[Notice] Temporarily Disabling War Roster Limits and Influence Cooldown Restrictions (12/6 - 12/14)

Greetings Adventurers,

In the 1.8.0 patch, we introduced new Company switching cooldowns:

  • When leaving a Company, players will start a 72 hour cooldown on fighting in a War and earning Influence for any Company toward War declaration eligibility. The cooldown begins once a player leaves. Any Influence earned will still count towards the player’s Faction.

We did not intend for the cooldowns to be retroactive and we are very sorry for this inconvenience. In order to help alleviate this, we have temporarily disabled this cooldown until 2022-12-15T07:00:00Z.

You will have 1 day to finalize your company membership.

During the last 3 days, you will need to stay in your final company choice so that when the restrictions are re-enabled on Day 4, your Company cooldown will have elapsed.

Thank you for your patience and understanding.


Greetings Adventurers,

To clear up some confusion, we have temporarily disabled the war roster mercenary limits so the company-leave cooldown will not impact them. We have also temporarily disabled the Influence-earning portion of the company-leave cooldown, though the messaging will still say otherwise.

We are also extending the duration until 2022-12-15T07:00:00Z, which will mean you need to finalize your company before 2022-12-12T07:00:00Z.

Thanks for your understanding and patience.