No reward for Players Kill

What if you remove the rewards for killing in the open world? Giving these rewards only near important objects such as Forts. This would reduce the bloodlust for Azoth Salt and newcomers would feel more relaxed with PVP mode enabled. The very essence of the idea is to make the world more realistic that ADD emotion, but at the same time not to put too much pressure on the newcomers. The player will know that there are places where you should not go, there are places where you can use the advantages of PVP mode without high risk.
Adding locations with unique resources, near which the player received Azoth Salt for winning, would also add interest. :nerd_face:

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