Open World PVP lets help AGS save it. Your suggestions are very welcome

Just remove OWPvP.

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I’ll help AGS
Want to save Open World PVP?

  1. Lose factions. Go back to Alpha 1 territory control, wars, and base building. Keep the toggle on/off PVP for all I care. War decking alone would resolve lack of PVP. Give companies something worth fighting for.

only 5-10% of a player population even get to participate in wars (server depending)

Stop jamming PVE content into PVP instances
Stop jamming PVP rewards into PVE content.

You’re welcome.

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Want to save Open World PVP?

Here’s one way:

  1. Create a visual countdown on fort “locks” on the map so it becomes a well-known event.
  2. Make more fort bonuses important (FL / MB / CK are the most OP buffs, esp to have all three at once. They make travel costs almost nothing).
  3. Create a visual DOME around the fort when its achieved the 50 cap for your faction. This way you know you need to ROAM THE DOME for enemies trying to spawn on a camp and run in to support
  4. Make enemy camps DESTROYABLE when flagged (this has been suggested 1000 times)
  5. Give better incentives for player kills. REAL loot that drops…points…for the love of God, SOMETHING instead of 500gs trash. It costs me 100g+ in repair bills for small fort fights and I get almost nothing in return.
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flogging-dead-horse

Random open world events that require players to be flagged to participate would be a good way to encourage owpvp. Similar to corruption but like 1 every 30 min or so randomly placed somewhere in the world with a global notification. Maybe a control point that needs to be held with a cool spin on it. Requiring camps to be a minimum distance away for obvious reasons. They could close off the area with an invisible wall for non flagged players like they do during wars/invasions. With loot double or triple to a 5 man 66+ portal scaling with level obviously. I guess they could use the forts but it seems more boring. Idk just throwing ideas out :man_shrugging:t3:

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Dark Age of Camelot was another 3 faction MMO.

They had an area you could go to and fight for control of a center castle. Whoever owned it would open up a dungeon for end games that could only be given to those who controlled it.

This was an awesome incentive to PvP for your faction in order to do end game PvE. I feel biting that a bit would be awesome.

Otherwise I’ve been seeing a bunch of open world pvp lately. It just get tough when there’s too many players in one spot. Something I hope gets fixed with QOL fixes

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As someone who is still trying to make it to level 60. Just made it to 55 this weekend as a very casual player. Every time I try open-world PVP it has been boring or I get one-shot killed by a higher level or large group of players.

Before the quests to kill people were added I remember flagging and running with my faction to do the PVP quests, but we never ran into any opposition and just kept running from site to site and then back to the city. I had no clue why we were doing it and just hoped that I would get to see some action. Now that they have added the kill quests, the faction is no longer even trying to get people together, because how do you get together to go kill people if no one is flagged and there is no place to go knowing you will see a fight.

One time I saw that our outpost was being attacked so I flagged with a buddy of mine, both of us were probably in our 30s and once we got there the level 60 killed us before we could do any substantial damage.

I did sign up for a war a couple of times, but every time I am so far on the standby list that I never get invited. So why even signup if you won’t get to participate.

So I no longer worry about open-world PVP and hope that by the time I make it to 60 OPR is still alive.

My suggestions are: to bring back level scaling so that low levels feel like they can compete as I think more people will flag if they aren’t afraid to die in one hit.
-Lowering repair costs as this has been a total grind, this weekend I spent an hour crafting armor and weapons just to get more repair parts. Then I died and it would cost all the repair parts I just grinded to repair my inventory.
-Add another instance PVP that can be joined before hitting max level by anyone not just those in chosen faction and that happens more than once a day. Maybe an arena to test your skills.

  • I also like the idea of having an outpost or castle for the three factions to fight over that as soon as you enter the area you are automatically flagged. I think if you add this area to each section of the map it will help give people a place they know they can find fights so that they can actually kill people.

Just my thoughts as a casual who has been playing since launch.

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Scoreboards are the bane of fun PvP. Instead of having just fun, people get obsessed / toxic over their score and usually go as far as to sabotage their own team just to flex their e-peen.

Open World with some objectives to get people to participate is all I’m after (and that doesn’t mean quests)… e.g. capture X structures in the zone which allows your faction to teleport to that place freely.

You guys are wasting your time. AGS will not do anything to keep pvp alive. They likely want to get rid of it so they can try to become the next WoW grindfest and fail.

you kill someone with pvp on and if it drops you get 500 gs while am maxed out 590 this game is so bad calibrated in almost every aspect its actually sad

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Open world pvp ranking system
Open world bounty system
Open world loot system where maybe you get silver for kills and possibly objectives. This silver can be used buy from a pvp vendor
Open world pvp zones with map progression as the battle wages.

Lots of possibilities…
I’d love to see ship battles and hot air balloons dropping bombs too…

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Open world PvP is required to perform in order to collect up the necessary materials to craft your weekly OPR orb to enter Outpost Rush with.

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You are right people sabotaging e their own team to be top 5.

But this just happen because the scoreboard board doesn’t reflect the game objectives.

If we are playing a capture and defend game we should be rewarded to much for capture and defend instead kills or heals or damage received. This is absolutely obvious. People will start to grind the objective to be at top five and help the team instead sabotage.

And I don’t believe that this is so hard to implement. They can just get us point per tick when you are capturing or defending the outpost as a said on the topic. They can test on the public server and we bring the feedbacks.

Currently this game doesn’t necessarily incentivise pvpers to pvp. But it does incentivise pvers to flag up.

