New World PVP areas
I’ve posted this idea before but got Zero feedback good or bad from players or devs. Its about the forts and tents, to make them designated PVP locations in the open world but also make them semi PVE as well. By placing NPC’s levelled in congruence with that territory’s level at both structures that ally themselves with the factions based on certain constrains via level of control the challenge of holding the forts and capturing them become more rewarding. A combination that I find interesting for future mission types is 1 commander (Elite), 2 captains, 3 swordsmen, 2 spear-man and 2 archers. This would create audio alerts for faction members in the area able to hear the forts or tents being attacked and to encourage competing or giving aid. Also making The NPC’s more vulnerable to back attacks and agro all of them in the event of a failed stealth kill would mix things up a bit for the game and open other stealth mission opportunities up for the future in the game as well. And as an added bonus to the forts and tents, have some non-invincible elite level 85 chaotic neutral faction reps (dressed as admirals) that spawn at the forts to offer PVP missions. if a faction wants to prevent pvp missions from being played out by their enemy they are going to have to earn it.
Forts Territory Conquest: similar to the town faction control bars the forts should side with the faction that has the most control rather than holding positions over a circle for 5 minutes which is boring which is only adding to the hours of my sleep schedule and not in a good way.
Tents Territory Conquest: similar to the town faction control bars the tents should side with the faction with the second most control.
Taking faction missions from the town reps should add a 2x bonus for territory control as they are farther away from the forts and tents and give an opportunity for a third faction to catch up and compete for territory control
PVP missions
Groupers: a mission that is designed to keep players in the area. They pay less and are worth less for territory control but can be done in rapid succession.
Puller: a mission that is designed to pull players away from the PVP area to stimulate a loss of players in the area. Pullers should pay more or offer more faction points to discourage players form ignoring them
Capture the Flag: (grouper) players must bring the enemy flag from either the fort or tent back to win the match. 5 minutes to succeed before the mission is failed.
Demoralize the Enemy: (grouper) players must run the walls and destroy the banners by burning them(takes 30 seconds to ignite(interact)). Smoke signals should be seen from a distance to encourage players to aid in the PVP missions. 5 minutes to succeed or the mission is failed.
Saboteur: (grouper) Tamper with the defences or munition stocks. (30 seconds to sabotage(interact)). 4 minutes to succeed or mission failure.
Assassinate the Commander: (grouper) stealth optional, eliminate the Commander and bring me some some proof.
Caravan: (puller) A caravan is coming form another territory to supply the war effort. Defend it! (3 carts are spawn at the boarder along a road and its up to your faction to make sure at least one successfully arrives.
Destroy the Caravan: (puller) Destroy the enemies Caravan before its delivered to the enemies faction.
Double Agent: (puller) a mission with 2 outcomes. Reach the informant and pay for the info and bring that info back to your faction rep for reimbursement and a small bonus… or… sell off your intel to an enemy faction for more gold and payment. This would allow more chaotic players some agency in the game consisting of maritime piracy.
Eliminate the Defectors: (puller) a small squad of men are suspected and plotting a coup d’etat against the faction this mutiny cannot go left unpunished. Catch up to them and eliminate them. Found near the territory boarders at a random location. 10 minutes to complete or its mission failure
Bad Intelligence: (puller) An enemy has been spotted crossing the boarders, it has to be a messenger. Kill the messenger and take his clothes and disguise yourself as the messenger and deliver our note to the enemy Commander instead. They were reportedly coming from the [north][south][east][west] you may find them at a makeshift camp along the way. 14 minutes to complete the mission or the mission is failed