NW devs say you get 8 hours a week of PVE and thats it!

im glad there are more people not being a fan about this limit. coming from games like COD and fortnite, NW is my first open world game and after close to 2k hours in this game i still love the PVE side. but with this limit the thing i love doing the most wich is running m10 all day cant be done anymore. i have to wait 2-4 days until i can play them again. as a player you wanna grind and chase the potential extremely good random drops to earn a lot of gold or to get started on the pvp side of the game and this limit is holding that back big time. And its a good thing those bis items are very hard to get. its part of grinding and having players to come back to the game. but then pls let us keep grinding mutations. Once again i love this game but this is a big bummer for me. Also with 3 corrupted mutated expeditions in the game… it would be nice to see if there is 1 of those in the rotation every week. had it multiple times now that garden and laza are mutated for that week and then my 3 major corrupted trophy’s are eating dust off the shelf for that week. Thx in advance

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i never hit the limit and im pretty hc gamer its small % of gamers this really affects but i agree the limit is kinda pointless

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I don’t agree with putting daily/weekly lockouts on anything, to be honest. The game has fun gameplay. Lean into that! You don’t need to use the “old MMO” tricks to keep people “engaged”. This includes daily crafting limits on Asmodeum et al, dungeon runs, PvP matches, anything!

Give us something fun and repeatable, and people will play! Make it easy for us to get our friends to be able to run content with us, and we’ll get them to play, too!

Completely agree except I think maybe instead of having a Corrupted Expedition each week, make more expeditions for Angry Earth Lost Ancient and Beast

The forums are flooded with with complaining about orbs. BUT they were complaints about the old system before you could obtain then with faction tokens and they were harder to make. Once they lowered the barrier it wasn’t as bad.

That being said orbs always sucked. Dungeons should not be gated this way. There are intended to be enjoyable short and repeatable content. These limits create friction that isn’t needed.

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People have been complaining since the game came out about orbs. Orbs suck. Timegating… sucks. Just remove timegating and let people play the gd game.

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Its appreciated thank you.

100% agree with OP.

Really?

Im mainly pvp and do m10s on the odd occasion for the loot to break opr monotony.

And i hit my first limit today.

How do players who main pve cope lol

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Honestly as a returning player I am unlikely to ever hit the limit… because I won’t get a group in the first place lol (I agree with the OP though, why are you limiting people who want to play your game?)

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nope.

Oh and the 25 limit is a big disincentive to running lower level Mutations to help people level up or just to do lower mutations as fun runs / join PUGs etc

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That happens a lot around here. A LOT.

Having the data and knowing how to interpret it are very different things.

Still, with this issue in particular, I feel like everyone is looking at it from the wrong angle.

I’ll spare you the silly anecdotes (unless you really want them) but the gist of it is: Lower levels mutations are flat out worthless, for literally everyone. There’s absolutely no reason to run anything under M6* unless absolutely no one in your group can open one up.

(*Really I’d say M8 is the minimum, but I’ll be generous.)

MAXIMUM 2 Days of gypsum (assuming you’re starting from 600 expertise) and some TP thrift buys can have you fully set for any M6 dungeon.

Mutators should be retuned so that lower ranks actually matter and higher ranks are actually challenging- not super farmed speed runs.

There’s some really easy ways to do this and I’m happy to share, but this stood out to me as a really glaring issue surrounding the whole thing.

I really think mutators need an overhaul, not just more bandaids.

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Not going to be a problem with group finder, maybe that’s why they put it off, find another way to sell gold. soo dumb. Pay to win trash and anyone with a brain can see it.

I agree Shard selling is a problem - and I don’t know why they don’t fix it - many suggestions as to how. The 25 Limit isn’t fixing that - is that even a stated reason as to why the limit is in place ? - let people play /enjoy the content the way they want as often as they want and everyone is happy ?

Depths m10 this week… Looks like they heard you

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Already ran it twice last night!

It only took like a month to rotate back. How that happens when there’s only 6 possible choices is beyond me.

I’ve been trying to finish my Expedition Captain’s set for a while now. RNG and I are at odds sometimes (though I rolled resil/freedom/shirkfort str gloves last night so all is forgiven).

Well you’re wrong. Shard selling isn’t a problem the developers have said that many times over now.

Their stated reason for this cap is “to reduce the gap in progression between those who can run 20 or more mutations and those who can’t” they said this in a post about it a while ago. It’s here on the forums in the dev section. They also say in that post they are completely fine with shard selling in it’s current form.

The cap is terrible for the community. There is nothing that can be said to justify it.

In a way i understand their sentiment.

But thats like saying the person that enjoys going to gym more than another guy cant get bigger and stronger because that’s what he enjoys spending their time on.

All because the weaker guy doesnt have the same time attend gym.

I sympathize for both sides because one cant enjoy what they like to the extent they want and the other doesnt want to feel insignificant for not being on the same level.

But whos really being punished?

The problem starts when the “gym” puts these two people head to head.

The reality is that theres a cap on how strong you can get (625) so really its helping the weaker guy get stronger quicker.