Now i see why light melee is so popular

oh really?

just wait till you tried bow.

I’m really bad with shooting games kkkkk.

no, its not.
only 3rd attack on sns auto chain gives 20% slow, and its a animation lock that can not be canceled, so its easily punished if u are familiar with the animation.
any cc skill , he will just ate it, and then u are free to either punish him or runaway.

and believe me, you never know how forgiving the bow hitbox is right now,

the arrows bend time and space for you to hit your target, and you have AOE skill.

u can kill ppl in clumb easily even as a trash noob bow.

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its 30% , not 60%.
and its almost useless for round shiled blocking as 3shots or 1-2 heavy could easily break downthe guards and punish u hard for the stupid animation after stam out while block.

hell, why dont we have stam out animation lock for dodge ?

right now it only has stam out animation, but that is not locked , so its not forced to play as the block one.

dev def have no love for block.
we need perfect timing block for all wep , like the one in GS, but not just some useless 5% armor reducing.

For perfect timed block, we need a short stagger if blocked a CC or mobility skill, not consuming stamina on melee auto attacks, and deflect 50% dmg back for ranged auto attacks.

it would be nice to see when i predict my target to use leaping strike and i perfectly blocked it and staggered him instead.
this gives player outplay potential and game depth.

something to show love for block , AGS!

I like this alot.

me too, a big lover for parry in action game.
parry in GOD FALL game was really good, it even shows enermy weakness spot for u to do extra dmg ( u need to aim the red weakness spot to do the extra dmg)

2 Likes

OPR from now 23/2/28

No idea what you answer to. Pro tip: quote text you do answer to.

That’s what people asking for weapon nerfs don’t understand.
The problem isn’t weapon damage. It’s the insane advantages light armor gives, be it for the dodges, movement speed, or the massive damage bonus.

4 Likes

I tried light gs/S&S yesterday and was having a lot of fun with it, a lot better than heavy in opr, was able to chase down range instead of being pelted by them and was able to keep the pressure since I roll at the same distance as them, sooooooooo much better than being a sitting duck. I gotta increase the gear score on the gear a bit though

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yeah, it gets much easier!

I’m currently using resi + elemental aversion. I’m wondering if I do elemental aversion + physical aversion and resi or put another perk. But I didn’t want to spend that much.

Yea I went cheap and just got resil/ele and grabbed a random piece with resil and relentless freedom. VG blade kills me though, but I play more like a hit and run kinda style

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A lot of strength behind the GS and SnS right now is everyone is gemmed against dex and mages. GS can do explosive damage and SnS can left click people to death because they have no mitigation against it on top of fortify being useless on light.

That coupled with its mobility is what is making it really strong right now. It will probably remain that way until they either adjust fortify or address the range issue.

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Agree.

ye i run 30 thrust and 15 fire+ele aver+fire pot, 0 slash strike

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Yea, it’s the only game I can think of that has no blocking mechanics other than the GS one and everything revolves around dodging mitigation.

I’d trade the direct resolve trigger for a blocking skill that applies the same effect and has a decent reuse. Or rework one of the shield skills, I dunno, but for this I’m balls deep in.

1 Like

21/04/2023

Light is the only viable armour in OPR unless you have a pocket healer, plus it’s the only way to even have a chance on catching a light Bow/Fs meta build that are dominating OPR’s

I would prefer medium myself if given the choice :confused:

2 Likes

so u wanna be “tankier” yet speedy enough to catch light builds

which isnt even the goal of an Opr or a War…

u wanna be allmighty… and that’s the issue now…