The two pillars of any MMO are loot and combat. In new world both are now broken. We will look in detail at both.
Luck. Luck is a garbage stat and on its surface dumb. Instead of making your character as powerful as possible and tackling end-game content we consciously nerf ourselves with luck sets in the hopes of getting better loot. Dumb right? Why would we do that? Well because we have been told in order to get a chance at the best items we have too. Again not smart. Whether or not luck works, works correctly, is broken, nerfed, or causes cancer is the matter of much debate. What’s clear is that any facet of the game that inspires this much doubt is bad for the game as a whole. Get rid of it. I can almost see the gathering sets being useful as they are a conscious choice; minimize combat capability to maximize a gathering stat. At that point killing monsters should be your primary goal so you argue that it is acceptable risk.
Loot. Loot in this game is horrible. I have ALOT of time played cleared all “endgame” content too many times to count and only use 1 item that has dropped. 1. Ever. Everything else is crafted. The mismatches in perks and stats that are randomly rolled only make sense if we are bathed in them. Think diablo or borderlands. I literally rains loot. Most of it might be garbage but it feels goodemphasized text** and you have a better chance at scoring something meaningful. Why have leg melee two handers with dex on them? most of the curated weapons are hot trash. On top of that they are only usable by the crafters themselves. why bother? Legendary dupes: Cant sell it. Why give it to me? Thanks for the 3 gold and a wasted dungeon run on an orb that cost 5k to make.
Orbs. Cool idea. Terrible execution. Way too costly in time and effort to make especially in light of the preceding. Tone down the requirements. Make none of the mats BoP. Keep the timers if it makes you feel better.
Chests. Nerfed into the ground. Kind of pointless now. The only reason to open them are trophy mats which have been nerfed to less that one percent. Also aggravating. Add chest loot to mob tables so we can at least fun killing stuff to get what we want.
Combat. Last pass make combat clunky and unresponsive. Weapon swap bug is still here. de-syncs between my client and the server happen more often than not. Your netcode is bad. That is why the desyncs are so frequent. You own AWS. how are you not good at this? Waiting for your character to do what you tell it to do is frustrating as hell and usually results in alt+f4 unless i’m running something that people are depending on my to complete. individual weapons will rise and fall in power over time. I consider that normal as people (myself included) bitch and moan about certain weapons (rightfully and wrongfully). What’s at stake here is the entire fluidity of combat has been ruined. NOTHING is fun to play at the moment. This WILL 100% kill a combat based game. Don’t believe me? Think I’m overstating my case? Go look at BF2042. I’ll wait.
You have made many, many mistakes. Yet people want this game to succeed. There are great core ideas here, the world is beautiful, the sounds engineers should get a raise. Yet at every turn in decision making and execution you fall short. You actually thought the players would be cool with having there characters nerfed in the new expertise system. It was not until a wholescale internet revolt did you realize how wrong you were. You are out of touch with us. You are not listening to us. Last but not least every time you hand us something good you hand us 3 other things that are bad. Copy-pasting, glass ceilings, time gates, and grind walls are not what we want. We understand that you are doing this to buy time to save yourselves. Be honest. This may prolong your survival in the very short term but ensures your demise in the long term. Look farther than 1 fiscal quarter away. It is not a given we will be here for you if you do not.