One day per week forced flagging

I’d support it, if the PVP community agrees to two things.

  1. First you can’t do any PVE activities the other 6 days of the week. That means no gathering, crafting, quests, loot crates, etc… nothing that isn’t PVP only.

  2. The PVP community agrees that they won’t play on the PVP only day to prove they aren’t suggestion a PVP only day so they can grief the people who don’t PVP…

Just this.

Hell no ! its a PVP an a PVE game ! if you want a PVP only move on ! or ask for PVP only servers

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I think having 1 day forced pvp should not be a thing because it does not fit into the lore or mechanics of the game.

What I think would be better is forced pvp linked to zone conflicts.

If a zone is put into conflict, then it is forced pvp until the war is concluded.

The details:

  • Only the two factions at war are forced flagged, the third is not forced flagged.
  • Global market TP is disabled at this time and resources would need to be run in.
  • This gives advantage to those not involved in the war and can be viewed as an underdog bonus for those who don’t own many territories, or the main territories.

I do think if this was done, there would need to be a 24hour or 48 hour ceasefire after the war where influence can not be made against the territory to make conflict to avoid territories flagged 24/7.

This would also encourage more wars etc.

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That’s actually an interesting suggestion

@Auryn

You miss one simple fact tho. AGS is already on record as saying that no one will be forced to PVP. They made this promise because the vast majority of MMORPG player’s are PVE centric.

If the hardcore PVP crowd keeps pushing their agenda to try and hijack the game, they are going to be very disappointed when AGS chooses PVE over PVP.

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in the words famously used by Inigo Montoya himself.

No forced pvp it goes against what they advertised when we bought the game that pvp was optional.

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To be honest… when I first heard about NW, it was still full PvP and full loot on death, and that’s what I was sold on, when I played preview and it had removed the full loot, it was the combat that sold me.

No, thank you. I’d just end up not playing on that day. PVP specific worlds would be a better option. People in general dislike being forced to do anything. :wink:

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how about instead of all of those ideas, we just get to play however we want in the game we bought?

Im tired of being forced to do things, and Im not going to log into a server every day to add more crap that I “have to” do to my life.

If you want PvP go find it.

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Make top-level crafting items only be dropped by player kills but still be tradable. Or have to be flagged to collect nodes… Risk/ Reward. Bots, Gone… Imagine guilds going out to protect their crafters.

Ye. You are talking as if pvpers are not forced to run mutation in order to be relevant in pvp.

The blindness is strong on pvers as usual

OK so you agree that pvpers should not have to do.pve in order to get their gear then?

I’m just glad that OPR will get bis pvp drops. We will see how many of you will complain about it then…

Well, I don’t think PVPers should be forced into anything, either. I don’t see why a PVP system to award PVP gear couldn’t work.

Agreed then. The problem is that pvp has consequences for pve too because all territory control is pvp and this affects travel costs, taxes etc.

I really believe people will complain about pvp drops from OPR

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Where do you think gear should come from if not from PvE?

Do legendary armors and weapons grow on trees?

How about instead of something silly, we just make OPR like we used to play magic the gathering when I was a child. You put up a piece of gear as collateral and when you lose, the winners get it.

At least that would make sense and the spoils would go to the victors. Anything else is just conjuring gear out of thin air.

You think it is ok to get pvp gear from pve? It is not forcing pve on pvpers? I love it when you guys cant even avoid contradictions.

As I’ve said they already bringing pvp gear drops on OPR. That’s how is should always be for pvp gear. There’s your"silly" solution.

I didn’t follow this game at all during development and literally only bought it because, when it launched, I heard it was actually a faction-based, open world, PvP game about territory control. There’s a real failure in advertising here since the PvE players seem to think this was supposed to be a PvE game and the PvP players thought the opposite, and it’s probably due to the fact that it absolutely was designed as a PvP game before AGS caved to the demands of the PvE players because apparently having literally every game on the market geared towards them already was not enough, they also needed this game geared towards them.

One day per week forced to have sex.

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