Yes. 100%
Was pretty amusing lol. He tried hard for that got ya moment.
Because your argument is contradictory in so many ways…
You say 12m sp vs 100m but a 12m sp character isn’t even a new character anymore. You would have to invest a lot of time and a ton more time to get good at pvp in Eve. You can’t really even compare combat in the 2 games as Eve is infinitely more complex.
You are saying you need equalized pvp because the power difference is too high but you give an example of a game that has a monumentally higher power curve and more prohibitive progression system in that you literally can’t do things if you don’t have the skills unlocked and trained and done of those take literally years to train. Of course you can always pay real money in Eve online to skip the progression but I don’t see that as a positive.
If your friends can’t devote even the most minimal effort needed to get to 600 where they’d be more than able to compete in opr then they can stay gone man. I have personally topped several opr charts with a 605 GS set and seen others do it too. Trying to change the game to bring them back would alienate more people and you will probably be off to the next Fortnite clone in a week or 2 anyway.
12m SP can be had well under the time it takes to get 600 Expertise in New World. If Expertise was the only grind in the game. It wouldn’t be terrible. However, after completing the 72+ hour 0 to 60 grind, then completing the 150 to 300 hour Expertise grind. Now you are face with the next grind. Which is to get gold or RNG rolled decently perked gear. (Which people have reported grind over 1,000 hours in game and not having a full 3 perk PvP setup.) Then the last grind which also takes considerable time leveling each individual piece to 625. More so in a PvP game where gear have a higher influence on PvP than mechanical skill.
The above is unacceptable to all but a select few sub-group of PvPers. Like are you people on crack or something. The goal is to PvP, not spending hundreds if not thousands of hours doing a 3 hour PvE grind on repeat. For the privilege of being PvP ready. This form of PvP that you Try-Hard cheaters and No-Lifers are chasing. Is pretty much over in this day and age.
AGS knew it too. Which is why they made sure that the BETAs and the 1st month after release was skill-based PvP. They knew if they’d release the game with PvE gear to win PvP. They would have only made a fraction of the sales they did. Or people would’ve refunded at release.
And that’s another issue. The game force PvPers to do massive amounts of brain dead boring PvE. Like it’s a P2W or P2A PvP KMMO. Honestly, unless New World opens up to more than just the few select “No-Lifers and Try-Hard do at any cost players.” This game future will be the same as all the others that did this. ArcheAge, Bless, Elyon, and other of the like. Less than 12 months after releasing New World. its exclusive PvP scene is already starting to look like the aforementioned games I’ve listed.
At this point any further time and resources developing PvP. For at best the top 200 players on each server. While telling the rest to kick rocks and enjoy being fodder for the top 200. Because very few outside that group will engage in this game’s PvP scene. The way it is.
And if AGS was to implement equalized PvP modes. You and all the other gear to win elitists knows your days of farming easy prey will be numbered. Which is why you people viciously fight off any suggestion on adding some equalized or standardized PvP modes to the game.
This is utterly false. If you’re attributes are properly specced and you have the correct +5 implants you get just under 24.5m skill points per year in Eve. Unless you spend real world money you’re not getting enough isk to buy enough injectors to get the results you’re trying to push. Stop posting lies.
I just did the shit myself man who are you trying to explain this to? It took me less than 2 weeks to finish the expertise grind. Was it fun? No. And I want it removed so people start at 590 but that isn’t the point. It was quick and easy but dull AF.
Do you think I have any perfect 3 perk rolls at all? Because I don’t. I don’t have a single one. But I kill people all the time that do and I’m mediocre at best in pvp. I constantly top opr charts with sub 620 GS and can hold my own in arena or open world. My best stuff is the generic pvp track gear that literally anyone can get for free with even the most basic of effort.
You are all over the page. You’re crying about crafting leveling pve literally everything the game is about. It’s clear that this isn’t the genre for you. Raid shadow legends or candy crush might be more your speed. This sums up perfectly the problem with participation trophies. The amount of copium and entitlement in your post is disgusting.
