Not a fan of these balance changes

Planet Earth calling QTz …

can you collect data when no one is playing tho? :smiley:

game is allready dead mate.

nice argumentation, i like :slight_smile:

People still love this game. If AGS listens to people for next patch, then people come back to game.

From what I’ve heard/read, it sounds as though they’re claiming that they’d always intended either a mob strength increase to difficulty, or a nerf to the elite chests based upon the number of nearby players. And of course they released both.

And they’re trying to defend their actions and are just increasing the ire.

We’ve already observed bug regression with subsequent patches.

I wonder what changes will be released with today’s update with NO notes other than addressing a “Time Skew” issue.

Iam a Bow Player and Only Bow Player i have right now like 500 H on New World and the Changes i didnt care much but one think i did care Since i downloadet PTR befor the Change u could Simply Autoattack and use after it instantly Penetrating shot and Poisen Arrow now every Skill is like a normal autoattack which means i have a lower Burst it makes the Gameplay Clunky and so do mostly People feel about the bow U guys need to change it back so we can cast Instantly our 2 spells in a row … Also the Dodge after shooting takes for ever Since this patch and Weapon Swap is also hardcore Delayd on this patch “u wanted to make it smooth but all u did was make it Clunky” sorry i get emotional when it comes down to My beloved Bow . Right now i do play the game but unhappy and it ends up of lower investment of Time and maybe in future to Completely stop playing since it feels really bad and on the feadback treath for bow not a single reply from Community Manager gave me a really bad taste

It’s because they don’t care. The fastest people accept it, the less frustration they will have. AGS doesn’t care.

If AGS listens to people for next patch, then people come back to game.

We had been saying/thinking that for long. They don’t listen, they don’t care. It will lower frustration when the next patch only brings more bugs and exploits.

Face it people they do not give one crap about what we think… This we continue to monitor and will adjust accordingly is new world CSR trained responses… The Game is Dead look at the server drop off by the time they fix anything they wont have a player base to play the damn game

The amount of items need for levelling any profession is insane. 85 starmetal armors to rise from 130 to 133 on armorsmith…85… have you devs any idea how much time do you need to farm those materials? at least 6 to 8 hours! and why didn’t we buy it? because we are broken due no gold, insane amount of repari/house/tax expense. And i remeber the broken chests on myrkard andd mines…Those changes you have done are good only for whoever has rushed the first weeks. We tried to enjoy the experience and it’s seriously ruined. Re-roll the old crafting exp! and listen your player base who struggle to keep play it…

So I guess you got 200 before the nerf and now you tell everyone this is fine, you can’t reach my level as easy as I did.

Tbh, you had TONS and TONS of feedback, some junk, but a lot of serious players/streamers gave long dedicated text addressing most of the ridiculous changed you guys made and it was completely ignored. Come on, you cant ask for more detailed feedback.
Xaryu for example gave videos as well as post, you guys didnt even change 1% of all the tentative changes… almost like a bad meme

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you actually got armour from Myrk?!?!

I have two 60s and my first watermark is around 560. I honestly didnt do too many endgame activities with him. My second character has not been able to break 526 item level on any slot and I’ve played her much more for multiple weeks now. It honestly feels like they vastly slowed progression since 1.05 or that my character is somehow stuck broken at an artificially low item level.

I made a new character to escape a dying server and so that I could correct mistakes (deleting armor for quests) I made leveling up my first character.

What I didnt realize was how obnoxious and terrible the end-game systems would still be on a larger server. It feels even worse now. End-game progression for me is now wading through games of Outpost Rush (made terrible by the rampant bots/afkers) and getting gold to buy 590 pieces of the auction house. Nothing is dropping for me above 526 item level and most items that drop seem way lower than they should in high level areas. Sometimes I even get sub 500 pieces.

Most “solo” farm places have 10+ players/botters camping them due to youtube videos advising people about these solo friendly spawns/areas. 5man Group content is still done in massive zergs but now with giant 40man pvp flagged groups because people want the luck bonus but not the risk. Doing dungeons is pointless until my watermark gets higher but again it feels stuck at a low level.

Until they fix the botting and end-game there’s no reason to keep playing this game.

I am at 600 for armour and 590 for most weapons. Since before the patch.

After patch, there is almost zero opportunity to run Myrk in a small group, randoms pull mobs and zergs run through too often. And they now are more of a kill threat. It’s not a controlled environment.

I had zero usable/sellable drops. Zero purple armour. A bigger percentage was even lower GS than before patch. So loot is less, lower average GS, and more green. Even the 580-600 pieces I got, I will probably not put up on AH, because most of them don’t sell, so might as well get the 3 gold for it.

PS: thank you AGS for making 600 green items a commonplace thing. It’s a real slap whenever I see that in my inventory.

Yeah I did. It was trash greens and greys under my watermark. And it was 5 total

They didn’t get such a big reaction in previous patches. Now they realize that they have to do something. Because they are aware that if they don’t listen to us again, the game will die.

You’re looking at it wrong. It would have nothing to do with mode or flagging. It would be the entity being effect against an entity type. Is it another player, then it will have X effects, is it an environmental enemy, then it will have X effects. So an AOE attack that hits both a player and AI enemy could have different effects against both at the same time.
You would not be going into PVP mode and having all new skills against everything… the PvP effects of those skills would just be what happens when attacking, or defending, against a player entity vs an environment enemy.
It would be a massive undertaking, it wouldn’t be something that happens fast (if done right), but it would be well worth it for longevity and balance.

AGS says it is planning to change A to B (it is in the PTR). The consensus feedback is please don’t change A to B. AGS then releases the change A to B and so ignores the feedback.

Listening to the consensus (super majority) in the above example would’ve simply required AGS to do nothing (by not releasing the change). This kind of ignored feedback is what makes PTR a monologue (AGS IS going to do this) and not a dialogue with NWs players (AGS MAY do this, what do you think).

–Dyn

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