You guys are wasting your time. AGS will not do anything to keep pvp alive. They likely want to get rid of it so they can try to become the next WoW grindfest and fail.
you kill someone with pvp on and if it drops you get 500 gs while am maxed out 590 this game is so bad calibrated in almost every aspect its actually sad
Open world pvp ranking system
Open world bounty system
Open world loot system where maybe you get silver for kills and possibly objectives. This silver can be used buy from a pvp vendor
Open world pvp zones with map progression as the battle wages.
Lots of possibilities…
I’d love to see ship battles and hot air balloons dropping bombs too…
Open world PvP is required to perform in order to collect up the necessary materials to craft your weekly OPR orb to enter Outpost Rush with.
You are right people sabotaging e their own team to be top 5.
But this just happen because the scoreboard board doesn’t reflect the game objectives.
If we are playing a capture and defend game we should be rewarded to much for capture and defend instead kills or heals or damage received. This is absolutely obvious. People will start to grind the objective to be at top five and help the team instead sabotage.
And I don’t believe that this is so hard to implement. They can just get us point per tick when you are capturing or defending the outpost as a said on the topic. They can test on the public server and we bring the feedbacks.
Currently this game doesn’t necessarily incentivise pvpers to pvp. But it does incentivise pvers to flag up.
The system rewards pve content with pvp tokens which can be used to buy gear more tuned for pvp. This makes 0 sense. This is what will ruin the game in the long run due to both communities (pvp/pve) complaining about one another on the edges of the world demanding change. (Similiar to this current post you’re now reading)
What we need is an alternative way to achieve the luck gathering bonus without forcing carebears to flag. We need a new system of risk that’s not necessarily the same as flagging up to encourage more pve and luck gathering bonuses.
What we need is a system that rewards strictly PVP
We need to have pvp faction points and traditional faction points. The pvp faction points can only be rewarded through 1 type of content. Pvp. That’s right. Even if you do a pvp faction quest to stand in a spot and stabilize it for 1.5mins. This is still pve content. There is no pvp done. We need pure pvp content to rewards these new sets of pvp faction tokens…
And the pvp faction tokens give you specifically tuned pvp gear. Accessories, weapons. And they should be the BiS gear for pvp related activities.
Make it so you get 2x amount of faction points for pvping open world. (Just a random idea) and you get some amount of the pvp faction points for doing OPR. And these are the ONLY way to earn them.
Idk what needs to be done for the pvers. But right now. Asking pve folks to flag up (to be prey on pvpers) all for a 30% bonus, isn’t the answer. I understand the risk and reward system. But we need a new type of risk for these people or else they are only going to complain and ruin pvp aspect of this game for everyone.
If I was going to design a bandage for PVP it would be as follows:
1 - remove OWpvp
2 - Add a large zone (or multiple with a pyramid effect) with mandatory flagging
3 - Populate the zone with control points that provide buffs to the faction holding then. You can debate the merits of making those buffs global or specific to the PVP zone or both.
4 - Actions in this zone earn a PVP only currency.
5 - PVP currency is spent is a PVP store for BiS PVP gear whose perks are only active in the PVP zones.
6 - Under populate the zone with top tier resources. Make them scarce but on a faster respawn in order to facilitate combat outside of control points.
7 - If it works out you can later add specific locks to control points. Holding it unlocks some PVE instance with unique drops. This is the cross over carrot to promote PVP. Put these on a weekly timer so the reward remain scarce for as long as possible. Potentially make these rewards such that they get replaced every 3 months so they retain their uniqueness.
8 - To make this work some faction balancing mechanism needs to be in place to prevent domination. I have seen games use a sliding scale based on population such that the under dog gets a bonus in the PVP zone to equalize.
Don’t forget to add time gates and tuning orbs to access all of this new PvP content, so PvP players can also enjoy the timegating and resource farming necessary to access PvP modes just like us PvE players gotta grind our booties off just to enter Expeditions, the only PvE content in the game.
I dont disagree with your post, except for #1.
Please DONT remove open world pvp. It’s my (and many others) favorite content. It doesnt happen as often as I would like, but random encounters out in the world is the best. My friends list is made up of people I’ve fought randomly. You can keep it and still implement some of the things on your list
Thanks for taking time to jump in on this thread. It’s really nice to have you guys listen to feedback.
This is an imperfect thought I’ve had for a little while, but I wanted to say it since you’re here…
What if in addition to choosing 1 of 3 factions. There existed a 4th, mercenary faction. These would be lone wolf type players, with their own set of quests, etc. This group could help destabilize large powerful companies, they could side with any faction at any particular time, help with wars, etc.
Maybe this mercenary faction would not be able to claim property, but maybe have an enclave, or something like that, with it’s own vendor.
