So you think making ONE Normalized game mode will kill New World?
I can’t imagine having ONE normalized game mode will kill New World meanwhile having the main end-game PvP content gated and exclusive doesn’t.
So you think making ONE Normalized game mode will kill New World?
I can’t imagine having ONE normalized game mode will kill New World meanwhile having the main end-game PvP content gated and exclusive doesn’t.
A lot of my friends have tried New World again. It pretty much went like this.
“well, it doesn’t sound too bad anymore. They did fix a lot of the, “friction,” that made this game unplayable and now there’s not many bugs and the desync is fixed? ight, I’ll give it a shot. What’s the PvP modes? Outpost Rush and 3v3’s?”
Gets completely dumpstered
Me, “yeah… you’re probably going to have to get to 600 expertise to have any sort of competitive experience, 500 and 550 GS people are severely underpowered.”
Them, “This game is garbage.”
uninstalled
When you don’t prioritize new players, a vast majority of, “new players,” do not continue to play and the game never grows.
Nobody said strip the current playerbase of anything.
I think having better and more perks is a significant enough advantage in a, “normalized,” setting to reward players that have put in the time.
For reference, just think of a 20 man main-ball in war.
How much of an advantage does a main-ball with Shirking Fort and Resil have over a main-ball that has Shirking Fort OR Resil? It’s not as dire as you think.
Actually, World of Warcraft is normalising gear in Dragonflight the upcoming expansion. GW 1 and 2 normalise gear in PVP encounters.
People still have to do their share of farming to get the pieces together to form a decent set with the right perks etc. But you can bypass this via the TP to get a decent starting set which is ideal for PvPers/casuals. It will help player growth, and also keep the game fresh and interesting for current players because you can easily try other builds. I know this for a fact because I have a friend who won’t play the game because of GS and feeling too far behind to be competitive.
I often experiment with low GS gear just to try out other builds, even though I’m at a huge disadvantage. I’d love for that to not be the case.
Agree 100%… and the fact that they still don’t have any ranking/matchmaking to prevent sub-600’s from fighting 625’s in arenas/OPR makes the difference even more noticeable. The new people or the ones returning after a long break have like a 1% chance to feel impactful in those two PvP game modes. It makes me sad
I’ve been on both sides of those fights plenty of times (590 vs 625, 625 vs 590) and don’t have fun on either of them… I would say the GS/gear gap is the main reason I haven’t enjoyed most of the PvP since release. I don’t think one sided fights are fun for anyone, but then I see the people commenting that they shouldn’t lose a fight no matter what because they have more grind and time played. That grind and time played usually gives experience and game skill that the new/returning people don’t have. Why do they need that plus the massive gear/GS difference to win? Are they really that bad at games? and don’t want other people to have fun unless they also waste 500+ hours grinding PvE to be competitive PvP-wise?? ![]()
Wow he dipped pretty quickly after realizing he was arguing with someone who knew what they were talking about.
This is fucking brilliant. I had skipped right over this on accident.
I dipped because that statement you quoted contradicting their previous statements. Meaning they was arguing in bad faith. You know better more than anymore. I don’t debate with people who debate in bad faith. There is no point.
Saying gear is supreme in that game. Than go on to say that they can crush someone who has brought higher SPs and gear than them. Also the point when I was talking about a 12Mil SP character and they turn the debate acting like I was talking about a 1mil SP character. There was nothing being debated but a make believe argument. So I dipped.
This. Game cant bring back players or get new ones if they want pvp. Current wall new player has to climb is just to hight. What we need:
Yes. 100%
Was pretty amusing lol. He tried hard for that got ya moment.
Because your argument is contradictory in so many ways…
You say 12m sp vs 100m but a 12m sp character isn’t even a new character anymore. You would have to invest a lot of time and a ton more time to get good at pvp in Eve. You can’t really even compare combat in the 2 games as Eve is infinitely more complex.
You are saying you need equalized pvp because the power difference is too high but you give an example of a game that has a monumentally higher power curve and more prohibitive progression system in that you literally can’t do things if you don’t have the skills unlocked and trained and done of those take literally years to train. Of course you can always pay real money in Eve online to skip the progression but I don’t see that as a positive.
