For a brief time… The NW player base was incentivized to be in the open world (flagged), and WOW did the zone come alive! What an exciting time that was.
There were times of mutual peace, where you were running missions side by side with other factions. Head constantly on a swivel. Heart pounding. You wonder… will they attack? Should you attack? The ceasefire is always a moment away from ending… is now that time?
Eventually someone would break the peace and all out war ensues! Honor was at stake. Lives were lost. Sacrifices were made so others might live to fight another day.
There times of running through an open area where fighting was heard in the distance (sound designers at New World should be in charge). You looked around to see what was happening. Does someone need your help? Or do you need to run like hell to save your ass!
New friendships formed. New rivalries formed. Reputations were made.
At times it was necessary for safety reasons to team up with old friends or new strangers and travel in packs. We had to watch each other’s backs. The action was thrilling.
It mattered not what brought us all together, both friends and enemies, the fact remains. New World open world was ALIVE!!! Literally ANYTHING that creates this atmosphere should be celebrated and imitated moving forward.
It mattered not if I ran an entire mission and died seconds before reaching the safety of the outpost. That sucked - but it was AWESOME. It mattered not if I died five times trying to complete one mission. So what, it delayed my progress? Big deal. The point is the world was alive and we had so much fun being a part of it.
Not only was it fun, but we actually got rewards for having fun. That almost sounds like “A GAME”!
(copy pasta from reddit op because its so true)
Nerfing rewards Was a mistake. They should buff the lacking other rewards instead. The game feels not rewarding enough altogether.