Bro, calling me dense when ure the one crying about iframe, then going into details on how a proper dodge should be. O.K lmao
When literally 80~90% of the mmoarpg out there uses same kind of invulnerability/iframe mechanics in their dodges.
I know what youre talking about, and it sucks. Youre refering to games like Skyrim. Its a completely different playstyle, in fact it has a slower combat pace to be exact. NW has always been like this since alpha, and it will continue to stay like this whether or not u like it or not. Get over it lol.
I was going to make a thread bitching about iframe but I see one already exists. I agree that they should be removed. The one dude brings up an interesting point about being careful what you wish for, but all it takes is one trip to OPR to see how ridiculous the system is. They should just rename it “Invulnerable Bunny Farm”. Hop, hop, hop, immune. Hop, hop, hop, chug.
They could save everyone the trouble of actually playing the game by having a pop up box appear when you zone into IBF asking “Do you know how to exploit iframes?” The team with the most yes answers will be awarded the victory.
Still no reasoned response to these points.
It’s difficult to argue digital desires against physical realities.
In the tale of the Boy Who Cried Wolf the point is not that boy was right that one time. The story intends for us to realize that repeating the same warnings over and over will lead to people simply not listening.
Using that tale was to show that many, many people use doom-saying as a means to bring attention to problems. Continuing to do so when it hasn’t happened begins to block people’s receptiveness.
Issues like this are rather large in the gaming community. Meaning that many players have heard these warning too many times and not seen the apocalypse.
Even with some of these predictions being accurate it doesn’t make the cliche any more believable.
Are your assessments in particular accurate about iframes and population size?
That wasn’t my point.
The point was that if someone is trying to be heard it would help to use different methods.
It’s not exploiting it is just being good
Wait, hold on, maybe @Kalunestra should elaborate because I have seen people use a hop dodge once and just walk through any CC after. I thought it was odd. Could it be the iframe last way past the dodge animation?
“Get over it” is what 90% of the original playerbase has done. That’s great advice for a game to be successful!
They need to fix it, or the game has no future. The iframes in this game are particularly egregious because aside from abilities, you have “auto attacks” (left click) going straight through the opponents player model clear as day due to iframes. Like I said - it looks, feels, and plays terribly and coupled with how bad the combat is from a netcode perspective, this game has the worst combat currently in MMO history.
Maybe you’re right, about the last part, but this isn’t typical doomsaying - in this example, you have a game that has had the fastest active player decline in MMO history. Statistically. So it’s always worth calling that out - what has caused this exactly?
Look at the accumulative data on these forums, reddit, anecdotal from players in game and players I personally know. The number one complaint is usually combat oriented in some way. Not graphical fidelity, environment, systems, design, etc - those have problems, but are dwarfed in comparison to the amount of people fed up with the terrible combat implementation. Even a lot of the balance issues can be attributed largely to how unresponsive the game’s combat is. Iframes are a major part of the general feeling of attacks simply not landing when they should because dodge spam messes with the netcode and the player (and his/her combatant) gets desynced from the server. So it’s a 2 for 1 problem. Iframes should not exist in PvP games in my opinion, you should actually have to dodge the attack. But barring that, they need to find a better implementation because currently, the combat rates extremely low among the playerbase.
that is how they work. iframes bring up game speed and with out them what ever did the most damage would become the meta as everything would hit.
No, everything would not hit. Dodges would be adjusted to have more movement, i.e. the light armor roll could roll further/faster to make up for no iframe.
To go with this, if you’re worried about burst, damage across the board could be adjusted/lowered to account for the possibility of more attacks connecting.
the way you described sounds like it would turn into a running simulator with people chasing with no one killing the other due to the lower damage.
I personaly prefer if iframes got replaced with 50% mitigation bonus on dodges for a second or what not in replacement of iframe for it, if you dodge and skill misses great if u dodge asnd it still hit you hit box you takes half dmg to simulate glancing blow i think that be a good change.
this would only be good for light as it has the range with dodge to make this work plus most dodges are reactionary making them reward fast reaction.
seems like you wanna play darkfall but with far less abilities 
honestly, i just wanna play darkfall lmao
ya same 
shame BPG fucked RoA up so bad.
also i´d kill for a DF:UW private server on the final patch of the game.
Not if you have actual dodge/evasion mechanics. This is the main point. The game doesn’t need “faster” combat, the netcode already can’t keep up with the current pace. Watch a War where people are fighting for a point.
Iframes have made the game faster, sure, but anyone who has played OPR or War knows this isn’t a good thing because the technology/programming at AGS can’t handle it.
I have been in war and for the most part it is fine till final point and blaming the company’s shitty servers for reasons to change the game doesn’t really make sense.
I’m in a company that has held their territory since launch, and have participated in over 50 wars. They are not “fine”, they are as far from “fine” as I have ever seen in a game that has large scale PvP. The netcode is trash and the servers cannot handle the load.
This is fairly well documented in 100’s of videos on YouTube and various social media. This isn’t news to anyone and I’m not sure why you’re attempting to defend it.
At the end of the day if the servers and coding can’t handle the mechanics then changes have to be made, again this isn’t news to anyone in the gaming industry, this is just troubleshooting 101. If they do nothing the game will continue to die, as it has been at a record breaking pace.
How quickly people like to forget the game has lost 90% of its active playerbase since launch quicker than any game in MMO history. There are reasons for that, combat being the main one.
Okay it is far from fine but what I said about my recent war experiences is true most time I notice it is outside WW dueling.
Edit: Also it is starting to stabilize and holding a millions people attention I think would be pretty hard.