Old mechanics were changed along with the removal of the more recent bugs on Dec 20

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  • What is your character name in New World: Dezvahl
  • What server/world did you experience your issue on: Isabella
  • Describe the issue you are experiencing: Read text at the end.
  • Is this a bug? Yes
  • (if a bug) How did the issue affect your gameplay: Makes it harder to play musket for melee encounters
  • (if a bug) Were you able to recover from the issue: No
  • What are the steps to reproduce the issue as you experienced: Attempt to pull out the sticky bomb after firing a musket shot. Or fire a musket shot while tactical reload is up, roll, and try to run.
  • When did this happen? The bug was introduced Dec 20 when the musket exploits were fixed.

There were two changes made to the musket weapon in the December 20th update that were not documented in the patch notes. The first change is that the reloading the musket via the tactical reload skill now causes the player to walk at the same speed as when reloading the musket for the full 2 seconds after the shot is fired, rather than immediately running as before. The second change is that it is no longer possible to cancel the musket shot animation with the sticky bomb ability. This means that it takes longer to switch weapons, dodge, or start running after firing a shot with the musket.

These changes have affected the musket’s effectiveness as a close to mid-range skirmisher weapon. Some players are unhappy about these changes because they feel significant and were not clearly intentional or documented in the patch notes.

Because these changes to mechanics, that existed since the betas, came about with the removal of the recent musket exploits but were undocumented in the patch notes, I suspect these changes were made accidentally as attempts were made to remove the target bugs.

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