The system rewards pve content with pvp tokens which can be used to buy gear more tuned for pvp. This makes 0 sense. This is what will ruin the game in the long run due to both communities (pvp/pve) complaining about one another on the edges of the world demanding change. (Similiar to this current post you’re now reading)

What we need is an alternative way to achieve the luck gathering bonus without forcing carebears to flag. We need a new system of risk that’s not necessarily the same as flagging up to encourage more pve and luck gathering bonuses.

What we need is a system that rewards strictly PVP

We need to have pvp faction points and traditional faction points. The pvp faction points can only be rewarded through 1 type of content. Pvp. That’s right. Even if you do a pvp faction quest to stand in a spot and stabilize it for 1.5mins. This is still pve content. There is no pvp done. We need pure pvp content to rewards these new sets of pvp faction tokens…

And the pvp faction tokens give you specifically tuned pvp gear. Accessories, weapons. And they should be the BiS gear for pvp related activities.

Make it so you get 2x amount of faction points for pvping open world. (Just a random idea) and you get some amount of the pvp faction points for doing OPR. And these are the ONLY way to earn them.

Idk what needs to be done for the pvers. But right now. Asking pve folks to flag up (to be prey on pvpers) all for a 30% bonus, isn’t the answer. I understand the risk and reward system. But we need a new type of risk for these people or else they are only going to complain and ruin pvp aspect of this game for everyone.

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If I was going to design a bandage for PVP it would be as follows:
1 - remove OWpvp
2 - Add a large zone (or multiple with a pyramid effect) with mandatory flagging
3 - Populate the zone with control points that provide buffs to the faction holding then. You can debate the merits of making those buffs global or specific to the PVP zone or both.
4 - Actions in this zone earn a PVP only currency.
5 - PVP currency is spent is a PVP store for BiS PVP gear whose perks are only active in the PVP zones.
6 - Under populate the zone with top tier resources. Make them scarce but on a faster respawn in order to facilitate combat outside of control points.
7 - If it works out you can later add specific locks to control points. Holding it unlocks some PVE instance with unique drops. This is the cross over carrot to promote PVP. Put these on a weekly timer so the reward remain scarce for as long as possible. Potentially make these rewards such that they get replaced every 3 months so they retain their uniqueness.
8 - To make this work some faction balancing mechanism needs to be in place to prevent domination. I have seen games use a sliding scale based on population such that the under dog gets a bonus in the PVP zone to equalize.

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Don’t forget to add time gates and tuning orbs to access all of this new PvP content, so PvP players can also enjoy the timegating and resource farming necessary to access PvP modes just like us PvE players gotta grind our booties off just to enter Expeditions, the only PvE content in the game.

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I dont disagree with your post, except for #1.

Please DONT remove open world pvp. It’s my (and many others) favorite content. It doesnt happen as often as I would like, but random encounters out in the world is the best. My friends list is made up of people I’ve fought randomly. You can keep it and still implement some of the things on your list

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Thanks for taking time to jump in on this thread. It’s really nice to have you guys listen to feedback.

This is an imperfect thought I’ve had for a little while, but I wanted to say it since you’re here…

What if in addition to choosing 1 of 3 factions. There existed a 4th, mercenary faction. These would be lone wolf type players, with their own set of quests, etc. This group could help destabilize large powerful companies, they could side with any faction at any particular time, help with wars, etc.

Maybe this mercenary faction would not be able to claim property, but maybe have an enclave, or something like that, with it’s own vendor.

I realize it’s imperfect, and not thoroughly thought out lol, but something like this…

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Sorry I should’ve been more clear about my idea. But the event would be strictly pvp no pve so it’s a pvp battle for control. Maybe knock back pulses off the point every so often to create more dynamic play.

It is so strange, because in my over a decade long pvp experience, this was actually the least of what I have seen. In chat? Yes, a vocal minority may trash talk silly, but overall, from my experience spanning Lotro Ettenmoors, ESO and GW2 and also here in New World, most pvp players were male and between 20 to 50. I met younger players, but few, and I met players up to the age of 70+. Most female pvp players I have encountered were usually mid 20+ to again, their 70s, and Lotro had heaps of female pvpers, and I met a considerable amount in GW2 as well.

This refers to map pvp, not arenas. Arenas might draw a different crowd, I can’t tell as I am usually not an arena player (other than in Swtor, I played arenas a lot).

Obviously mine is ‘anecdotal evidence’, yet I would assume through over a decade of pvp, this pattern can’t be dismissed as just coincidence either.

And most players I have met through pvp were in it for the challenge, also to experience some fun tribalism and rivalry, maybe to get rid of some pent up steam, accumulated through real life stresses, but I honestly barely met what you seem to accuse the pvp community to be about.

I btw am a mother of 3 and a grandmother of 2, vegetarian, and fairtrade activist. I started pvp in Runescape’s Castle Wars something like 15 years ago, where again I played with a lot of adults, males and females alike. It took time for me to overcome my fear and hatred of open map pvp, it felt somewhat different to me than Castle Wars, but eventually I was talked into giving Lotro creepside a go, and goodness… I almost lost my real life to it… you had to drag me from the comp with the threat of physical punishment >.> lol

If you are not a pvp player, then you may have a very screwed up view of this extremely diverse community, just based on some bad experiences and chat. In fact I made the best friends through pvp, had the most fun, shared the most laughter, and I can tell you for a fact, ‘ePeens’ were never a part of that at all.

New World pvp has let me down due to punishing repairs, forcing endless boring pve grinds on me. I am a pvx player, but I have standards when it comes to pve content, which New World does not fulfil, yet I can’t pvp here unless I put up with the none engaging pve content. I don’t need big rewards, no shinies, but I want fun, and New World for me personally has not delivered on that.