"oh now bow is op"

I will do a comparison video later to show you that this is incorrect.

Exactly nobody likes having bad ranged players on their team. Its why the game shouldn’t have accessible ranged weapons. Its why the GA/WH SHOULD be OP so that the noobs will play it as it helps better for game balance and everyone’s enjoyment.

Your reasonings can’t be this dense. Everyone can play however they want to play, and no one should tell them how to play.

Do you think all the better players are immediately really good when they pick up a ranged weapon? Everyone needs to start somewhere, and those players got good through hours and hours of practice. OPR is the best way to practice aim at live PVP targets apart from World PVP.

This is pretty fucked up and very selfish point of view, why would you even suggest this? A lot of other players want a different kind of playstyle rather than melee. It should be encouraged not discouraged. Don’t gatekeep people.

This is just madness. It’s not for “everyone’s enjoyment” it’s only for those people who want to play melee, and want a face-to-face fight. Everyone has different tastes, you can’t just say that it’s better for everyone when it’s really just better for you (not you specifically but just for argument’s sake), or the people who hates bows.

The reason why GA/WH is OP, is because it’s easy to use with lots of AOE and hella strong. You don’t need a lot of technical skills to grasp the basics of it, Bow is just getting there along with the other weapons. Don’t gatekeep it.

its what happens when elitism goes rampent.

next thing you know they will be demanding people pocket heal for them and them only.

A musket headshot with 300 dex and 150 intel does less damage than a 300 dex 200 con headshot from a bow. The balance is pretty off.

The weapons compared were a 625 infamy and 617 laz bow. They both have the same weapon perks.

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But we have giant hit boxes with every melee weapon and on top that every abilities is stupid easy to use for melee?!!? Bow is finally relevant and requires a little more skill then just left click and not mention every hit with a melee wepaon makes you auto rp walk.

speak for yourself.

i still find my vault kick tickling the enemies ears because i was facing .126 degree off center.

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As a mage in Medium armor level and 150 con I find it much easier to withstand the arrows.

But I still see most people flying around in light armor getting 2 shot by bows.

The bow has the same max range as the musket, shoots the same speed as the fire staff, hits harder than the fire staff and musket, and, I believe, the hit box is bigger than the fire staff. Obviously, something needs to change.

I’d probably just make the hit box smaller than it is now, but bigger than before and go from there.

Then I’d buff the musket, hah.

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well it does have gravity.

lets add Wind mechanics to really mess it up.

I have been vault kicked with the guy not even facing haha

Imo fire staff just needs to be tuned up to the level of bow. Bow currently has 10% faster movement speed at all times, superior burst damage(heavy > poison > pen shot), all with staggers on multiple abilities.

Give fire staff some utility so we aren’t seeing only bows in opr

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nah, the bow is on the verge of toxic, and FS mages are capable of doing similar burst damage.

Reality just doesn’t agree with you. Heavy attack > poison shot > heavy attack > penetrating shot is just better than Heavy > fire ball > heavy

You can throw pillar in there but it’s significantly harder to hit a pillar on a player than penetrating shot or poison shot and the bow still just does more damage due to superior scaling/passives. Bow players are often running 200 con because there damage as 200 con is still enough to kill people. On the other hand seeing a fire mage running 200 con is very rare because they can’t kill without tons of int allocated.

It’s comparable damage because it’s all elemental.

With my 9k HP light armor, I get killed in roughly the same number of auto-attacks from a bow or FS (its about 4 for either one). Fire ball can chunk 4k health similar to pene shot or poison arrow, and fire ball is arguably easier to hit.

By the way, the musket is so far behind the FS and bow its not even remotely close.

I would agree with you but in an actual fight those who haven’t really practiced with the bow doesn’t know how to fully utilize the bow. They don’t aim to hit with their poison shot but rather use it on the ground to poison the enemy. The direct hit does 200% dmg iirc but only the really good ones will go for it.

FS feels pretty good rn with all the changes on the burn effect but I wish there’s something that can be done about healing. Anti-healing needs to be buffed to absolutely shut down healing imo.

Dude I want to play 200 con because of 13k life and more healing from shirking healing.
Why so toxic?

its not comparable when bow has penetrating shot and poison shot. And even if it was comparable the staggers that bow has make it better anyways

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isnt that intended? considering a musket can easily snipe people from across a map while a bow cant? i’d gladly take a damage nerf on bow if they go and make it hitscan lmao

To be clear, a 50 con musket does less damage than a 200 con bow per auto attack. The bow also shoots 2-3x as fast as the musket and has several instant abilities (penetrating shot, poison shot, and rapid arrow) that hit harder than any musket attack, and it has the same range as the musket. Therefore, the damage per second of the 200 con bowman is drastically higher than the 50 con musket. The bow is so much better than the musket that it essentially makes the musket obsolete. You would need exceptional aim with the musket to overcome the aforementioned weaknesses.

I think it’s fine for the musket to have the lowest damage per second out of all the ranged weapons, but it’s like 1/4 the damage per second of the bow.