It’s an MMO, and you want them to add solo queue because of… you don’t have a team yourself? Sure MMO can have (and I think it should) solo content, but specific solo queue for gamemode that requires teamplay? yeah that’s weird in this context. and meta in these soloqueue games would be quite boring, don’t think many would play melee
There have been way better ideas to fix the problem, for example adjusting teams so that you’ll have around equal amount of teams on both sides.
They are not “doing it for fun” and you know it. They are doing it to have a massive advantage and roll over solos. 5 people doing it ruins the game for the other 35 people.
I’m inclined agree. These “do something OR ELSE”-flavored posts make me laugh, because they’re so fundamentally immature. If you want something to change, be a calm and rational adult, use your indoor voices, and have a civil discussion.
If some of these diaper-filling posts were phone calls, I’d hang up and block the number.
So 20 people are getting “wtfpwned” (think that’s what the kids call it) by 5 people. 4 to 1 odds and the “1” is kicking butt.
Honestly sounds like they deserve the win lol.
Your math is off btw. 15 of those people (the rest of the team with the group of 5) is probably loving life during those matches where they’re on the same side as the group of 5.
Not all 20, but the 5 that moves as one organized unit with multiple bruisers and pocket healer is an unstoppable juggernaut that will roll over and solos and keep sending them back to spawns.
And no the 15 with the group do not like it. Ive been on their teams as have others. You are on the clock to get 3k points asap because you wont get full rewards otherwise. And the only way to do that with the current scoring system is to spawn camp which is shitty.
I saw the match ups where two people were holding like 8 or 9. Sure they definitely deserve to win. But is it enjoyable for this casual group at any point? To me sound like pure negative experience, being constantly stomped will cause these people to drop the game. Is it the good direction?
And again, OPR is not exactly a solo gamemode. group of 5 can’t really kill that many solo players if those soloplayers actually try to play in a group, instead of going alone somewhere just for the kills. many players take OPR just as some kind of a battlefield where you are alone against many, and then complain when they get rolled over by a group.
But then again. People have been playing OPR every day for a year and have gotten extremely bored with the objectives. And since there is no other solid PvP content for simple PvP (RIP world pvp) then opr is the only option.
You can duel but that gets boring in the long run too.
For me the most fun way to play OPR is to go the edges away from the big fights and try to find some nice small fights with a 1v2 1v3 1v4 etc. If im rolling solo I dont really care about the objectives because it doesnt matter.
Playing OPR to win is the most tilting experience ever since most of the time you have totally useless teammates who don’t contribute any value towards the victory what so ever. OPR requires way too much coordinated teamwork and since we can’t sign up with a premade 20man group its a disaster gamemode. Way too complicated with way too many mechanics and elements for an unorginized group of randomly selected members with no roster composition for it to work.
Nah, it’s great so long as both teams are setup similarly. If you’re against some premade groups and your team is not, then yeah it’s too complicated for coordination to simply appear and you’re likely just going to get rolled. But we’re a year into OPR, lots of people do understand objectives, how to PvE it, etc. and you’ll usually find some people trying to push people along objectives and some doing the PvE. Sure, plenty do play as you say and just want to get into some fights and such, but I think if solo queue’s always faced solo queues, there would be a lot more meaningful objective play since there would be less massive imbalances on rosters.
Likewise if groups only faced groups, you would have a lot more 5v5 and 10v10 battles going on between coordinated groups a level or two higher than you’re likely to find in OPR randomly.
I think allowing group queue and solo queues separate from each other would be good for BOTH groups of players in this game. Though in my ideal there would be another queue for 2-3 player groups so you could queue up with a friend or two without dealing with full 5 stacks, I’ll take a simple solo/group queue addition first.
But one last VERY IMPORTANT element we must not forget. We need a seperate PvP gamemode as well. Something way more casual which is all about just fragging out and fighting instead of advanced tactical play and a ton of mechanics.
Kinda like in WoW you had alterac valley which is like OPR. then you had warsong gulch which was just hyper casual pvp. Arathi basin which was a middle thing and alterac valley which was a large scale complicated team based pvp mode.
Everyone is burnt the hell out on OPR because there is nothing else. Most PvP players spend 80% of their playtime inside of OPR. Its painfully stale.
Part of the issue is that premades are the minority. It’s usually just 1 full stack that’s looking for that confirmation bias that they’re good at the game by going up against pugs. How do you allocate 1 full stack to make it a good OPR match?
The issue of TWO premades being on one side isn’t even a question of balance but just lazy devs that don’t give a sht about balance in OPR.
yeah the zreg can be an issue… but i have seen lots of solo players had massively to the team effort, lots of paired or solo musket players, solo doing a back cap on a non-built base etc…
I know I’ve already commented on this thread but I just did 2 rounds of solo que OPR on Eld. Again, not seeing the issue. We lost the first round and won the 2nd. Both rounds lasted about 30 minutes.
I’ll admit on the first round we had a ton of ranged and healers. People really need to start looking inward and realize they’re a part of the problem when they’re not actively contributing to winning the game mode.