Yep alpha was 50x better even during wars, no laggs, no desyncs…
Same during this September, really less desyncs etc so I doubt it is linked to EAC @mattf
Looks like we found one of the devs! The person you’re replying to is, unfortunately, absolutely correct. If you want to pretend that things are “good”, more power to you, I guess?
Desync issues pre-date the implementation of EAC, so I guess that shoots down your argument that it’s the fault of EAC. Also, I don’t believe the poster suggested the product must be “code complete” to be released, but rather that this game was released in a state similar to other titles that have offered early access in order to use the player base to bug bash. People are much more understanding when expectations are set up front.
Someone please explain desyncing issues to me because I don’t think I have experienced this.
I’m wondering how many players experience this at alll? It doesn’t seem to be an issue on my server.
Shit, the combat is in a worse state than that it is basically unplayable.
Desync is basically input lag. All that hop scotching you see is desync. Most of the wep bugs are from desync.
facts alpha ran smoother sadly
Awww did I insult your game so much that you had to resort to personal attacks on my career and projecting your own life situation into your reply?
Son I make more in a month than your entire family does in a year.
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