NW isnt new player friendly

The same kind of people were complaining about the gear grind in WoW. Result… WoW is still here.

This is not a solo game. If you play solo, you will be slower. Join trains, do dungeons, and you’ll be 600 in no time.

I never complained about the gear grind in terms of it being to RNG to get bis. I loved the old crafting. I hate When they updated the gear to have highest chance resil and so on and i hate scarabs even more. But even if u get full bis at lvl 60 u are forced to grind expertise and shards wich i think is braindead…. Especially expertise i am somewhat ok with the shards to upgrade 600-625

We’ve come a long way with expertise, but I think the next step for this would be removing the 1 craft per day restriction on Item Casts.
Players should be able to craft as many of a single Item’s Cast as they can if they have the orbs.

There is already a restriction on the number of each type of gypsum you can get so there is no reason to also restrict the number of a single item cast a player can make per day.
It will all amount to the same exact number of casts created per day, but this way, new players can properly target specific gear pieces and get them to 600 within a few days using only gypsum. They shouldn’t just rely on expedition runs for random bumps.

Yes it’s an MMO, and yes it should have a grind, but let’s be real here, none of you PvE enjoyers are going to help those new players fill up the rosters and grind those low-level expeditions for bumps. A lot of them probably sit on the group finder for the whole day. After they’ve done this for a few days and realise that they won’t get into groups easily, they quit and never come back.

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That’s not a bad idea, it would allow people to get the items they want maxed first easier.
I’d agree with that. But no more downdumbing.

And if the people you’re playing with aren’t helping newbies, it’s not the fault of the game. It’s because you are with the wrong people, change to a better company.
In my company we do normal dungeon runs for new players almost every day. Not everyone in multiplayer games are selfish min-maxers who only care about themself.

I played as a new solo player, grinding expertise was the only pain I ran in to. With a server with lower pop even getting into WT’s and Expeditions is difficult. AGS should be more proactive in merging 2 low pop servers to correct this issue in the future.

I also like the above idea of not limiting gypsum casts, I would say that infused casts should keep their limitations though. Otherwise people buying gold or well off players can “P2W” to 600 using those shards since they are tradable.

Great post this is exactly What i say.

I played the game 2 times to the endgame. First time was quite slow, but its so fast and easy now to Go 625 on a new account…

The actual system is very fine. Just need some extra QoL stuff and a reduced number of mutation levels…

It’s stupid.

It’s not fun.

If the aquired gear would have a significant power level gain, not just some miniscule some stats, but extra abilities, then it would be justified. GS has been put in place to prolong a dead game’s life.

You do your M1 at ~600 and your M10 at ~625.

Wow, what a “fine” system.

It is completely meaningless, uncreative and useless.

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It is not only stupid, but also implemented in weird way. It is almost like the devs have said fuck, how we keep the players in our game? another dev said: we just create a system that keep them busy

This is not how make players stay in the game. Just make regular updates with new content that stays in the game. skins, small new zones, new weapons etc… (Not Events)

and don’t treat players like they are a enemy you need to fight

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Amen.

Are you looking at a stat based on the million players who bought the game a year ago, tried it and quit? Or basiing on the current leveling that takes (average) of 30hours play, with the first 25 (ish) levels actually being pretty good (an actual storyline instead of inane fetch-quest rinse-repeat)?

Not that I am defending the OP as I am fine with the expertise system etc. but this is NOT the easiest leveling system since most of the other main stream mmos you get the gear ilvl/gs based on the content. Example in WoW. If you do heroic raiding, you will get that set ilvl no matter what ilvl you are. (fyi ilvl in WoW is the same as GS in NW) You are not gated to having items be lower gear score than that same item to someone with a higher expertise in that item.

Same with SWTOR, FFXIV, etc. are all like WoW’s.

Having said this, I kind of like different systems. It is a nice change and the Expertise system has improved a lot. But overall to call this system one of the easiest when pretty much no other mmo gates your gear like that I have to strongly disagree on as realistically it is more of pain then a guild carrying you in a farmed raid to make your ilvl jump insanely high right away.

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Just spitting this out here but maybe allow Umbral Shards in upgrading expertise too instead of only being able to use it on items/weapons you hit 600 expertise on.

I know obviously then people can easily rush to bump most if not all items to 600 because of shard buying etc. but maybe make the cost then more for items under 600 expertise.

as someone who has leved two other alts to 60, the 500-600 grind feels utterly pointless. It delays the game for no reason every piece of gear between 500-600 feels meaningless. The most efficient way to grind out expertise is to just spam regular Genesis. It’s not fun, it’s just a huge time sink.

And let’s not forget how cumbersome weapon leveling is. Weapon leveling should be so much better inside dungeons and it simply isn’t. The best way to level weapons is to spam the pirate’s cove still and run in circles for 4 hours. Again, not interesting gameplay and a huge waste of time.

AGS has a big track record with this game in making mechanics that aren’t fun but big wastes of time to delay the fact that there is no substantial end game. The PVE end game consists of mutations which you grind to do more mutations that don’t actually get more difficult they just become gear checks, ensuring you have the right number attached to your character.

AGS needs to invest in real content, not arbitrary grinds that lead to nowhere. This has been a complaint since beta and the mistake keeps happening over and over again.

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Quoted for the truth.

Thank you, your post is on point.

Add some PVP updates while your at it

Ngl I didn’t mind the grind to 600 gs as it was pretty quick with gypsum orbs. I think I did it from a fresh 60 in 10 days playing 1-3 hours a day.

600-625 with shards is pretty painful imo since you can only upgrade individual pieces of gear instead of gaining the gear score permanently like you do on your way to 600.

Some 600 gs faction armor would be pretty nice imo :stuck_out_tongue:

Of all the things still wrong with the game, getting from 500 to 600 expertise is not one of them. This is now possible via so many different methods and can be achieved so quickly, even 100% solo, you have no right complaining about it.

Where the game begins to fall down is after that point. And honestly not at all if you’re just into PVE.

What is the point of it though?

It’s not fun. It’s a dumb artificial progression to just keep the players locked in.

I have every right to be complaining about it.

Until GS 525 (or is it 535) I did faction missions and bought the gear from the shop. I did it all the way up until 60. But that shop has been abandoned by AGS in favorism of PvE. Why?

Faction missions brought at least some life into the open world, that expertise system just solidfied NW as a chest running game.

BORING!

Elder Scrolls Champion Point Grind is hell, purely intended for longevity and if you did want to grind it, its hardcore. I have done it on Console and PC.

Plus in Elder Scrolls your characters can share banks, items etc. So you don´t make one character, you make 9 or 16 in some cases. It adds up. Its a monster grind, but for me NW is simple, hit 60 in a day, got all my GS up to 600 in under a month and I am a casual player. I have 2 jobs and still got my levels up to an already decent level.

I solo too, don´t do expeditions, harvest and run world tours on gear now. But I imagine they will just raise the GS gradually through updates, which will then be identical to ESO Champion System.