No, everything would not hit. Dodges would be adjusted to have more movement, i.e. the light armor roll could roll further/faster to make up for no iframe.
To go with this, if you’re worried about burst, damage across the board could be adjusted/lowered to account for the possibility of more attacks connecting.
I personaly prefer if iframes got replaced with 50% mitigation bonus on dodges for a second or what not in replacement of iframe for it, if you dodge and skill misses great if u dodge asnd it still hit you hit box you takes half dmg to simulate glancing blow i think that be a good change.
Not if you have actual dodge/evasion mechanics. This is the main point. The game doesn’t need “faster” combat, the netcode already can’t keep up with the current pace. Watch a War where people are fighting for a point.
Iframes have made the game faster, sure, but anyone who has played OPR or War knows this isn’t a good thing because the technology/programming at AGS can’t handle it.
I have been in war and for the most part it is fine till final point and blaming the company’s shitty servers for reasons to change the game doesn’t really make sense.
I’m in a company that has held their territory since launch, and have participated in over 50 wars. They are not “fine”, they are as far from “fine” as I have ever seen in a game that has large scale PvP. The netcode is trash and the servers cannot handle the load.
This is fairly well documented in 100’s of videos on YouTube and various social media. This isn’t news to anyone and I’m not sure why you’re attempting to defend it.
At the end of the day if the servers and coding can’t handle the mechanics then changes have to be made, again this isn’t news to anyone in the gaming industry, this is just troubleshooting 101. If they do nothing the game will continue to die, as it has been at a record breaking pace.
How quickly people like to forget the game has lost 90% of its active playerbase since launch quicker than any game in MMO history. There are reasons for that, combat being the main one.
The most effective way to win a point is to do what is called “spiking” or “pulsing” where you send everyone in to the center of a point to unload AoEs and cool downs, then back out after moving the progress bar about 15-25%, to do it again in 15-20 seconds. This is where you really notice the bad code and server overload and I honestly don’t think there’s a way to fix it. People warp around everywhere because of the interaction with abilities like Ice Shower and dodge spam.
Dodge spam - Easy to test is just go to a target dummy in a fort, swing and hit it, dodge straight backwards and charge a heavy. You will 20% of the time (sometimes more, sometimes less) desync from the server and ghost your attack, and then the server will reposition your character to where it thinks it should be, usually back to the original dodge point. This is even without anything going on that would typically cause lag. Now imagine on a point with 50 people all dodge spamming. It’s simply complete trash gameplay.
Spell/ability desync - goes without saying how bad certain abilities bug out player movement and cause deysnc. Grav Well, Fleche, Ice Shower, Feral, etc.
Iframes. With dodge spam, comes iframes, and with how bad War lag is during spiking, good luck landing an attack.
Combine these things together and you have literally the worst, most unresponsive combat in an MMO.
To address your edit:
It’s not an attention problem. Other games have done it. It’s a fundamental game problem with how bad the core mechanics and fundamental combat systems are, mostly as a result of bad netcode. People realize there is no fix likely to happen because of how complex the issue is.
That’s it. When you spam the dodge with medium you gain a 1s-2s of invulnerability and with rapier’s dash you can extend this more. That’s was not supposed to happen, the iframe bug and extend the duration to before dodge animation.
This one’s a little backwards (doesn’t subtract from your point though), if the server is primarily authoritative as they’ve claimed, then the server is the one that basically “knows” where your character is at all times. The repositioning/glitchyness is the client-side reconciliation based on how much and how often it is receiving updates from the server.
I mean, without access to the code all we can do is speculate. It’s clearly bad netcoding causing it, but yeah it’s particularly bad when getting caught in abilities that hinder movement like Ice Shower/Wall.
One thing I do know is that you should not get desynced simply hitting a target dummy.
bump to keep it alive. I dont agree that iframes should be taken out of the game. Iframes are definately needed, but I feel that we are able to utilize them way too often. It’s kind of ridiculous really. I also like the idea of health/mana/stam being tied to atributes.
Yeahhh I think that overall, my biggest complaint is mainly the mashing of shift since stam regens so quickly and there’s hardly any punishment for over using it.