Okay, I’ll see what I can do.
Im going to be writing xclusively on the Life Staff, it’s changes. PvP vs PvE balancing and what I would like to see.
Changes: The new patch reduced base heal by 20% and interfaced that with the armour one is wearing. This resulted in the following effective number(+/-1) -20% for Healer in heavy armour, -8% for medium armour, and +4% in light armour.
The problem I, personally, have with this change is, that, while I am wearing Light armour, after the Patch my survivability has dropped drastically and my healing, which supposibly increased by 4% has seen a decrease in what actually happened. I don’t have a specific precentage on the decrease, but it is there. Why that is, I’m not sure, but I would hazard the following guess: The boni from light armour to dmg/healing do not translate as intended.
Balance(PvE vs PvP):
While I wholeheartedly agree with the nerf done to the Life Staff in PvP(good job there) you’ve neglected to take into account what influence this has on PvE.
Before the patch it has been possible to clear expeditions like Dynasty without taking a healer. Even Garden of Genesis was possible, if the team was proficient in movement. Not taking a healer drastically reduces the needed time for that content, since it mean more damage.
Now, after the patch, healers in Expeditions and Elite-Runs(myrkgard, mines, pool in reekwater, etc.) are nothing but a liability. They do not add anything significant to the party.
The heal is adequate at best, but most of the time they are lying unconcsious on the ground. Taking a heavy greataxe player makes more sense, in either case!
What I would like to see is your dev-team either splitting PvE and PvP balance and revert the changes, to a degree, for PvE. How, I neither know nor care to elaborate on, since I am not a developer.
As I mentioned, for PvP your job was good, for PvE I would like to see a a different approach:
Better suviability, either by reducing the disadvantage from heavy armour, or the third dodge for light armour, that medium armour provides. Something along those lines essentially.
Light’s Embrace and/or Divine Embrace both need a slight buff as the single-target “panic”-button to save the expedition.
Also, where the heck is the void-bent armour for healers? There is not a single reason to wear anything but the heavy constitution-based armour as a healer. The light stuff doesnt provide any useful attributes.
As of now, I, a healer since day 1, will not participate in PvP or PvE as such. I am going to retire my lifestaff and replace it with a greataxe. It’s not a weapon I like, but the one which is most useful right now. Hopefully I can pick it up again, after another patch, which improves the balance(not the life staff neccesarily) of the life staff.
I hope this provides you with the necessary information and a baseline as to what to forward to your dev-team. If there is anything you need me to elaborate on I am happy to do so, please feel free to “@” me or write me a PM and I will get back to you as soon as humanly possible, for me.
Sincerely,
Zirial
@NW_Mugsy ; @Luxendra ; @Thorald ; @TrevzorFTW