cya noone will miss you
I think the main reason why people quit this game is not only the bugs or exploits. It’s the lack of communication by AGS. It feels like they don’t care about people’s concerns. They don’t post daily updates. They don’t offer a roadmap. They don’t promise anything positive at all. They literally don’t try to establish an honest relationship with their player base. There are many games with similar problems, but they still keep their community active with healthy communication and a roadmap. You can’t expect people to invest their time in a game that doesn’t offer a better future. If it goes like this, player base will keep shrinking and people will only comeback for a week whenever there is a new expansion.
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Is it because of the bugs? -
The nature of the PvP gameplay? -
The PvE gameplay? -
The leveling? -
The combat? -
The lore? -
The environment? -
The faction/territory system? -
The lack of proper multiplayer activities until level 60? -
The gating of the expeditions? -
The crafting system? -
The costs in gold and azoth?
The lore?
What lore
They actually communicated alot
They just don’t listen
Bug are expected, they could do better but I didn’t leave because of them. Their lack of ability to fix them is an issue though.
The pvp is barely existent. OPR is one of the worst battlegrounds I’ve played. My regular group and I wouldn’t do it at all if we had ways to get easy gold elsewhere.
The pve gameplay has horrid horrid AI. As asmond says the buffalo have the best AI in the game. This can be worked on, but its very low end right now. Very few creature models, almost no nps. Yeah pve is lacking hard.
Leveling? It was fine/easy. A breeze with several choices to progress. Some of the easiest leveling of any mmo i’ve played.
The combat? You mean 3 button weapon abilities? Yeah thats pretty lacking. Sure you can get 6 abilities with a weaponswap if you pause long enough to let it actually register to swap.
Lore, you mean the blue papers we picked up while leveling?
Environment - Copy/paste caves/forts all over. Boats, forts, caves since level 1 up to lvl 65 areas all the same. Nearly 100% identicle. Not very creative.
Faction / territory has promise could use some work.
Since Wow released many moons ago the idea to solo level to Max lvl has been demanded by folks who don’t want to wait for/search for the holy trinity (tank, healer, dps) to progress. This proved more popular than early game designs like everquest and Dark age of Camelot.
Expedition gating, the worst of any mmo. The idea/design could be changed a bit, but its clear they have no content and want to keep the allure of something you’ve not yet farmed out.
Crafting system was enjoyable overall except for the use. If this was full loot pvp I could craft new armor daily. Instead crafting skills have limited repeatable use outside of consumables.
Gold repair-taxes etc. Insane. Azoth? not really an issue if you mix up game play.
It is going nowhere. no joy and no progress at all after a few hundreds of hours in end game. I found myself to not log in even once a week and play AoE instead.
good, that means more mature players are playing after they get back from work. they are the ones with money that can keep the game rolling. that’ll make a better community on the long run.
That this dead horse question is irrelevant to the people enjoying the game.
People don’t believe that only 14% of people made level 60 because we tend to hang out with more experienced gamers. Some level 60’s are leaving too but most people leaving are those who couldn’t level past some point by playing solo. It’s hard for new players to get into groups or they are criticized when they do and they become discouraged. We could have kept these people interested in the game by helping them more which might be a distraction but it helps us all in the long-run. Some games like FFXIV use mentors, perhaps Amazon thought groups would fill that role but they didn’t.
Amazon also needed to respond more quickly to the number of active players once people start bailing out in troves. Amazon’s AWS can automatically roll servers up or down based on load and they could have done that for auto-merging servers so that there are only enough servers in each group to keep an active player base and only spit off new servers when the login queues becomes a problem.
They have some smart people, they will solve these things.
Ah, cult lingo.
The game does not work if it is played only at prime time. It requires healthy player numbers throughout the day.
I don’t know to what extent the numbers have declined in recent weeks, but a few weeks ago, with over 200 servers, there weren’t 100 players online at peak time. The curve of server activity is decreasing extremely fast. While about 10 servers worldwide have healthy player numbers, the curve collapses directly, so that about 460 servers no longer have a healthy player base.
You simply can’t enjoy the game in its entirety on these servers. You simply can’t experience many aspects of the game. On the well-filled servers, until a few weeks ago you could do everything at any time of day. On 450 servers, there are hardly any rank 5 crafting benches.
I stuck it out for 600 hours but my patience is now wearing very thin with the way they fail to communicate with us, don’t address game breaking bugs like no main quest (NO AZOTH STAFF FFS!) - no compensation for the TP being down or all the other issues, unless you’re EU then you get 300k DURRR
The server where I play has low/med population and it’s dessapointment; however, the toxicity is almost doesn’t exist so I enjoy playing now more than high population. A lot of players who leaved were professional haters.
The PvP buffs are a big incentive for 60’s and now you can see a lot of 60’s flagged on. For example, yesterday, I had a 20vs40vs30 in myrkgard, the three different factions fighting in the old Myrkgard, at the end, you could read on chat “GG”, “GF”…
If this time was useful to clear rat kids/haters and the people who stay are good players and better people, I only wait for merges to have more fun and enjoy the game.
A mix of my opinion:
- Too fast and easy to level.
- Crafting giving xp is a nice touch, but also making it easier to level.
- Invasions too hard to counter
- Company ownership of settlements got a flawed design, taxes should’ve gone directly to upgrades - not into company leadership pockets.
- Player housing should’ve been Company housing. Size of house equals how many that could be in company. Buying more increases it, and give more perks.
- Wrong focus when trying to balance weapons for pvp, some got hit hard with nerfs while other aren’t touched yet.
- Heavy armor too tanky in pvp, making it meta for most melee
- Not having merges/transfers ready at launch was a big mistake, they should’ve anticipated it watching other games launch situations.
- No real PvP at early levels, world PvP doesn’t cut it for many. OPR should’ve been available earlier levels.
- Too many bugs originating from Alpha/Beta was still in the game at launch
All sums up that game was not 100% ready for launch, should’ve had 6months more of testing at least, if not a year.
Don’t get me wrong, the hours spent in the game was fun. But continuing doing the same week after week with little to no progress is less fun than watching paint dry. And when most of my friends quit playing, I don’t see any reason to stay either. Playing with friends was the one thing that kept me in.
AGS can listen and course correct based on feedback
Hahaha.
HAHAHAAHAHAHAHAHA
Good fucking luck with that one mate.
Signed,
Stagger enjoyer.
You sound crazy.
You’re one of those FREE this, and FREE that people?
With the chaos at launch i think alot more players tried it then they anticipated, and now its 177k latest 24h peak.
BF2042 lost half its player base since release 19nov.
Outriders had an shitty launch and went from 125k to 25k after first month.
With the attention span these days, i think alot of players test out and then realise its not for them.
So if we have an 180k playerbase thats pretty good, and when the wrongfully banned ones gets fixed we might get back to 200k 
It’s a mix of a lot of things.
any person have their reasons why they play and why they stop.
They game gave really a lot of reasons for people to stop.
People mentioned most if not all of them in this topic.
Usually when i stop a game is when i do not like the direction it goes. the following 1-2 patches will determine that.