumers are interested in PVP and shared a few good ideas!