If your friends can’t devote even the most minimal effort needed to get to 600 where they’d be more than able to compete in opr then they can stay gone man. I have personally topped several opr charts with a 605 GS set and seen others do it too. Trying to change the game to bring them back would alienate more people and you will probably be off to the next Fortnite clone in a week or 2 anyway.
12m SP can be had well under the time it takes to get 600 Expertise in New World. If Expertise was the only grind in the game. It wouldn’t be terrible. However, after completing the 72+ hour 0 to 60 grind, then completing the 150 to 300 hour Expertise grind. Now you are face with the next grind. Which is to get gold or RNG rolled decently perked gear. (Which people have reported grind over 1,000 hours in game and not having a full 3 perk PvP setup.) Then the last grind which also takes considerable time leveling each individual piece to 625. More so in a PvP game where gear have a higher influence on PvP than mechanical skill.
The above is unacceptable to all but a select few sub-group of PvPers. Like are you people on crack or something. The goal is to PvP, not spending hundreds if not thousands of hours doing a 3 hour PvE grind on repeat. For the privilege of being PvP ready. This form of PvP that you Try-Hard cheaters and No-Lifers are chasing. Is pretty much over in this day and age.
AGS knew it too. Which is why they made sure that the BETAs and the 1st month after release was skill-based PvP. They knew if they’d release the game with PvE gear to win PvP. They would have only made a fraction of the sales they did. Or people would’ve refunded at release.
And that’s another issue. The game force PvPers to do massive amounts of brain dead boring PvE. Like it’s a P2W or P2A PvP KMMO. Honestly, unless New World opens up to more than just the few select “No-Lifers and Try-Hard do at any cost players.” This game future will be the same as all the others that did this. ArcheAge, Bless, Elyon, and other of the like. Less than 12 months after releasing New World. its exclusive PvP scene is already starting to look like the aforementioned games I’ve listed.
At this point any further time and resources developing PvP. For at best the top 200 players on each server. While telling the rest to kick rocks and enjoy being fodder for the top 200. Because very few outside that group will engage in this game’s PvP scene. The way it is.
And if AGS was to implement equalized PvP modes. You and all the other gear to win elitists knows your days of farming easy prey will be numbered. Which is why you people viciously fight off any suggestion on adding some equalized or standardized PvP modes to the game.
This is utterly false. If you’re attributes are properly specced and you have the correct +5 implants you get just under 24.5m skill points per year in Eve. Unless you spend real world money you’re not getting enough isk to buy enough injectors to get the results you’re trying to push. Stop posting lies.
I just did the shit myself man who are you trying to explain this to? It took me less than 2 weeks to finish the expertise grind. Was it fun? No. And I want it removed so people start at 590 but that isn’t the point. It was quick and easy but dull AF.
Do you think I have any perfect 3 perk rolls at all? Because I don’t. I don’t have a single one. But I kill people all the time that do and I’m mediocre at best in pvp. I constantly top opr charts with sub 620 GS and can hold my own in arena or open world. My best stuff is the generic pvp track gear that literally anyone can get for free with even the most basic of effort.
You are all over the page. You’re crying about crafting leveling pve literally everything the game is about. It’s clear that this isn’t the genre for you. Raid shadow legends or candy crush might be more your speed. This sums up perfectly the problem with participation trophies. The amount of copium and entitlement in your post is disgusting.
You know what. You changed my mind. I hope they do introduce it. For the sole reason that when you still get destroyed I can laugh when I find the posts about why it’s something else that is the problem. You’re just bad. That’s it.
Nothing but condescending rhetoric.
You keep pushing the goal post on the convo about Eve Online. Because you refuse to acknowledge that a players can buy large skill injectors with ISK and not PLEX. But that neither here nor there.
The 2nd group of statements are hard to believe. Unless you got hugely RNG carried to good gear. Also, I find it funny that you claim to sit at the top of the charts in Pvp and is mediocre at best in PvP. Sounds like a contradiction. But we won’t get into that. Because anyone who play the game and don’t have at least a set of 2 PvP perk gear. Knows they do little damage to META BIS players while getting killed in 2 to 4 abilities.
