Now i see why light melee is so popular

I usually play with heavy armor (SnS/WH), mainly because I like to do 1vX.

But in the last few days I bought a very simple set (resi + elemental aversion) to play light melee (SnS/GS).

It’s insane, you just kill everything with 3-5 hits or a simple skill rotation!

I mean it’s really insane, in a few OPR’s with a build that’s brand new to me (okay, the shield part isn’t new and it’s a weapon I’m pretty familiar with, maybe that helped) and I was already doing 17+ kills in OPR and dying 2-3 times at most, with OPR I just didn’t die once.

To be fair, it’s not a build I could do 1v3, 1v4, 1v5 like I do with my other build (I think it’s just a matter of practice).

But anyway, it’s an extremely strong, rewarding build with little risk if you know how to position yourself and use the scenario to your advantage. By far one of the cheapest, most accessible (easy for new players) and most rewarding builds I’ve ever played. It is second only to healer in terms of being new player friendly.

Ps.: OPR from now

23/2/28 (19/04/2023)

21/04/2023

21/04/2023

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Another thing, I didn’t feel the need to use hatchet instead of SnS, maybe because of the familiarity I have with the weapon.

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Yea and im doing 50 in heavy. No screens, no clips. Just dream. But yea ss/gs is op as hell.

Yes, you realize that light is the ONLY meta in OPR. Now just add a bow to that setup, and your Gucci. You could stand on a rock and top DPS charts.

AND as a str-based medium melee, this is why I don’t play OPR :slight_smile: Have fun with it man.

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Why I find you have a personal thing with SnS? Nobody else around, or nobody is so vocal, about SnS and calling it “op”.

Malva is well used to that weapon, people forgot that you can block, even with a round shield if you know what you are doing can be an extremely effective build, but far from being OP. Are you sore for the slow walking? It’s the only thing that the SnS can apply consistently, but only in 2 swings, the third auto is a self root dunno what you are talking about.

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Well issue with ss is that it can keep any light armor from moving or performing any action in fact. Played properly u can enough staggers and cc combined with perma slow builds into LMB that u can make any light armor unable to get out of leaping range. So yea its little bit broken right now.

And ss is only weapon right now next to maybe hatchet that can apply mele slow to make it permka slow. And that alone is op. But on top of that ss is able to interupy any action u will try - with stagger and cc.

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I don’t know if I think OP. I think it’s a strong build, but I wouldn’t say it’s OP.

I’m a disaster with shooting games, that’s why I haven’t tried playing bow yet kkkkk. but bow looks pretty strong in the current meta.

Ok but that’s a diminishing return, or lack of them, issue.
I think only Malva and myself use them in OPR in the same server because it’s underwhelming compared with any other weapon. And a few other tanks around run it as part of the mandatory kit but DPS builds have better options and nobody wants to pay for the shield’s weight.

You have 2 hits for slow, the third swing is a self root. Rush and Bash have long reuses, it’s way more effective to use a Spear with the exact same results and no reuse times and extra range on autos.

People wearing light got used to the absolute impunity of picking the wrong fight.

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ss alone isnt a build. u need secondary weapon.
But alone its op in 1 vs 1 scenario. I think its to much. One weapon should not be able to allow to keep another player in place while also interupting him every action he tries. And yet its where ss currently is. Only good thing about it is that you need good player to play it to that lvl. Average joe wont do it.

Yea and one of top builds now is ss/spear. If u can close gap to enemy, he wont be able to get out.

I also think he had bad experiences against SnS players, but that doesn’t matter.

and I agree with you, I think what made the most difference, more than the build itself, was that I was familiar with SnS.

Yea I know, that’s my build, but SnS is 5% of the combo, everything else is provided by the Spear.

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Nah. Saw few ss/x builds that can keep you from doing anything while unable to dodge out untill you are super low hp or die. ss/gs is also very deady. Before ss does use all skills you are almost dead. So 1 GS crit and you die to if you are light armor.

ss/gs can stay on top of you to. Moment ss goes into cds you have ga to followup utill ss is back.

I didn’t say that SnS alone is a build, my comment was about the SnS/GS combination.

here we are going to disagree as I think 1v1/duel should be irrelevant for balancing an MMO.

would this then be the “balancing” of the weapon?

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This!

This is not a 1 v 1 game, and as such regardless if ur correct or wrong (ur the later in case ur wondering), balance in a 1v1 scenario does not matter at all nor should be considered when the only relevant balance is group balance for any content in the game…

There are no 1v1 arenas!
There are no 1 man dungeons! (other then story… duhh)
There are no 1v1 battlegrounds!
There are no 1v1 wars!
Need i go on ?

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Honestly the guy sounds like a dex rock camper that has no hands and lost his shift key. Dude posts on the threads daily about how OP melee is and the slow. SnS/Spear isn’t even that OP because it’s so predictable but most dex won’t feel that way. The only annoying skill is getting cok slapped by the shield mid ability :rofl:

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I tend to use more SnS than GS generally. not that this is the most efficient, maybe it’s not, but it’s a matter of habit of my gameplay

Agree.