You know what. You changed my mind. I hope they do introduce it. For the sole reason that when you still get destroyed I can laugh when I find the posts about why it’s something else that is the problem. You’re just bad. That’s it.
Nothing but condescending rhetoric.
You keep pushing the goal post on the convo about Eve Online. Because you refuse to acknowledge that a players can buy large skill injectors with ISK and not PLEX. But that neither here nor there.
The 2nd group of statements are hard to believe. Unless you got hugely RNG carried to good gear. Also, I find it funny that you claim to sit at the top of the charts in Pvp and is mediocre at best in PvP. Sounds like a contradiction. But we won’t get into that. Because anyone who play the game and don’t have at least a set of 2 PvP perk gear. Knows they do little damage to META BIS players while getting killed in 2 to 4 abilities.
You talk about my entitlement. While dismissing your entitlement for free PvP victories because you’ve grinded PvE longer, or because you used illegal/ unofficially legal methods to get gear. It sounds like you are another griefer who hasn’t left the beaches in Alpha. And continue to demand easy level and gear-based kills. Personally speaking, I will never look at a person like yourself as a PvPers. As you are not interested in the fight. You are only interested in the win. Basically, nothing more than a ganker.
For the last group of statements. I don’t remember telling anyone on this game’s forums ever. That I’m a New World PvP pro or close to the sort. I just type out posts why New World’s PvP scene has the same future as ArcheAge, Bless, Eylon, and such. Since this is a PvP oriented game. It’s going to have less and less population as time goes on. Because the gap just gets wider and wider pushing more and more PvPers out of the game. And since the PvE in New World is worse than a majority of PvE MMOs on the current market. The writing is pretty much on the wall. Another bait and switch Hardcore PvP MMO failure to add to the list.
You sell the Plex to get the isk… You know the game you should understand the concept. Since you wanted to compare time sinks tho…
Average skill injector price 600m (before taxes and station fees back when I quit)
Average isk per hour from running your suggested t1 abyssals 65m.
You do the math. But keep in mind you only get 500k for the injectors up to 5m sp then you’re buying 400k sp for the same price. Add on top of that all the ships you’re going to lose between bad spawns and ganks. You sure can do it without spending money but farming the isk for injectors is a worst grind than expertise.
I’m done with this conversation. You’re constantly just wrong and lying trying to find a gotcha moment. I didn’t read anything after that first line in your post. You have the mentality of a 9 year old.
I am about the same 540 atm. I go in to have fun and try to survive… I used to die all the time but now i manage to get 4-5 kills in a game. But when i do i dont expect to 1 shot 625 people like come on. You and some other quitters that want everything easy is the prob in every mmo.
When you at best only have a couple of hours to play a game a day the last thing you want to do is grind Expertise so you are actually able to compete.
I love the idea of playing area and I could live with the difference if it was 20%, but its not. You’re lucky if you get any meaningful damage before you’re dead and to top it off you absolutely cripple your Arena team. Surely this is bad for everyone?
At the end of the day I’m providing feed back and you don’t have to agree with it. Calling me a “quitter” is implying that I’m not giving it enough of a chance. If you call 120+ hours in the game not giving it enough of a chance then I think you need to reassess how much time most people actually dedicate to gaming.
Also there’s a difference between “easy” and grinding. I like things to be difficult, grinding isn’t difficult its easy and mind numbingly boring.
I dont think they need to normalize. I think they should just remove the 500-600 expertise grind and most people will be able to compete while the ones with BiS will still feel an advantage.
“Meaning they was arguing in bad faith. You know better more than anymore. I don’t debate with people who debate in bad faith. There is no point”
Literally all you do in these forums is argue in bad faith, fearless. You literally make stuff up about other games, in bad faith, to support your “arguments” I cant count how many falsehoods and half truths youve told about ESO in an attempt to sh^& on this game. Ive never played Eve, but i wouldnt be surprised if you were telling half truths or flat out lying just to “prove your point”
The funny thing is, sometimes you make decent points. But theyre laced/tainted with your bad faith arguments, and you instantly lose credibility.
