The content consumed by the smallest percentage of players in any content of the game? I’m pretty sure “Balance for wars” should be the last PvP balance pass.
It’s pretty common to misspeak when on the spot. What’s the freaking point of this post? What is your goal? Why spend so much time to point this out? Jeez dude…
Incidentally, it is precisely in medium and large scale pvp that weapons must be balanced. This is an MMO, the game is based on a group of players acting together.
Wanting to balance weapons for small scale pvp or 1v1 is the quickest way to unbalance.
I personally just wish the “DPS” function is more with proper CCing. If stuns were stuns and dedicated to the tank role (or have a system that punishes CC Spam properly therefore people can finally forgo CC spells and leave it to the tank/ice mage in group content), then that would help their “DPS” as well as their threat potential.
The purpose of the post is clear. I want to congratulate you for the new features presented, as well as highlighting problems in the discussion about GS and remembering imbalances present in the game.
These imbalances, which were mentioned by the devs themselves.
If the tank archetype can do as much damage as a dedicated DPS than DPS because an obsolete role. Because competitive minded players will just play tank and curbstomp DPSes.
I personally believe New World needs to give each role and archetype a thing they do awesome at, and a big weakness for other roles and archetypes to leverage.
This whole thing, that tanks should be able to almost as much damage as dedicated damage dealers. Just makes tanks highly overtuned and unapproachable.