Nov 10th PTR Tax 2.5% to 5% change, Territory Ownership, coin change/ bots/solution

The current PTR patch wants to change 2.5% tax to 5%. In addition to lowering the amount of coins coming from lost sacks. While reducing in game coin might not be a bad idea and incentivize more mob farming and other activities, a few things need to be considered first.

  1. Territory Owners/Companies
    -Territory Companies are currently generating 1,000,000-3,000,000 gold per WEEK, with a 2.5% tax. That’s a larger amount of gold being taken from the common player already without the 5% increase.

Possible Solution
-Cap revenue at for example 1,000,000 gold, but for each objective the company fails to comply with, invasion, town upkeep, take away from the cap/profit, like 200-300k. This way territories not hitting the 1,000,000 are not affected as much, but can be incentive specially with a tax increase or when nearing the cap. This is also create a gold sink for all the excess gold after the 1,000,000 gold generated, since that gold can just banish.

  1. 5% tax on common players and traders seems too high
    -Many players craft items and sell them, so they need to pay tax to buy and tax to sell and sometimes tax to lower the priced to sell again, if someone sell for lower or it does not sell. So tax needs to be considered when crafting sellable items and calculate that into the price.

-Possible solution
Add a tax bracket, any trade order cumulative gold buy or sell under 20,000(1 or 1000 items), do 2.5% tax, for anything above 20,000 do a 5% tax. This way people putting large amounts with a cost of over 20,000 gold coins (example number) pays higher tax, but also feels the sting less, since they tend to be wealthier. and common people also have the ability to do multiple transactions under the set limit, just need to be carefully considered so people can’t abuse it, the 100 trade buy and sell orders being a good current limiter for people who would want to abuse it, not for the common player who does not fill those 100 order.

  1. botting, gold generation and selling
    Bots generate a high quantity of gold and items doing various activities. While they do help generate items some people might not wish to farm, they are a big issue because usually people stop farming those items due to there being too many bots and taking the resources. So it hard to balance the correct amount of resources each node should be giving, and harder to common players to farm and generate gold. To add to this the current in game feedback is terrible, there are multiple reports including myself, of people reporting lvl 60 bots and nothing being done for weeks and months, and we keep seeing the same bot every day.

-possible solution
add a message telling the players that reported the bot or player “player you reported has received punishment” or something to let the players know their report went answered and to incentivize them to report such actions or players. With less bots, its easier to balance and note that the community needs and how gold is affected.

  1. Generating gold ideas, sell items to NPC rather than trade post
    Currently no items have a base price, is there is too many, people either drop or sell for .01 gold or to lowest offer. So certain items are considered junk, and selling them, specially with higher tax is not worth it, or will lose you money.

-possible solution
Add and NPC in towns where people can sell their items to, this will give items a base price, and generate a bit of gold as well as cause a item sink. The base price can be really low for items for example t1 items .05 gold, t2 0.1 , t3 .20 t4 0.40 gold. Even epic equipment 20gold and legendary 100 gold. That way all items of all tiers (iron - orichalcum) will always have value and people can get rid of it easily for a small profit instead of sitting on it or throwing it away. As for equipment people can decide if they want a bit more coins or shards/parts while not breaking the economy and providing a gold sink

These are just ideas and thoughts from me and the community, the numbers are just examples. The main thing is to make it easier on people with low wealth or just starting while helping stabilize the economy.

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Don’t know about you but the company I’m in is loosing money every week because the towns doesn’t make enough money to afford the upkeeps. So this change seems like a good thing.

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