You talk about my entitlement. While dismissing your entitlement for free PvP victories because you’ve grinded PvE longer, or because you used illegal/ unofficially legal methods to get gear. It sounds like you are another griefer who hasn’t left the beaches in Alpha. And continue to demand easy level and gear-based kills. Personally speaking, I will never look at a person like yourself as a PvPers. As you are not interested in the fight. You are only interested in the win. Basically, nothing more than a ganker.
For the last group of statements. I don’t remember telling anyone on this game’s forums ever. That I’m a New World PvP pro or close to the sort. I just type out posts why New World’s PvP scene has the same future as ArcheAge, Bless, Eylon, and such. Since this is a PvP oriented game. It’s going to have less and less population as time goes on. Because the gap just gets wider and wider pushing more and more PvPers out of the game. And since the PvE in New World is worse than a majority of PvE MMOs on the current market. The writing is pretty much on the wall. Another bait and switch Hardcore PvP MMO failure to add to the list.
You sell the Plex to get the isk… You know the game you should understand the concept. Since you wanted to compare time sinks tho…
Average skill injector price 600m (before taxes and station fees back when I quit)
Average isk per hour from running your suggested t1 abyssals 65m.
You do the math. But keep in mind you only get 500k for the injectors up to 5m sp then you’re buying 400k sp for the same price. Add on top of that all the ships you’re going to lose between bad spawns and ganks. You sure can do it without spending money but farming the isk for injectors is a worst grind than expertise.
I’m done with this conversation. You’re constantly just wrong and lying trying to find a gotcha moment. I didn’t read anything after that first line in your post. You have the mentality of a 9 year old.
I am about the same 540 atm. I go in to have fun and try to survive… I used to die all the time but now i manage to get 4-5 kills in a game. But when i do i dont expect to 1 shot 625 people like come on. You and some other quitters that want everything easy is the prob in every mmo.
When you at best only have a couple of hours to play a game a day the last thing you want to do is grind Expertise so you are actually able to compete.
I love the idea of playing area and I could live with the difference if it was 20%, but its not. You’re lucky if you get any meaningful damage before you’re dead and to top it off you absolutely cripple your Arena team. Surely this is bad for everyone?
At the end of the day I’m providing feed back and you don’t have to agree with it. Calling me a “quitter” is implying that I’m not giving it enough of a chance. If you call 120+ hours in the game not giving it enough of a chance then I think you need to reassess how much time most people actually dedicate to gaming.
Also there’s a difference between “easy” and grinding. I like things to be difficult, grinding isn’t difficult its easy and mind numbingly boring.
I dont think they need to normalize. I think they should just remove the 500-600 expertise grind and most people will be able to compete while the ones with BiS will still feel an advantage.
“Meaning they was arguing in bad faith. You know better more than anymore. I don’t debate with people who debate in bad faith. There is no point”
Literally all you do in these forums is argue in bad faith, fearless. You literally make stuff up about other games, in bad faith, to support your “arguments” I cant count how many falsehoods and half truths youve told about ESO in an attempt to sh^& on this game. Ive never played Eve, but i wouldnt be surprised if you were telling half truths or flat out lying just to “prove your point”
The funny thing is, sometimes you make decent points. But theyre laced/tainted with your bad faith arguments, and you instantly lose credibility.
Anyway, on this topic, i would LOVE normalized pvp modes, as someone who only can play 10-15 hrs max a week. I definitely prefer more skill based focus than gear based focus.
With that said, i do want to point out that i agree that the gap isnt as wide as many people say it is. Im still wearing faction 520 armor, and only my 2 main weps are 620. Im currenty at 577 GS. I play in arenas and opr, and i have fun. You have to work a sh^& ton harder, and your margin for error is slim to non existant, but you can contribute and have fun, and even be impactful. You wont top leaderboards, or kills, but you can have fun and contribute
Again, i would actually prefer normalization, or possibly scrapping expertise, or maybe selling a 590 faction set, or even what arcadia said earlier. But i do think many people overexaggerate the difference between lower GS and higher.
Once ranked gets here they can normalize it.
Ranked BYOG, Casual Normalized.
A lot of people argue Normalized ranked but it’s an MMO and I do think you’re gear grind should relate to your rank. I don’t believe a 500 GS alt should be able to acquire a high rank.
An analogy that would fit great here would be… Should wars be normalized? No, so why would ranked be?