((Forget the Bugs and Exploits, imagine if it was bug free please))
At present if they don’t change systems this current installment of the game is nothing but an experiment between the casual and dedicated playerbase and judging by the reactions from these forums and other platforms that ain’t looking too pretty.
The game seriously lacks ANY competition, the concept doesn’t even exist to a degree, I’m sure some or a lot of you will share my opinion and I’m sure there will be a lot of forum warriors on here who have gently played the game and won’t yet grasp these issues.
This, is the summary of NW:
PROS
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good graphics with great scaling of assets
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good performance that’s able to handle a lot of players
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Action orientated combat with aim, block and dodge filling a much needed hole in the mmo genre, much like BDO, it drives a hammer into the tab target systems of old, naturally favoring skill over spamming skills correctly to win + it just looks and feels better
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Pretty good early phase of the game, every asset of the world feels like it’s for your benefit, skin a boar, chop a tree, pick a stone and go back to the fireplace and reap the rewards.
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World setting and theme feels great, Dungeons actually feel like dungeons, sounds and music are good.
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Owning a property feels special, a welcome relief to have a free or low Azoth teleport and the furniture and deco aspect is welcome with a little bit of competition for who gets to show their property off! Gaining more storage spaces feels like your accelling at the management.
CONS (Couldn’t help but joke, try and see past it…)
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Factions are severely lacking in purpose, most of your time in Atternum will be spent with members from all 3 sides until an instanced war begins. Bonuses from your faction winning are extremely slim, only reducing your gold sink and increasing your rng ever so slightly via an incredibly low luck boost.
Factions are sullied again, do you enjoy PvE’ing with your allies? no need with NW systems! you can enjoy the delights of Myrkgard and anywhere else with everyone! no need for squabbles or “toxcity” just party with randomer’s and go! Are there over 50+ of you at the spawns, don’t worry, just tag a mob and “you get a drop, YOU get a drop, EVERYONE GETS A DROP” (shutup Oprah!). -
Too much reward, drops and resources are so plentiful that the marketplace is pretty much full of everything you require and at affordable prices or at an insanely cheap price. There is little to no competition to be had from the economy or crafting.
Economy and crafting is shattered again by the chests acquired from Wars and OR, missing a 600 gs weapon? don’t worry about that, don’t call the crafters or rely on your grinding, Destiny 1/2…{cough!} I mean ‘New World’ has your back! -
“PvP” Faction Missions need to be renamed “scouting missions” because your chances of finding PvP are slim to none, outside ofc when your faction is organising territory control attempt and you can enjoy the zerg whenever that happens and skill as you know is never needed in such a setting, enjoy repeatively spamming your left clicks and great axe “bombs” to your heart’s content!
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Outpost Rush is a decent, should be further improved by the bugs being rectified BUT the problem with this game mode is that it takes players away from the open world, thereby removing a postive feature from NW, seeing/interacting/partying with players.
Got time to play before the afternoon? damn, server’s looking pretty quiet aren’t they…you better queue for OR, stop whining! -
Crafting once you’ve settled into the game, becomes obsolete until you hit at least over 150 skill in it and then you’re competeting with everyone on what little key crafts can be obtain from each crafting proffession. The amount of lost content (recipes) before 150 skill is deeply upsetting, honestly enough to make a grown man cry. It has to be one of the most rushed crafting systems in mmo history, you fancy an infused health potion? got 1000’s of them, will help you stock up m8!
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Town board quests have ruined meaningful progression and are nothing but a cheap thrill to complete what you feel needs completing…“obviously lvl 60! I’ve had enough of this lack of story and quest malarky already!”
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Onto Story and Quests…well I don’t really need this but I’m sure I could drag the average quest mmo player to let them tell you how dire it is.
My main gripe with it is that questing is also an avenue of learning, which NW puts barely an effort in for you, for example it could of told you about the benefits of the faction shop and how to change attributes on your armor, provided you with an example. No such quest systems in NW, you are left to research and google/youtube. -
Camps feel like a totally incomplete system, now some of you might be fans of seeing many of them, “welcome to the Gypsy Campsite” kind of thing but I can’t help feeling a sense of incomplete by the whole thing. Not only is there no point of using their crafting benefit but wouldn’t it be awesome to have a simple mount system in game, just simple horses or donkeys to help you carry stuff along and you need to use these to recover your tames stamina + giving you a great sense of immersion resting in them…NO, it’s just a respawn point, quit dreaming!
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Wars, need to be reworked slightly, the 3 control points first needed to even begin attacking the fort are not only slightly too easy to defend but hindering other strategies and classes outside of those are can take a lot of pressure. This is meant to be one of the main appeals of NW but it needs proffesional revision by good gamers, find them AGS.
[ NW’s RESSURECTION and into the realms of an actual MMO experience]
From discord activity of 5 large groups I’m seeing a mass exodus on the horizon and it began slowly a few days ago, the dedicated playerbase are shelving it or “taking a break until it resolves itself”. We can hope, because honestly, I don’t think it will be too much to rectify the problems with a good lead at the helm of AGS.
/ ** Re-release and admit the screw ups **
/ Have a serious and responsible look into resource and gear drop quauntities as to not make a joke out of the economy and crafting.
/ Slow this crafting system down, I think all the content prior to 150 skill is juicy and someone must of been payed to develop that…just a guess.
/ Increase the server caps beyond 2000 as the server doesn’t have enough like minded players inside it plus it’s too quiet currently, rethink of reworking your node resource system as a result.
/ Outpost Rush should be an addition and a main part of the game, keep people in the world and have a serious think about at what times or circumstances that should be avaliable!
and finally…
Introduce… (keep the Toxcity police away from me now!), a PK system (reeee!)…
that makes the Open World actually meaningful, Lineage 2 style PK system (if you don’t flag, no one will want to hurt you, I swear!!!), one that HEAVILY PUNISHES PEOPLE WHO KILL.
I MUST STRESS THIS IN CAPS BECAUSE THERE ARE 100’S OF YOU THAT THINK ME OR OTHERS OF THE PK-ABLE ARE TRYING TO BULLY YOU, I’M NOT INTERESTED IN BULLYING THE WEAK OR PEOPLE WHO AREN’T INTERESTED.
All I’m interested in is having more people around, I want PvP faction missions to actually be something everyday, without the whole faction knowing, I want company skirmishes to happen out of nowhere, for something over a bit of meaning because it’s fun!
we don’t need the drops, WE DO NOT NEED DROPS, WE DO NOT NEED PLAYER DROPS.
Just provide guilds with player kill rankings and have title rewards and the like from it.
Thank you for reading this, especially the strict PvE only community, I mean no offense to the way you enjoy games but there’s no appeal for a large demographic that you’re choosing to ignore.
goodbye AGS, until you change at least. I wouldn’t bother writing this if I didn’t see potential, so wp for that, now get to it!