I realize it’s imperfect, and not thoroughly thought out lol, but something like this…
Sorry I should’ve been more clear about my idea. But the event would be strictly pvp no pve so it’s a pvp battle for control. Maybe knock back pulses off the point every so often to create more dynamic play.
It is so strange, because in my over a decade long pvp experience, this was actually the least of what I have seen. In chat? Yes, a vocal minority may trash talk silly, but overall, from my experience spanning Lotro Ettenmoors, ESO and GW2 and also here in New World, most pvp players were male and between 20 to 50. I met younger players, but few, and I met players up to the age of 70+. Most female pvp players I have encountered were usually mid 20+ to again, their 70s, and Lotro had heaps of female pvpers, and I met a considerable amount in GW2 as well.
This refers to map pvp, not arenas. Arenas might draw a different crowd, I can’t tell as I am usually not an arena player (other than in Swtor, I played arenas a lot).
Obviously mine is ‘anecdotal evidence’, yet I would assume through over a decade of pvp, this pattern can’t be dismissed as just coincidence either.
And most players I have met through pvp were in it for the challenge, also to experience some fun tribalism and rivalry, maybe to get rid of some pent up steam, accumulated through real life stresses, but I honestly barely met what you seem to accuse the pvp community to be about.
I btw am a mother of 3 and a grandmother of 2, vegetarian, and fairtrade activist. I started pvp in Runescape’s Castle Wars something like 15 years ago, where again I played with a lot of adults, males and females alike. It took time for me to overcome my fear and hatred of open map pvp, it felt somewhat different to me than Castle Wars, but eventually I was talked into giving Lotro creepside a go, and goodness… I almost lost my real life to it… you had to drag me from the comp with the threat of physical punishment >.> lol
If you are not a pvp player, then you may have a very screwed up view of this extremely diverse community, just based on some bad experiences and chat. In fact I made the best friends through pvp, had the most fun, shared the most laughter, and I can tell you for a fact, ‘ePeens’ were never a part of that at all.
New World pvp has let me down due to punishing repairs, forcing endless boring pve grinds on me. I am a pvx player, but I have standards when it comes to pve content, which New World does not fulfil, yet I can’t pvp here unless I put up with the none engaging pve content. I don’t need big rewards, no shinies, but I want fun, and New World for me personally has not delivered on that.
My solution is far less effective if you keep OWpvp.
I think you already posted the answer…^^
It is impossible to say exactly the same, but I expect to be the same as possible.
SAFE AREAS
The only safe areas are the sanctuary and expeditions.
I’m talking from a hardcore pvp player perspective.
If we are going to a pvp server I want go outside to gather something knowing that someone can kill me any time. And I will enjoy it.
Somebody would say, go and flag yourself, but I’m flagged all the time, and I go outside knowing that nothing will happen even if I spend my whole day doing pvp quests.
LOW LEVEL PLAYERS
The problem about the pvp server is how let players level up.
In this case for we could protect those players letting them be attacked only by players about the same level. 20-30 level can attack each other, 30-40, etc
RESPAWNS
The same we have in the regular servers now.
I know that we already had, alfa, beta, delta omicron, omega test servers.
If AGS decides to bring a Public Test Server full pvp for couple weeks I would love to go there and make some feedbacks.
The way we have now I’m seeing NW going in the same direction that ESO is right now.
PVP and PVE are unbalanced. You fix one side and destroy the other side. Both communities hate each other. And nobody is happy.
its not
ff
Hi, another idea would be to reset territories weekly. Doing so there would be 2 advantages: 1) the strong companies would have a drop in tax revenues, because at each reset it is impossible to immediately conquer the 11 territories in one day, and 2) there would be more open world pvp for the conquest of the territories to be part of all three factions.
It might work?
The only way to save OWPvP is to go back to the alpha version of the game. I wouldn’t call it saving the game in any way as it would lose even more players. But at least the remaining would have OWPvP.
PvP in general just needs actual content not incentives. Any game with opt in PvP will always do better with instanced PvP activates. Way more BGs, arenas, and maybe splash in some open world control points or something.
I think AGS would do well to make territory control more superficial. Factions could still control territory as far as what color that zone is but the effects of that control need to stop effecting the majority just to entertain a few. In my opinion this game is dying because AGS is trying to hold onto some of the original ideas.
Step 1: Make it so when Im pvp flagged, I can destroy that tent over there where they keep respawning 100m from the fort over and over just to win by persistence when we get bored of killing them.
There is no outplay potential when they can just keep respawning.
If we can’t destroy the tent, make it take longer to build when PVP flagged, and some sort of long range visual indicator that theyre building one, like a shrine light flare, and give each tent a given number of respawns before it is used up and vanishes automatically.