Anyway, on this topic, i would LOVE normalized pvp modes, as someone who only can play 10-15 hrs max a week. I definitely prefer more skill based focus than gear based focus.
With that said, i do want to point out that i agree that the gap isnt as wide as many people say it is. Im still wearing faction 520 armor, and only my 2 main weps are 620. Im currenty at 577 GS. I play in arenas and opr, and i have fun. You have to work a sh^& ton harder, and your margin for error is slim to non existant, but you can contribute and have fun, and even be impactful. You wont top leaderboards, or kills, but you can have fun and contribute
Again, i would actually prefer normalization, or possibly scrapping expertise, or maybe selling a 590 faction set, or even what arcadia said earlier. But i do think many people overexaggerate the difference between lower GS and higher.
Once ranked gets here they can normalize it.
Ranked BYOG, Casual Normalized.
A lot of people argue Normalized ranked but it’s an MMO and I do think you’re gear grind should relate to your rank. I don’t believe a 500 GS alt should be able to acquire a high rank.
An analogy that would fit great here would be… Should wars be normalized? No, so why would ranked be?
Why are you quoting me for this? Im clearly not in favor of normalizing at all. Just removing the expertise grind. Thats literally all they have to do. People can compete at 600 gear and earn umbral doing it.
I replied to you because I think having normalized casual and ranked BYOG would be healthy for the game.
Normalized OPR/3v3’s and whatever else they come out with to help 500 GS fresh level 60’s experience PvP immediately rather than, “I’m level 60, let’s see what OPR is all about now.”
Then they get completely dumpstered because it’s unrealistic to PvP in 500 - 550 GS gear let alone not having resilient and just sub-par Skill perk gear if that. Depends on the experience of that player really.
There is absolutely nothing PvP wise that is cohesive between 625 players and a fresh level 60. It’s get shit on or play PvE until you can compete. I don’t like it.
Not saying you’re wrong, just saying, when ranked is here, we can have both so that all players are happy. BYOG ranked and normalized casual for newer players to coincide with end game 625ers.
If not normalized then at least increase up-scaling for them. Auto-scale any 500-600 GS items to 600 and call it a day so the 600-625 is still present but a 2-perk 500 GS guy can still enjoy the PvP without enduring the expertise grind.
Or remove the expertise system, idk.
The power difference is horrendous and honestly, a sore spot in my eyes when it comes to PvP.
I have multiple sets that are 625 so I’m not the guy that wants, “easy mode,” I just want newer players to have a fairer experience when it comes to being introduced to PvP.
Most gamers are casual, I would like for casual people to play this game and enjoy it somewhat as well so we can get more than 10k people in the entirety of the playerbase.
But if they removed the pain point of the expertise system then they would already be 600. Just give them some 600 faction token gear or they can buy some cheap stuff. None of those added systems would be needed and tuned.
I guess that’s why I dont get your comments to me about this. Removing the expertise system does what you are looking for without adding scaling or normalizing. It solves the pain point of most people hating the system because its just redundant anyways. It solves the pain point of being rofl stomped as a fresh 60. It solves the people still feeling some progression in an MMO without being rofl stomp.
I mean Im pretty much agreeing with you just giving an easier solution that most people wouldn’t complain about.
I feel you!! Guildwars2 has this covers in a very good way of promoting you to max level and max gear a d you being able to set your own sigils and amulets for a build
Maybe they could do this to in new world
I think it makes sense to normalize gearscore.
You would still be missing out on perks and stuff.
Makes sense to me
Folks who don’t want Gear to play a major part in ‘Organized’ PVP (ie not Wars) are the same ones who get absolutely dumpstered in games that do.
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