Oh, @Devs... Why I think this game is headed for a hurt

For me a crafter and dungeon crawler, there’s nothing left. Weapon smithing is 99.9% completely useless. Every surviving weapon and armor plan from launch is unusable garbage and everything worth getting can be earned crawling in SOME mutations… I don’t know anyone running 625 that wants to even do Gen and Dyn… Blech…
Tradeskills… sigh If I were the devs I would have only allowed people to select 3 crafting professions. At this point I have 7 going but so does everyone else.
Nearly everything worth selling is earned in dungeons but is unsellable, for right reasons but the market as it stands is full of hot garbage and nearly everything that drops in open world is armed to the teeth with indestructible and pvp stats. There’s no real economy pushing the game. It’s sloppy and sad. sad face Towns are so expensive to run people just give them up eventually or with but a peek at the market and you know people are buying gold just to pay for their towns…
…and don’t get me started on major…ly meh luck trophies and the maze that is the luck system… No one is sure if Major luck trophies even work… I’ve seen many a people just selling theirs off because, as far as most people can tell, all they do is screw your luck up big time… Should be seeing MORE named items and trophy mats with those expensive things on the wall… seeing big fat nada…
On a brighter note, I know that this game is still evolving and expanding… Just feels too small for it’s britches right now.
Fix the market, stop the gold buying, make crafting great again… company storages… world tour have their own chat… aanndd… Fin.

Dungeon crawler with a 1.00% to 0.25% chance of a good drop in M10, 0.25% to 0.05% in M9 and 0.00% in M8 all the way through normals.

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