We are still working on fixes for the exploits addressed in this notice.
First I’d like to explain why we shut things down. We became aware that a small number of players were using packet manipulation approaches to create invalid transactions. We do use a code approach known as two phase commit, and we also use packet shaping systems for debugging, but there was an edge case with very high packet loss we had not encountered that resulted in duplicated items/currency. Server telemetry provided data that identified this pattern and the people using it; those people were banned, as will often be the case for people who exploit to their advantage. With the transfer of coin disabled, it’s possible to generate an error in a town project improvement and get money returned that you didn’t spend - this gold will be removed during the upcoming maintenance before transfer is turned back on.
I hear you are frustrated and want to make sure that no one suffers in-game financial losses as a result from disabling wealth transfer methods. In the long term, if town maintenance is behind on a territory your company owns or if you are unable to afford your taxes do to this, we will provide a make good.
For bow and musket users worried about running out of ammunition you should be able to craft them in the interim. I know this isn’t ideal and again hope to have things back up soon.
We are working to re-enable the Trading post and player trading as fast as possible and we appreciate your patience and understanding in the meantime.
I am sorry for the impact this has had on your experience.